I'm having a hard time deciding which class to play.
Both suits my style.
Both my character are at level 30 now.
Rogue :
- High single dps
- Moderate/Little AoE damage
Wizard
- High AoE
- Moderate single dps
I heard at end-game, wizard will be much better compare to rogue.
I heard at end-game, wizard will be in much higher demand because of the crowd control.
So here is my question, which class can clear dungeon easier and faster at end-game?
(Currently, rogue is much faster than wizard)
I need to focus on one character instead of both. T_T
Is clearing dungeons easier and faster your only reason for playing the game?
If so I pity you for that but you'll fit right in with most, if not then just choose the one you like the idea of the most and you'll enjoy it far more..
Is clearing dungeons easier and faster your only reason for playing the game?
If so I pity you for that but you'll fit right in with most, if not then just choose the one you like the idea of the most and you'll enjoy it far more..
Thanks for the constructive opinion.
I do enjoy both. Hence looking for more reasons for me to decide focus a class.
Is clearing dungeons easier and faster your only reason for playing the game?
If so I pity you for that but you'll fit right in with most, if not then just choose the one you like the idea of the most and you'll enjoy it far more..
So, he doesn't like to play how you play and you pity him?
Your both laughing at me when your main goal is to play faster and quicker?
I bet you 2 are a hit with the ladies...
Have fun kids, im sure the next flavour of the month will be around for you to garbage..
Wow way to troll..
Control Wizards do what they do best, control, that is what is needed for most dungeon clears to happen efficiently, as for DPS, rogues win hands down at this point, sure there are those CW's that have specced for high DPS that can likely beat rogues in PVP but when it comes to controlling fights there is none other.
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werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
wizards - they push mobs off cliffs/ledges, there is no need for dps there
TR is a one trick pony. All it really does is damage one target a ton. It has some mild aoe and utility skills that make it possible for solo play --- bait & switch and blitz are great for soloing --- and you can do some aoe in instances when the mobs are all in a wad (a couple of your skills do a tiny aoe). That is not to say it is a weak class, or a boring one, or not fun, I am just saying it is a specialist class that excels at one task and is at best below average at anything else (no healing, very limited ability to tank unless built very wonky, very limited ability to aoe, low to medium crowd control, and high single target dps).
The wizard is extremely flexible. Whether its slowing or freezing a group, throwing pests off a cliff, doing aoe bombs, or single target, it scores a solid high-medium at aoe, crowd control, and single target dps. Its just a very flexible character. It can't tank or heal, obviously, but it still can bring something unique to most fights even when not cheating everything off a cliff.
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inexgravMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
if u want beast pvp,
login acc
click new chracter
choose a melee class (gwf best op class, TR-GF following) dont pick any range class for pvp. if u dont wanna feed.
wizards - they push mobs off cliffs/ledges, there is no need for dps there
If I could push the mobs away from me all the time, I would gladly use wizards.
Apparently, I am not having an easy time dealing with groups.
Any amount more than 5 can reached me easily, and I couldn't finish them off before they reach me.
Control Wizards do what they do best, control, that is what is needed for most dungeon clears to happen efficiently, as for DPS, rogues win hands down at this point, sure there are those CW's that have specced for high DPS that can likely beat rogues in PVP but when it comes to controlling fights there is none other.
LOL! I guess everyone can see he is trolling without giving any info that is helpful / related.
Control Wizard is what they said, controlling. But most of the time, I am solo-ing. So I wonder if I can get any info from those lvl50-60 about end-game.
TR is a one trick pony. All it really does is damage one target a ton. It has some mild aoe and utility skills that make it possible for solo play --- bait & switch and blitz are great for soloing --- and you can do some aoe in instances when the mobs are all in a wad (a couple of your skills do a tiny aoe). That is not to say it is a weak class, or a boring one, or not fun, I am just saying it is a specialist class that excels at one task and is at best below average at anything else (no healing, very limited ability to tank unless built very wonky, very limited ability to aoe, low to medium crowd control, and high single target dps).
