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Pvp ****

krialaskrialas Member Posts: 2 Arc User
edited July 2013 in The Library
Hey All,

Just started pvp'ing a little, currently using icy rays on mastery, chill strike, CoI and EF. I am finding it almost impossible to last more than a couple hits against GF's and GWF's. I am in VZ set and some ancient stuff I have about 1.5k def

Any advise on how to handle them, all the knock downs and prones I am dead before I stand up.

Thanks
Post edited by krialas on

Comments

  • krialaskrialas Member Posts: 2 Arc User
    edited July 2013
    Lol didn't realise N O O B would be filtered :)
  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Take the higher ground vs melee ( use the pillars ) .
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • errantvolleyerrantvolley Member Posts: 46 Arc User
    edited July 2013
    You have more defense than I do so you can imagine how I feel. Consider putting RoE on mastery. It is less damage than icy rays but it will debuff their damage while increasing yours. Consider drop CoI for Repel. CoI is a weak DoT though if you spec it can debuff. Repel hits pretty hard and, more importantly, helps you keep your distance. Use your teleports to dodge and runaway (not teleport) when GWF gets big.

    Right now melee has the advantage in pvp at the top gear level so you will have to work hard to compete.
  • khalibuskhalibus Member Posts: 99
    edited July 2013
    I disagree with the above post. I think you have your powers slotted correctly. After the RoE nerf and melee buff I was getting wrecked with the old tabbed RoE convention. After I put icy rays in tab though I started owning again. Thaum's CoI debuff is plenty.

    As for GF and GWF, you're just going to have to accept that you can't let them close on you. They are beatable if they have bad gear and you play smart but really you should be running from them, using higher ground, wait till the pick a different target, etc.

    Also use MM only against shield block. When it's gone unload.
  • aladnisaladnis Member Posts: 0 Arc User
    edited July 2013
    khalibus wrote: »
    I disagree with the above post. I think you have your powers slotted correctly. After the RoE nerf and melee buff I was getting wrecked with the old tabbed RoE convention. After I put icy rays in tab though I started owning again. Thaum's CoI debuff is plenty.

    As for GF and GWF, you're just going to have to accept that you can't let them close on you. They are beatable if they have bad gear and you play smart but really you should be running from them, using higher ground, wait till the pick a different target, etc.

    Also use MM only against shield block. When it's gone unload.
    I agree with you except on the RoE comment.

    RoE is still a decent debuff, though I see no reason to have it on TAB at all. It even still does enough damage to kill low-health runners just like Repel can. I've finished lots of tough fights with both of those.

    Otherwise, good advice.
    Fletchette F. Fletch
    newbie rogue extraordinaire
  • ohman1336ohman1336 Member Posts: 32
    edited July 2013
    is it better to use CoI over RoE as Thaum-specced?
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    ohman1336 wrote: »
    is it better to use CoI over RoE as Thaum-specced?

    CoI hands down.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • khalibuskhalibus Member Posts: 99
    edited July 2013
    I have had more success with it, I think in part because the debuff seems to hit everyone in the aoe. So if my original target dies and I switch to a nearby target, I still hit hard with my other encounters.

    But as aladnis pointed out, RoE is still good and probably does more damage to a single target.

    If I'm wrong about the debuff someone please chime in, because that would probably mean RoE would be the clear choice.
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    CoI has more of a psychological effect on your target. I cant count how many times my targets thought I am targeting them with an AoE attack and try to run/dodge/roll out of the way.
    CoI by itself is almost as much damage as RoE, but then it does way more damage if your target has chill stacks, and even more so with a thauma cold spec like mine.
    Then you also have the added benefit of applying chill using CoI on your main target as well as others around them, for an even faster way to freeze, which I know is short lived, but even as an interrupt it is well worth it in PvP.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • honoraryorangehonoraryorange Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited July 2013
    krialas wrote: »
    Hey All,

    Just started pvp'ing a little, currently using icy rays on mastery, chill strike, CoI and EF. I am finding it almost impossible to last more than a couple hits against GF's and GWF's. I am in VZ set and some ancient stuff I have about 1.5k def

    Any advise on how to handle them, all the knock downs and prones I am dead before I stand up.

    Thanks

    Are you Thaum spec'd? If so your setup is pretty decent, but don't be afraid to play around. Right now I'm Renegade and sometimes I use:
    Tab: RoE
    Chill Strike
    EF
    Icy Rays, Icy Terrain, Repel, Steal Time depending on the teams I'm fighting. (You can catch a lot of even-half-decent TRs with Steal Time if you know they've just stealthed and are moving into melee range. Icy Terrain can also be great if you dodge the second you see floating damage.)

    Sometimes I will also swap RoE and Icy Rays spot.

    I can get 30 kills a match with any of these. The key is really learning what works for you and (more importantly) learning what your opponents can do.

    When a GWF is smashing your face... don't freak out. Watch what they are doing, learn when to dodge and when not to. Same for GF. Learn which direction to dodge (often dodging through them can slow melee down the most, or put you closer to terrain to help you). Learn what you can't dodge vs what you can. Some skills just can't be dodged.

    GWFs rarely give me trouble these days. GFs never do unless they round the corner and get the jump on me. Perma stealth TRs played well can be a real pain in the *** but are far from impossible. Clerics melt under Plague fire + 2x RoE, even when they're in their Astral Shield.

    Oh yeah, and don't be afraid to use Ray of Frost. It kicks *** in PVP for both the freezes and speed at which it fires (It'll destroy an entire Guard meter in a couple seconds).
  • malkaviermalkavier Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Yes, RoF is far superior for melting block than MM, which is why it's my 2nd at-will. Chilling Cloud and the other useless one don't even come close.

    There is still an issue however, dealing with GFs while you are on pillars. Sometimes they *still* are able to "run up walls" so to speak and prone you even after the supposed fix.

    You want some fun? Throw Icy Terrain in Tab, sit up on a pillar, cast it down on the bunched up enemies, then immediately CoI someone in the middle of the pack, followed by an Icy Rays on their Cleric or a CW. It's almost an insta-gib, and probably IS an insta-gib if you have higher enchants and are specced for Chill over Arcane.
    How Cryptic trolls the entire NWO playerbase: 9200 GS listed for CN, implying anyone who needs more has no skill.
  • aladnisaladnis Member Posts: 0 Arc User
    edited July 2013
    malkavier wrote: »
    Yes, RoF is far superior for melting block than MM, which is why it's my 2nd at-will. Chilling Cloud and the other useless one don't even come close.

    There is still an issue however, dealing with GFs while you are on pillars. Sometimes they *still* are able to "run up walls" so to speak and prone you even after the supposed fix.

    You want some fun? Throw Icy Terrain in Tab, sit up on a pillar, cast it down on the bunched up enemies, then immediately CoI someone in the middle of the pack, followed by an Icy Rays on their Cleric or a CW. It's almost an insta-gib, and probably IS an insta-gib if you have higher enchants and are specced for Chill over Arcane.
    Every now and again, just for the lulz, I do this.

    Anyone who hasn't tried it, should. Clerics will love you for it, provided they are on the opposing team.
    Fletchette F. Fletch
    newbie rogue extraordinaire
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