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What would you like to see introduced into the foundry?

antonkyleantonkyle Member Posts: 776 Arc User
edited July 2013 in The Foundry
As the foundry is still down I thought I would start another 'what would you like to see introduced into the foundry' thread.

I would like: An Orangutan, a greenhouse, more plants, pictures and a yellow brick road.

OK, not a yellow brick road but the option of changing the colour and size of things. That was just an example, another could be a giant pink mushroom or a Halfling castle.

Cheers, Have a nice day!
Post edited by antonkyle on

Comments

  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    Dragons. Ankhegs. Hook Horrors. Gelatinous Cubes, and other oozes. Single guard encounters for each class.
    [SIGPIC][/SIGPIC]
  • anrix2anrix2 Member Posts: 175 Bounty Hunter
    edited July 2013
    How about a deer skin...how can we make believable forests without a fawn or a stag...seems so basic.
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  • antonkyleantonkyle Member Posts: 776 Arc User
    edited July 2013
    wuhsin wrote: »
    Single guard encounters for each class.

    Deffo! Just more single encounters all round and boss fights.

    To be honest I would agree with just about anything. Probably not giant pink elephants but then see above.
  • visualkeiukvisualkeiuk Member Posts: 90
    edited July 2013
    Off-line mode as such, for times when its down every 2 or 3 weeks
    [SIGPIC][/SIGPIC]
    And Sacred Heart Short Code: NW-DECMTQMEA

    A video Review from visigoth18 you can watch it HERE Of Pt1: The Wishing Ceremony.

    Pt1: The Wishing Ceremony is eligible for the Daily Foundry, Avg 27 mins.
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  • antonkyleantonkyle Member Posts: 776 Arc User
    edited July 2013
    Off-line mode as such, for times when its down every 2 or 3 weeks

    Yep, I'd go with that for sure, it would get rid of lag for a start, I fear it would be far too exploitable though.
  • visualkeiukvisualkeiuk Member Posts: 90
    edited July 2013
    antonkyle wrote: »
    Yep, I'd go with that for sure, it would get rid of lag for a start, I fear it would be far too exploitable though.

    yes i know, Bosses would be it
    and 1 or 2 placement of crafting gather things, but they would be exploited.

    but with offline they could do something, even temp files saved or able to save, incase you mess up a map. would be good
    [SIGPIC][/SIGPIC]
    And Sacred Heart Short Code: NW-DECMTQMEA

    A video Review from visigoth18 you can watch it HERE Of Pt1: The Wishing Ceremony.

    Pt1: The Wishing Ceremony is eligible for the Daily Foundry, Avg 27 mins.
    -=-
    Sacred Heart is eligible for the Daily Foundry, Avg 16mins.
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Demons.

    Balor, Barlgura, Evistro, Glabrezu, Goristro, Hezrou, Immolith, Marilith, Mezzodemon, and Vrock.

    Also, Gitrazi and Githyanki.
  • threstonthreston Banned Users Posts: 0 Arc User
    edited July 2013
    a sitting animation for NPCs

    and more than two options for windows
  • glantorxglantorx Member Posts: 189 Arc User
    edited July 2013
    Timer Trigger. (countdown)
    End of patrol Trigger.

    Campaign Variables.

    Do while element story element.

    If then else story elements.

    Random number generator.

    Branching story Element.

    Chaining of emotes

    That's all for now.
  • shefenhowshefenhow Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited July 2013
    antonkyle wrote: »
    An Orangutan...

    I wonder how many quests there would be with the librarian :)

    More/some variety on walls and floors for human habitation, well more items in general.
    More pre-built buildings with multiple floors.

    And if we are dreaming/praying;
    Timer objects.
    Ability to put text onscreen when a certain point on the map is reached, without it being part of the main story.
    Being able to build complex structures out of rooms in 3D, so use a room with stairs at one end and you drop a room on it and it cuts out the floor in the same way as the doors in the current system when joining rooms.
    Doors which open and close without all sorts of tricks required.
    Ability to place all objects in 3d, like spawn points, traps, NPC's etc.
    The ability to move in 3D when in 3D mode.
    To be able to group all items between specified Y cords and then toggle each groups visibility in the editor (work on a house floor without seeing anything but the floor you are working on).

