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Necessary: PVP Build

inexgravinexgrav Member, Neverwinter Beta Users Posts: 0 Arc User
edited July 2013 in The Library
Im have cw; 12k gearscore with greater vorpal. Im using renegade build, but i think i need better build for pvp. im check all builds in the forum. But i dont see good pvp build.


sorry for bad english.
pukmp.jpg
Post edited by inexgrav on

Comments

  • n0slet3n0slet3 Member Posts: 15 Arc User
    edited July 2013
    Yeah there isn't much in the way of good PVP Mage info honestly. Most of the guides for PVP mages are either unfinished or done by people who aren't 60 yet. Even trying to figure out how much armor penetration/power/crit/recovery we need, what sets would be best gauntlgrym or shadow weaver, what we should be getting for sockets etc requires pouring through tons of forum posts with conflicting comments. =P It'd be awesome if one of the high end guild mages I see running around smiting me in PVP would post their setups. :)
  • kronikerkroniker Member Posts: 116 Bounty Hunter
    edited July 2013
    Powers almost all usually have at least:
    MM
    EF
    Enfeeblement
    Ice Knife

    Then it gets slightly varied depending on path I guess:

    Chill Strike
    CoI
    Rays
    Shield
    AS

    Overall almost all go for a single target burst build with little CC wich is partly du almost all CC not really lasting long. RoF freeze is beyond worthless for example.
  • n0slet3n0slet3 Member Posts: 15 Arc User
    edited July 2013
    Sounds good. So I assume the general PVP build is deep renegade? And high crit is a must. So which is better atm, the gauntlgrym or shadow weaver for pvp? And what should we be going for socket wise? Both the normal armor ones and the special ones, should I go vorpal or plaguefire? Soulforge is obvious. :)

    Thanks in advance for any suggestions! :)
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited July 2013
    kroniker wrote: »
    Powers almost all usually have at least:
    MM
    EF
    Enfeeblement
    Ice Knife

    Then it gets slightly varied depending on path I guess:

    Chill Strike
    CoI
    Rays
    Shield
    AS

    Overall almost all go for a single target burst build with little CC wich is partly du almost all CC not really lasting long. RoF freeze is beyond worthless for example.


    Actually, even RoF is not truly worthless in PvP. It's a proccing machine (instantly adds 3 stacks of Plaguefire and ticks so quickly that your class feature procs will trigger frequently as you channel it) and is one of your best tools against a GF since chill stacks will be applied even while the damage is blocked. As soon as the GF hits frozen status, shield is dropped and it's time to turn the tables. Oppressors get even more mileage out of RoF because of the feat that gives it a probability of adding extra chill stacks.

    I love/hate Icy Rays. It's amazing in that it homes in on targets, which will often get you the last hit on someone low on health who thinks themselves safe while dodging. Also nice for the momentary root. However, in my experience Icy Rays may put you at a disadvantage if forced into a burst damage war against a CW using a faster-cycling power like Chill Strike.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • johnygwapojohnygwapo Member Posts: 442 Arc User
    edited July 2013
    if you are willing to find out which build fits you youll need a lot of AD/Zen in buying respec tokens and different sets like what i did

    try this

    Renegade - a crit dependent build, SW set is advisable (if you love crits this one is for you)
    Thaumaturge - potential for debuff, HV set is advisable (if you love armor pen/tearing up def of opponents this one is for you)
    Opressor - balanced, really good at 1 vs 1. can easily freeze opponents at range with chill strike that stacks 3 chills instead of 1 and RoF that has 25% to add additional chill so it makes you able to freeze opponents 2-3 seconds. but i havent figured out what set would fit to this one. Maby pvp sets?

    all are good actually, but you have to find what playstyle that fits you
    MAY THE FORCE BE WITH YOU!
  • n0slet3n0slet3 Member Posts: 15 Arc User
    edited July 2013
    kk I appreciate the posts, what would you all suggest for sockets for PVP? Teneberous primarily? And should we do vorpal or plaguefire?
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited July 2013
    n0slet3 wrote: »
    kk I appreciate the posts, what would you all suggest for sockets for PVP? Teneberous primarily? And should we do vorpal or plaguefire?

    I run deep rene with severe reaction and tempest magic. Yep tenes in all offense slots for big burst and necro

    For me that means shadow weaver set because of the stats primarly crit. Vorpal for main weapon. Soulforged for armor.

    I run tab icy rays, chillstrike, entangling force, ray of enfeeblement, MM and ROF ( great for stopping blocking tanks) Iceknife and AS.

    Good burst kitout

    . I still dont get the whole PVP COI thing. Its a dot now so it can be removed. Its a debuff great, but compared to icy rays stun, EF stun, Chillstrike stun i'd rather do damage now rather than later.

    I dont believe i have or can recall being beaten 1v1 by a CW in pvp who threw a COI on me. Rotation ROE, EF stun, Icy Rays (on stunned opponent produces big numbers) chillstrike then finish with MM if needed.

