Having issues with queueing system for castle never .
On the occasions that I can get in I am usually transported to an instance other than the starting point and the party is usually never full .
I would like to be able to queue for this quest and actually start at the beginning with a full party .
Usually when the invite option comes up it always shows with 2 prior rejections and will allow a group of 3 players to play - again not from the starting point .
Please fix this !!!!
Having issues with queueing system for castle never .
On the occasions that I can get in I am usually transported to an instance other than the starting point and the party is usually never full .
I would like to be able to queue for this quest and actually start at the beginning with a full party .
Usually when the invite option comes up it always shows with 2 prior rejections and will allow a group of 3 players to play - again not from the starting point .
Please fix this !!!!
The queueing system appears to want to fill parties, and CN often has players drop after the first few fights since they die a lot more than they were expecting. It would be great to see some sort of queueing feedback like "you are 3 of 7 trickster rogues in queue for this dungeon, expected wait time is 4 minutes."
The right to command is earned through duty, the privilege of rank is service.
Having issues with queueing system for castle never .
On the occasions that I can get in I am usually transported to an instance other than the starting point and the party is usually never full .
I would like to be able to queue for this quest and actually start at the beginning with a full party .
Usually when the invite option comes up it always shows with 2 prior rejections and will allow a group of 3 players to play - again not from the starting point .
Please fix this !!!!
You cannot que for castle never, it must be premade. The reason is because, nobody will take the chance taking in a random pug.
I think they need to add a "looking for group button" that only the leader can access. That way the queue system will only look to fill groups when the party needs it.
The queueing system appears to want to fill parties, and CN often has players drop after the first few fights since they die a lot more than they were expecting. It would be great to see some sort of queueing feedback like "you are 3 of 7 trickster rogues in queue for this dungeon, expected wait time is 4 minutes."
Comments
Same thing here. Please fix this!!!!!!!!!
You cannot que for castle never, it must be premade. The reason is because, nobody will take the chance taking in a random pug.
Not even remotely true but please carry on!
More likely to be :
"you are 7577 of 12185 trickster rogues in queue for this dungeon, expected wait time is 105 minutes."
"Your call is important to us.."