    There's more I have thought of, but forgotten to write down, and I am fairly new to this so I suspect I am going to find plenty more when I progress.

    Cheers,
  • nimmanunimmanu Member Posts: 250 Bounty Hunter
    edited July 2013
    As mentioned before, Broadcasts connected to markers or even better, that we can program to happen in the same way as other things (like after an encounter, etc.).

    More statues. The pitiful few choices we have now make all crypts sort of look alike. Not appealing.

    More general non-combat animals. Deer as mentioned, bunnies, maybe some birds (besides circling crows). But also some for interiors. Rats or mice. Bats (we get the sounds, but not the bats themselves, or have I just been missing them all this time?).

    The ability to use "or" triggers on all objects. So that, if someone chooses the "up your nose" option, OR chooses the "forget this" option, the same object spawns. Rather than having to choose both or only one... or having to use 8 objects for a simple "this or that" choice... This can be gotten around, yes... but it takes up significant amounts of your budget, which makes nimmy a very sad panda.
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  • guitarzan698guitarzan698 Member Posts: 384 Arc User
    edited July 2013
    Timer, more animals (no rats?), race decor (no elf stuff), sitting animation, or logic, more interior stuff (more furniture)... etc.
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited July 2013
    I agree with all that, even the stuff I have no idea what it is..

    and an appear option for place markers.
  • voxx75voxx75 Member, Neverwinter Beta Users Posts: 61
    edited July 2013
    -Scaling and hue for objects (Didn't NWN1 have this, like almost 10 years ago?).
    -Skill nodes (dungeoneering, religion, thievery, etc.) I know, exploitative. Put a budget of 3 per map.
    -Boss encounters - again using a "budget" system. Give, for example, 20 points to distribute among a variety of attacks and abilities. Abilities will "cost" more or less depending on powerful they are. (10% more HP cost 5 points, powerful cleave costs 2, etc., etc.) Would make for some interesting, non-cookie cutter bosses.
    -More "tilesets" and map options.
    -More encounter types, more monster models.
    -3D map editing! (Again a la, NWN1 where you could zoom in, look at the map from different angles, etc.) It gets really annoying trying to position details when you can't see the terrain.
    @voxx75:
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  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited July 2013
    For me, the top priority is simple: STABILITY. I want to rely on the Foundry's availability so I can work on adventures. Less downtime for sure! AND I want to be able to hop in and out of 3D editing mode without timing out all the time. I want to hit "Save" or "Publish," knowing that the adventure will actually save/publish... and quickly! (No more of this 4+ hour delay of publishing and such.) Frankly, if the Foundry was working and reliable, I'd be cranking out content like crazy.

    As for other things on my wishlist:

    * The game is "Dungeons & Dragons." We can create dungeons in the Foundry; now we need to be able to add a DRAGON!

    * We need livestock. DEER for the forests. COWS for the farms. I wouldn't be opposed to seeing a FOX or two. How about a BADGER (shouldn't be hard with a Companion model already in game, right)? I'd love to throw an ALLIGATOR into a swamp, or a POLAR BEAR into my ice cave.

    * How about SINGLE ENCOUNTERS of all difficulty levels? Maybe I want to add that easy/standard/hard level encounter winthout having to put in two or three mobs, simply because it fits a storyline better? And, by all means, GUARDS OF DIFFERENT CLASSES. I may want to have an old wizard follow the player around, or a bunch of clerics defending their monestary from the invading goblins. Please?

    * TINTED DETAILS. Not all stone is gray (or gray with moss). Maybe I want to build a desert themed cavern with sandy colored rock. Just tint the existing models (or allow us to select a tint for them). It'd be nice to create an obsidian cavern, or a palace lined with jade. Yes, we can accomplish some of this with lighting, but tinted objects would be better.

    * SITTING ANIMATIONS & POSES. 'Nuff said.

    * GIANT WORMS. You know, bursting out of the ground and everything. Hey, you can even make 'em purple! (Though being able to choose a color would be better!)

    * PIXIES! Little critters with insect or butterfly wings.

    * Monstrous FROGS & TOADS to go with all the swampy environment pieces and sounds. They can leap into action, strike at heroes with absurdly long tongues. Better yet, make one of the models a TOAD MOUNT! (Seriously! Sell it, and use the proceeds to pay for the development of the other froggies.)