The wizard is extremely flexible. Whether its slowing or freezing a group, throwing pests off a cliff, doing aoe bombs, or single target, it scores a solid high-medium at aoe, crowd control, and single target dps. Its just a very flexible character. It can't tank or heal, obviously, but it still can bring something unique to most fights even when not cheating everything off a cliff.
I love your way of describing it. NO FUN!
Just that having a hard time in dungeon is no fun for me as well. LOL!
Till lvl 20, it is still harder to complete dungeon compare with rogue.
Maybe I should go for GWF like someone mentioned earlier. :P
I've got a level 60 TR - has the purple PvP gear & the purple founder's weapon for lvl 60 - DOESN'T have any enchants in his item slots. Offence: He does great DPS, but doesn't do much fight control. Defense: He takes a lot of damage, but he's got Stealth, so he can sneak away from some battles.
I've got a level 58 CW - he has all green <font color="orange">HAMSTER</font> gear WITHOUT enchants. Offence: he does pretty good damage AND can control fights with his crowd control powers. Defense: He takes about the same amount of damage as my rogue, but he can stun enemies, and he does well.
Personally, the wizard suits my play style better than the rogue. With the CW, I am able to play a better team member in PvP and PvE than I could with any of the other classes. They have a great range for attacks at a distance.
Ultimately, it is your choice. I would suggest leveling both classes, starting with the one you like best. By the time you hit 60 & gear up + adding enchants to armor/weapons, you'll know what one you like best. Also, see which ones you have better success with. I knew my CW was my main between levels 35-40. I was doing better at level 58 on my CW with green gear vs. less affective TR at level 60 with purple gear.
Also, most people that I see advertising for dungeon groups looking for more CWs than TRs..
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derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
TR is much more fun to play than CW - pve & pvp wise .
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
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borgued3Member, Neverwinter Knight of the Feywild UsersPosts: 150Bounty Hunter
edited July 2013
I find both choices good for end game content, its more a gameplay issue.
As a rogue your job is simpler on pve, since you will focus only on bursting down the tough mobs and bosses.
As a CW your job will be aoe damage to clear thrash mobs and perform enough CC to aid your group during boss fights (usually things are cleared fast enough before you can actually cast a CC on normal fights, boss fights are where you shine the most deppending on the dungeon).
Both classes are requested for end game, but that deppends more on what the group needs than what you have at hand. So pick the role you indentify with the most and roll it .
If you want to enjoy what you're doing, go with the CW.
If you excel at it, then compared to an average player, you can change the outcome of a fight.
Doing the CC at the right time and right place in itself can be very fulfilling. Yaay, I handled that perfectly!
If you go with the TR and excel at it, you will make bosses drop more quickly and you die less. You don't change the outcome of fights, merely make the time window for failing shorter for group mates.
I've done every T2 and CN without a TR in the grp (including Mad Dragon before fixes with 8k GS party and ToS with 10k party, yes). If the grp is good, it doesn't matter how fast the boss drops, which is the only thing a TR can provide. Shorter runs by quicker boss death and some abuse of skipping, where they can unlock fireplaces by running through areas in stealth. That is all.
In this regard, TRs are quite the same as DCs. DCs are augment pets, giving the party damage reduce and HP regen. TRs are striker pets, or if you prefer it that way, a powerful DoT on the boss.
I'd recommend the CW over the TR for anything that is PvE, much more fun, much more impactful, much higher skillcap, much more appreciation from your party. Although when you screw up with the control in some terrific way and the party wipes because of it, you better tighten your sphincter!
Comments
If so I pity you for that but you'll fit right in with most, if not then just choose the one you like the idea of the most and you'll enjoy it far more..
Thanks for the constructive opinion.
I do enjoy both. Hence looking for more reasons for me to decide focus a class.
So, he doesn't like to play how you play and you pity him?
Sorry, WE play however the F we want. I PITY YOU.
HAHAHAHAHA! I'm trying to hold myself... :P
I know right?
I bet you 2 are a hit with the ladies...
Have fun kids, im sure the next flavour of the month will be around for you to garbage..
Wow way to troll..
