That's interesting. I just started playing recently and didn't know about this. How did they get an unfair advantage?
I could be wrong, but what they may be referring to is how if you choose a set of stats that are more evenly distributed, the total number of attribute points adds up to more than if you choose a set that has, say, your 3 class stats much higher than the others.
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zaralysMember, Neverwinter Beta UsersPosts: 15Arc User
edited July 2013
My first reaction is that that does make sense. Will have to check that out to be sure.
Edit: yep, just worked it out calculating using some of the possible ability scores you can roll. And yes stats more evenly distributed do add up to more in total attribute points.
Back to the topic at hand, I'm not sure about being able to reroll stats/traits. That's something I've never been used to in any D&D games.
sigh ive been asking for this months ago and did not get any official response. not even if they are going to do it or not. even a no answer would suffice.
Also the full descriptions of the stats are not given at character creation. Even if they were, a new player wouldn't know what the best choice would be.
For example: I see people all the time say STR is actually better than WIS for a cleric. But a new player can't see the powers, feats, and paragon stuff to know that. 30-40 levels later they might realize they made a mistake at character creation. No one wants to reroll the whole character at that point.
IDK, I hope they add the "rolled" stats to Zen respec at some point. Can't understand why it wasn't that way from the start. And while I don't really like the idea of a race change option, even I know PWE would be stupid not to add it in eventually.
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zaralysMember, Neverwinter Beta UsersPosts: 15Arc User
edited July 2013
runebane you make some very good points and your example of the cleric needing STR is an excellent one.
race change i can understand not having but full dice roll respec i dont understand why we have to be punished for making an early choice with a lack of information.
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peacockbladeMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
The fact that there are a couple of arrays with 5 total points more than others isn't very important. (If you're curious, the range is 72 - 77 points.) This is especially true in such a combat-heavy environment. You just aren't using those 3 "off-class" attributes very much.
Here is what to remember: In your class' primary attribute, the maximum variation is 6%, and only if the attribute is Constitution. Otherwise, it's only 3% in total. Comparing the total bonus granted, however, doesn't favor the broad-based array.
The array with 18,13,13,10,10,8 gives a maximum total bonus of 24%. The array with 15,14,13,12,12,11 grants a maximum total bonus of 22% (These total assume Constitution is primary, to maximize values.) Despite a 5 points deficit, the first array grants a slightly larger total bonus.
I don't see where it's so very great a difference either way.
agreed so many ppl knew about this in the beginning and got an unfair advantage to a lot of ppl who did not.
....lol?
Initial stats are barely noticeable.
Heck my Cleric's been running around with negative attribute stats for weeks now & can run Castle Never just fine. (Me used a reset scroll & never bothered to set the attributes)
But aye, would be nice if the reset scroll also reset the initial rolls.
Comments
That's interesting. I just started playing recently and didn't know about this. How did they get an unfair advantage?
I could be wrong, but what they may be referring to is how if you choose a set of stats that are more evenly distributed, the total number of attribute points adds up to more than if you choose a set that has, say, your 3 class stats much higher than the others.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Edit: yep, just worked it out calculating using some of the possible ability scores you can roll. And yes stats more evenly distributed do add up to more in total attribute points.
Back to the topic at hand, I'm not sure about being able to reroll stats/traits. That's something I've never been used to in any D&D games.
For example: I see people all the time say STR is actually better than WIS for a cleric. But a new player can't see the powers, feats, and paragon stuff to know that. 30-40 levels later they might realize they made a mistake at character creation. No one wants to reroll the whole character at that point.
IDK, I hope they add the "rolled" stats to Zen respec at some point. Can't understand why it wasn't that way from the start. And while I don't really like the idea of a race change option, even I know PWE would be stupid not to add it in eventually.
So yes, respec needs to include stats/traits.
Here is what to remember: In your class' primary attribute, the maximum variation is 6%, and only if the attribute is Constitution. Otherwise, it's only 3% in total. Comparing the total bonus granted, however, doesn't favor the broad-based array.
The array with 18,13,13,10,10,8 gives a maximum total bonus of 24%. The array with 15,14,13,12,12,11 grants a maximum total bonus of 22% (These total assume Constitution is primary, to maximize values.) Despite a 5 points deficit, the first array grants a slightly larger total bonus.
I don't see where it's so very great a difference either way.
....lol?
Initial stats are barely noticeable.
Heck my Cleric's been running around with negative attribute stats for weeks now & can run Castle Never just fine. (Me used a reset scroll & never bothered to set the attributes)
But aye, would be nice if the reset scroll also reset the initial rolls.