    * VAMPIRES. Yup, we can kind of create 'em in-game right now by mixing encounter types and customizing costumes. But how about real blood-suckers? Way too many potential storylines here! (Hmm, that would give us hulking undead, werewolves, and vampires. What other classic monster are we missing? Oh yeah...)

    * MUMMIES! Hey, if you make those sandy-colored stones I mentioned, throw in a bunch of mummies, and add some eastern/Persian/Egyptian/Babylonian etc.-themed details, we could take adventures in a whole new direction!

    * BRANCHING STORYLINES. How about allowing a player to do this OR that, instead of only following a linear storyline. The possibilities for adventure (and replay!) are limitless.

    * LIVING TREES. Hey, every good "haunted forest" fable has a few trees with limbs that reach out at ya with claw-like branches, right? While we're at it, how about MAN-EATING PLANTS? Or poison-spewing MUSHROOMS? Or exploding berry bushes? (I'm getting carried away, aren't I?)

    * Where are the GELATINOUS CUBES, since the model is already in game? What about other OOZES and jellies and puddings to slurp their way through our dungeons?

    * We've got various races in the game, plenty of human & drow architecture, and even a little for dwarves. What about ELF/HALFLING/TIEFLING ARCHITECTURE?

    Okay... that's probably good for a start. Shall we expect all this in the next patch, please? Thanks! :D
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited July 2013
    voxx75 wrote: »
    -3D map editing! (Again a la, NWN1 where you could zoom in, look at the map from different angles, etc.) It gets really annoying trying to position details when you can't see the terrain.
    Um, you do know about 3D edit mode, right?

    :)

    (admittedly, it doesn't work for all assets, but it does for most)
    [SIGPIC][/SIGPIC]
  • voxx75voxx75 Member, Neverwinter Beta Users Posts: 61
    edited July 2013
    Um, you do know about 3D edit mode, right?

    :)

    (admittedly, it doesn't work for all assets, but it does for most)

    Of course, but having to do it in-game is such an unnecessary workaround when the same thing could be accomplished (much more efficiently) with a 3D map editor instead of the pixelated mess we have to work with now.
    @voxx75:
    "An Occurrence at Faolon's Field"
    (daily eligible)
    Shortcode: NW-DGPROFMWU
    "A Lunacy in Havenlock" (needs reviews!)
    Shortcode: NW-DUY2JXAQQ
  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited July 2013
    Everything they use in the live game.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
  • silvertausilvertau Member, Neverwinter Beta Users Posts: 1 Arc User
    edited July 2013
    TBH.. just would like single 'animal' type encounter..
    I always can skin it to different one, but im tired of forests full of wolfs making axe sounds, or spiting with venom..
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    silvertau wrote: »
    TBH.. just would like single 'animal' type encounter..
    I always can skin it to different one, but im tired of forests full of wolfs making axe sounds, or spiting with venom..

    There are wolf encounters.
    [SIGPIC][/SIGPIC]
  • runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    I'll bite. :D

    1. Let us use what's already available in the game.
    2. Add more town/indoor clothing: dresses, suits, skirts, noblemen clothes, peasant clothes, normal clothes
    3. Add non-hostile music: more town themes, "dialogue themes" (serious, 'holy', melancholy, happy, exciting, mysterious, relaxed), real tavern
    4. More animals, with animations and advanced costume editing allowed: elephants, deer, owl, etc
    5. Ability to scale/color objects
    6. Ability to toggle "Guard" with any encounter
    7. More single encounters
    8. More animations - sitting, swimming, singing, laying down variants (propped up on elbow)
    9. More window and stained glass options
    10. Branching storylines
    11. Cluster Manipulations - ability to make our own clusters
    12. "Floorplan" clusters (even if they just come in rectangular, square, circle, oval) - it'd be great to have them designed so that we may add or subtract as needed
    13. More, varying architecture
    14. More, effective traps/harmful environmental effects

    That's all I've got right off the bat. :rolleyes:
  • runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    15. Tiles/FX/animations for underwater environments. Hah. :D
    16. Immortal "Guard" encounter that does no damage (but appears to be fighting).
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    The devs had a sticky thread for this once, now gone. However, I'd like to have the Foundry up on the weekends, for a start.
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