Control Wizards do what they do best, control, that is what is needed for most dungeon clears to happen efficiently, as for DPS, rogues win hands down at this point, sure there are those CW's that have specced for high DPS that can likely beat rogues in PVP but when it comes to controlling fights there is none other.
The wizard is extremely flexible. Whether its slowing or freezing a group, throwing pests off a cliff, doing aoe bombs, or single target, it scores a solid high-medium at aoe, crowd control, and single target dps. Its just a very flexible character. It can't tank or heal, obviously, but it still can bring something unique to most fights even when not cheating everything off a cliff.
login acc
click new chracter
choose a melee class (gwf best op class, TR-GF following) dont pick any range class for pvp. if u dont wanna feed.
If I could push the mobs away from me all the time, I would gladly use wizards.
Apparently, I am not having an easy time dealing with groups.
Any amount more than 5 can reached me easily, and I couldn't finish them off before they reach me.
I am not going for PvP, only PvE.
Sorry if I did not stated it earlier.
LOL! I guess everyone can see he is trolling without giving any info that is helpful / related.
Control Wizard is what they said, controlling. But most of the time, I am solo-ing. So I wonder if I can get any info from those lvl50-60 about end-game.
I love your way of describing it. NO FUN!
Just that having a hard time in dungeon is no fun for me as well. LOL!
Till lvl 20, it is still harder to complete dungeon compare with rogue.
Maybe I should go for GWF like someone mentioned earlier. :P
I've got a level 60 TR - has the purple PvP gear & the purple founder's weapon for lvl 60 - DOESN'T have any enchants in his item slots. Offence: He does great DPS, but doesn't do much fight control. Defense: He takes a lot of damage, but he's got Stealth, so he can sneak away from some battles.
I've got a level 58 CW - he has all green <font color="orange">HAMSTER</font> gear WITHOUT enchants. Offence: he does pretty good damage AND can control fights with his crowd control powers. Defense: He takes about the same amount of damage as my rogue, but he can stun enemies, and he does well.
Personally, the wizard suits my play style better than the rogue. With the CW, I am able to play a better team member in PvP and PvE than I could with any of the other classes. They have a great range for attacks at a distance.
Ultimately, it is your choice. I would suggest leveling both classes, starting with the one you like best. By the time you hit 60 & gear up + adding enchants to armor/weapons, you'll know what one you like best. Also, see which ones you have better success with. I knew my CW was my main between levels 35-40. I was doing better at level 58 on my CW with green gear vs. less affective TR at level 60 with purple gear.
Cheers!!
As a rogue your job is simpler on pve, since you will focus only on bursting down the tough mobs and bosses.
As a CW your job will be aoe damage to clear thrash mobs and perform enough CC to aid your group during boss fights (usually things are cleared fast enough before you can actually cast a CC on normal fights, boss fights are where you shine the most deppending on the dungeon).
Both classes are requested for end game, but that deppends more on what the group needs than what you have at hand. So pick the role you indentify with the most and roll it .
If you excel at it, then compared to an average player, you can change the outcome of a fight.
Doing the CC at the right time and right place in itself can be very fulfilling. Yaay, I handled that perfectly!
If you go with the TR and excel at it, you will make bosses drop more quickly and you die less. You don't change the outcome of fights, merely make the time window for failing shorter for group mates.
I've done every T2 and CN without a TR in the grp (including Mad Dragon before fixes with 8k GS party and ToS with 10k party, yes). If the grp is good, it doesn't matter how fast the boss drops, which is the only thing a TR can provide. Shorter runs by quicker boss death and some abuse of skipping, where they can unlock fireplaces by running through areas in stealth. That is all.
In this regard, TRs are quite the same as DCs. DCs are augment pets, giving the party damage reduce and HP regen. TRs are striker pets, or if you prefer it that way, a powerful DoT on the boss.
I'd recommend the CW over the TR for anything that is PvE, much more fun, much more impactful, much higher skillcap, much more appreciation from your party. Although when you screw up with the control in some terrific way and the party wipes because of it, you better tighten your sphincter!