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[For review] Obstacle course

naksitrall123naksitrall123 Member, Neverwinter Beta Users Posts: 0 Arc User
edited August 2013 in The Foundry
Hello.

This map is best for SOLO. If you happen to have a friend with you, regroup at second flag before interact it.

This is my first foundry and I hope it's something new for you.
If you are not motivated to try it out, then I agree to do foundry review trades.
I finished the map in 4 minutes (used the right way in maze)

Code: NW-DHWE5IMMC

Notes before you play:
- I am not sure if I am the first person who tries to do this kind of foundry.
- Please give your opinions and ideas for the map!
- If you notice some bug, typo or bypass let me know!

Future:
- Jumping blocks will be (more) harder ?
- Give a better look for a map

Some screenshots:

Overall

screenshot_2013_07_15_23_29_03.jpg

Jumping blocks

screenshot_2013_07_15_23_34_15.jpg

Maze

screenshot_2013_07_15_23_36_52.jpg
Post edited by naksitrall123 on

Comments

  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    I'll trade with you. My quest is in my sig.
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • sarkany69sarkany69 Member Posts: 59
    edited July 2013
    I'll try your quest tomorrow.
    - Hide last flag mark on map (is it possible?)

    Yes it is possible. When you are in the "story" tab, select the waypoint/interact/etc that you put after your maze. In the options there should be a checkbox for "quest tracker" (or something similar, i'm away from computer today) that should disable the last flag and the glowy trail. However, I do recomend that when they get to/close to the exit, you have a waypoint that makes the flag show up so the player knows they reached the right exit.
    Campaign: NWS-DE986PLQS - Zombie Infestation
    NW-DIG3FBD2Q - Part 1 - Initial Attack - (Eligible for daily) Click here to see Video review by @Visigoth18
    NW-DNG6BTL9C - Part 2 - Retaliation - (Now daily eligible - thanks for the support everyone)
  • naksitrall123naksitrall123 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Thanks sarkany69, fixed the problem.

    nyghoma, played and reviewed your quest :)
  • sarkany69sarkany69 Member Posts: 59
    edited July 2013
    Played it with my rogue, seemed fitting. It's a neat idea and I am curious how it will turn out in the end.
    Campaign: NWS-DE986PLQS - Zombie Infestation
    NW-DIG3FBD2Q - Part 1 - Initial Attack - (Eligible for daily) Click here to see Video review by @Visigoth18
    NW-DNG6BTL9C - Part 2 - Retaliation - (Now daily eligible - thanks for the support everyone)
  • naksitrall123naksitrall123 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    Updates so far:
    v 1.0
    - Harder jumping blocks (-2 blocks)
    - Minor changes

    v 0.3
    - Added teleport portal, if you wall down during jumping blocks you can teleport back to beginning.
    - Moved first block further from stones
    - Roof for the maze (Can't see the right way to the finish on the map)
    - Invisible falls (Can't go to maze before interacted second flag, can't go back after interacted second flag)
  • zbkoldezbkolde Member Posts: 689 Arc User
    edited August 2013
    This was pretty neat. :) You should build more onto it. The jumping part was nice, wide open breezy scenery to look at as we go.

    Only thing to point out: You should rename your flags.
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