test content
What is the Arc Client?
Install Arc

Castle never queueing problems

pelgraxpelgrax Member, NW M9 Playtest Posts: 486 Arc User
edited July 2013 in General Discussion (PC)
Having issues with queueing system for castle never .
On the occasions that I can get in I am usually transported to an instance other than the starting point and the party is usually never full .
I would like to be able to queue for this quest and actually start at the beginning with a full party .
Usually when the invite option comes up it always shows with 2 prior rejections and will allow a group of 3 players to play - again not from the starting point .
Please fix this !!!!
Post edited by pelgrax on

Comments

  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited June 2013
    I get this issue too when queuing epics , so far it's happened on Idris , pirates and the spider temple or whatever its called :<
  • theharandrastheharandras Member Posts: 1 Arc User
    edited July 2013
    pelgrax wrote: »
    Having issues with queueing system for castle never .
    On the occasions that I can get in I am usually transported to an instance other than the starting point and the party is usually never full .
    I would like to be able to queue for this quest and actually start at the beginning with a full party .
    Usually when the invite option comes up it always shows with 2 prior rejections and will allow a group of 3 players to play - again not from the starting point .
    Please fix this !!!!

    Same thing here. Please fix this!!!!!!!!!
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited July 2013
    The queueing system appears to want to fill parties, and CN often has players drop after the first few fights since they die a lot more than they were expecting. It would be great to see some sort of queueing feedback like "you are 3 of 7 trickster rogues in queue for this dungeon, expected wait time is 4 minutes."
    The right to command is earned through duty, the privilege of rank is service.


  • shajib1234shajib1234 Member Posts: 3 Arc User
    edited July 2013
    pelgrax wrote: »
    Having issues with queueing system for castle never .
    On the occasions that I can get in I am usually transported to an instance other than the starting point and the party is usually never full .
    I would like to be able to queue for this quest and actually start at the beginning with a full party .
    Usually when the invite option comes up it always shows with 2 prior rejections and will allow a group of 3 players to play - again not from the starting point .
    Please fix this !!!!

    You cannot que for castle never, it must be premade. The reason is because, nobody will take the chance taking in a random pug.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited July 2013
    I think they need to add a "looking for group button" that only the leader can access. That way the queue system will only look to fill groups when the party needs it.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    shajib1234 wrote: »
    You cannot que for castle never, it must be premade. The reason is because, nobody will take the chance taking in a random pug.

    Not even remotely true but please carry on!
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited July 2013
    rabbinicus wrote: »
    queueing feedback like "you are 3 of 7 trickster rogues in queue for this dungeon, expected wait time is 4 minutes."

    More likely to be :

    "you are 7577 of 12185 trickster rogues in queue for this dungeon, expected wait time is 105 minutes."
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited July 2013
    rabbinicus wrote: »
    The queueing system appears to want to fill parties, and CN often has players drop after the first few fights since they die a lot more than they were expecting. It would be great to see some sort of queueing feedback like "you are 3 of 7 trickster rogues in queue for this dungeon, expected wait time is 4 minutes."

    "Your call is important to us.."
Sign In or Register to comment.