Secrets of the Ring
Synopsis:
Warning: this quest deals with adult themes. It is probably not suited for immature children. 3 main maps, solo
What seemed like a small, easy job turned out to be connected to ministriesof the highest order, not to mention one huge headache. Arnold the Bricklayer has lost his ring, which has been in his family for hundreds of generations, at the village brothel of all places. He has put out a call through secret channels that he is in search of any abled bodies to deal with the situation. He is willing to pay handsomly and will even double the reward if word does not get out about his debacle.
Skip throught the dialogue if you want to just fight and finish the quest. Read through, if you're interested in learning about the secrets of the ring. Contrains light humor and drama.
I tried to put in equal parts combat, dialogue, and interactions although it turned out to be probably dialogue intensive for most. This is my first real attempt at any sort of writing or foundry quest making.
ID: NW - dt25qalqy
Comments
- Starting off the quest with a "Go to this waypoint in Protector's Enclave" is bad. Just, really bad. You don't get any pathing help and it doesn't show up on the map. If you already know where Dagger's Way is, it's not a problem. I vaguely remembered seeing it pop up when I was running through town, and spent 10 minutes running through the town trying to find it again. If you want to leave it in, add some directions like north of the bank. I'd suggest removing it though and making the door the first objective.
- Missed a space in description - ministriesof the highest order.
- Typo - Arnold - estblishment. Also, at one point he calls himself a brick layer with a space.
- Street Urchin - Missed a space, hiswares
- Personal preference here, but *hic up* just doesn't read right. Might want to shorten it to just *hic*
- Madame Lilac convo - missed a "you" in "Before is who must be that...". Also, sentence reads kinda funny. Maybe "Before you stand a lady who must be..."
- There's a response that includes (Give name), I'd just use the <name> code there.
- I picked the Selune's tears as soon as I got in the room, and they grew back before I pulled back the rug O.o Also, I might have missed something but I was thinking they would be the present for the cook, however I never saw a chance to give them to her.
- towards the end you have a few "Press F to interact"s. On 2 gates and... something else just past them.
I was really impressed with your effects. The different drinks were perfectly done. The class specific choices were a great example of how that mechanic should work. I enjoyed the dialogue, and hitting on every woman with my female half-orc. Combat is hard to judge as this is my first Foundry on this alt, but it never seemed like too much. It was a bit weird being a member of the guild "Dungeon Masters" and reaching the end where it looked like we caused every major disaster in Neverwinter history :P I liked the references of some of the girls' names. When I got to the end, I realized the char I ran it on had no diamonds, so I couldn't tip you. But I did enjoy it and will run it again once I get some.
Your proof reading and review is very much appreciated. And I probably should've realized there would be guilds called the dungeon master lol. But, I needed that phrase for the later story parts where it gets really weird and philosophical.
Any reviews you need give me a hollah!
http://nw-forum.perfectworld.com/showthread.php?365371-Review-trades
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
-personal pref but I think 'pawn' should be 'fence' to be more inline with the period
-there were flies near the selune stone at floor lvl.. not sure why but it had me running around the room for a few min trying to find the buzzing lol
-"why you lying" when I lied to the bandit would have read better with an 'are'
-the spawns near the beginning, fighting hordes of bandits may have been improved by spawning them off screen then running in or having a smoke cloud poof to spawn them. they weren't bad just the last pull were 3 groups spawned in succession felt tedious.
-I liked the mixed conversation between bandit and madam, sort of play tests the idea I had for my quest but it may have been better to have them a bit closer so you don't run back and forth.
-Bruticus was just hilarious, I snickered at his name on first seeing him and at the end flat out laughed at him.
Excellent use of class skills as was said above, but i think you don't like mages much lol.. I had to run back to the start of the map twice. once to enter the magic shop and the second to fetch some coal when there were perfectly good torches on the wall. But I may have missed the opportunity to grab the burning coal from the start.
The Lost Keep NW-DS1XBAK7D An experiment Daily Foundry
The Ruined Temple NW-DBHC7MUBL Latest and last one Daily Foundry
Just going through the first part,
The main NPC, doesn't exchange pleasentries with the "commoner" who he hires to get back a ring? (That's an awfully quick way of getting it stolen :P)
Also would like, and this is just a personal preference OOC emotes in the chat. (Which describes just minor things what he does while he talks, perhaps his tone? If he is stressed you could add dialogue to perhaps calm him down or so. Just a few thoughts.)
Didn't notice any real ambient sounds in the first area except for the fire, but this is just a nitpick :P (Nitpick!)
Add more options in the dialogue, this is another nitpick but will add greatly to many players.
If you use nasher rebells, lvl 60 clerics might have a hard time clearing stacked ones, perhaps change one's skillset.(and keep the same skin.) To avoid them buffing themselves and instakilling clerics :P (I know this the hard way, did this myself in my first quest. That buff is insane.)
Spawns triggered on spawns should feel more than just that imo, Give them a patrol and perhaps lessen the ammount of them. (Again 60 clerics will have a hard time killing these, since they not only buff themselves but the harder ones take healingpotions.)
Area 2
Not sure what you are going with storywise, but i've never approved of using percentages in fantasy conversations. Like 80% percentage feels very modern-like.
Bluff should be intimidate with the bouncer, and Lie should be bluff. (Another nitpick!)
Area 3
A stool is floating :P, another nitpick for me, but not a nitpick for many
Also, why would I tell my enemy, since this is an obvious setup about who sent me? :P(Would enjoy the choice not to!)
A certain rug you interact with is called Rug 02
Area 4, well the dungeons.
Give the boss fight a patrol atleast, and I think people might find it difficult, as they will die from the boss fight. Especielly when they spawn ontop of you :P
Overall I enjoyed the quest! 4/5
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
actually my main is a cw. I'm biased against Tr lol. The last dungeon part is extra long for their path and even goes into a different story. The kicker is, most people play tr, so when tr plays it, the time played will go up, but for tanks, it will be least, cw and dc mid length lol
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
Main thing that bothered me, I died twice and that walk back through the dungeon is quite long and a bit annoying. May wish to consider putting the respawn map closer to the end (maybe halfway through the map?)
Very nice quest, hope you can get some more people to play it. Look forward to Part 2.
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
A short solo hack-n-slash: The Dirty Dwarf