    COI vs a stun. It seems an easy choice 1v1. I'd also rather give a team mate combat advantage over a opponent who cant fight back compared to a debuff on a an opponent that can still react and fight.

    I am interested in any and all feedback.
  • inexgravinexgrav Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    11k+ CW's pls

    I think this feat build for pvp. any comment ? (human race)

    http://nwcalc.com/cw?b=cn4:2hwcg:5m9s,1rn00l2:60000:b0u00:6z551&h=1

    q0t84.jpg

    OR
    (Heroics same)
    http://nwcalc.com/cw?b=cn4:2hwcg:5m9s,1rn00l2:60000:b0z5v:6u000&h=1
    q0thy.png

    Elemental empowered & Transcended Master looking good.

    for
    Tab: Ice rays
    ray of
    chill strike
    last slot conduit ice or entangle
    pukmp.jpg
  • threeravensthreeravens Member Posts: 50
    edited July 2013
    Move all the tier 4 heroic feats into learned spellcaster so you get 5/5. The tooltip for Focused Wizardry in the calc is wrong.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited July 2013
    I run with the first one with regards to the paragon path with one difference. With the buff to melee i find im dealingwith them rushing me more often.

    I really wanted snap freeze 5/5 but i went with severe reaction 5/5. I find it procs often and can buy me the time i needed for help to arrive or set them up for a rotation. 15% chance to repel and stun attacker and add stamina. I sometimes see melee players pause even longer because they dont know what happened.

    I do not believe that elemental empowerment with icy rays in tab works.
  • jackero0jackero0 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 10 Arc User
    edited July 2013
    As you mainly focus on single target spells in pvp (not counting GG), I would definitely go for Learned spellcaster 5/5 and not Focused Wizardry.
  • inexgravinexgrav Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    spell caster, how it works. im confused, need an example
    pukmp.jpg
  • thexavorythexavory Member Posts: 99
    edited July 2013
    inexgrav wrote: »
    spell caster, how it works. im confused, need an example

    If it works like it reads, then it has to be worthless. With 26INT I have +16% bonus damage, which would mean LS gives me less than 1% increased damage. Please tell me it doesn't work that way.
  • pfft2pfft2 Member Posts: 301 Arc User
    edited July 2013
    thexavory wrote: »
    If it works like it reads, then it has to be worthless. With 26INT I have +16% bonus damage, which would mean LS gives me less than 1% increased damage. Please tell me it doesn't work that way.

    It doesn't work that way. The tooltip is wrong; it's a flat 5% damage buff, not a 5% buff to your Intelligence :)
  • n0slet3n0slet3 Member Posts: 15 Arc User
    edited July 2013
    What is the general thought on Gaunt gear over Shadow Weaver? The 4 piece bonus with something like icey rays sounds lucrative but there is 0 crit on the whole set so stacking teneb runes would leave me with very low crit chance. Granted it does have some Armp and a decent amount of HP. But I'm not sure how much Armp really helps us in PVP.
  • malkaviermalkavier Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    It helps quite a bit, actually.
    How Cryptic trolls the entire NWO playerbase: 9200 GS listed for CN, implying anyone who needs more has no skill.
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited July 2013
    Frost ray is better than magic missile in pvp. Against GFs it can freeze them even if they are blocking. It also gives you another form of CC as you can use it immediately following chill strike or icy rays for a quick freeze since each of those powers adds a stack of chill. The current pvp meta requires CWs to constantly be in kiting mode so chill assists with this. Most of the builds that I've seen linked so far are basically pve builds that do very little to help you in pvp. I'm about to leave the house but I will post a more appropriate pvp build when I return. With my build I am generally #1 or #2 in kills and I am able to handle GWFs quite easily.
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    kroniker wrote: »
    ... RoF freeze is beyond worthless for example.
    RoF is anything but worthless. For a Thauma/Oppressor it is actually the main At-Will in PvP. Even as a Renegade it is good to slot it.
    johnygwapo wrote: »
    Opressor - balanced, really good at 1 vs 1. can easily freeze opponents at range with chill strike that stacks 3 chills instead of 1 and RoF that has 25% to add additional chill so it makes you able to freeze opponents 2-3 seconds. but i havent figured out what set would fit to this one. Maby pvp sets?

    Totally HV set. Chill Strike in an encounter slot will put 3x stack of the HV debuff on your target. That alone is enough of a reason to choose HV over any other set if you are Oppressor. The PvP set (T1 or T2) will never give you the 25%/30% cooldown of mastery. So IMO it is not worth it.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited July 2013
    copticone wrote: »
    RoF is anything but worthless. For a Thauma/Oppressor it is actually the main At-Will in PvP. Even as a Renegade it is good to slot it.



    Totally HV set. Chill Strike in an encounter slot will put 3x stack of the HV debuff on your target. That alone is enough of a reason to choose HV over any other set if you are Oppressor. The PvP set (T1 or T2) will never give you the 25%/30% cooldown of mastery. So IMO it is not worth it.

    The main reason you would ever choose the pvp set would be for the HP. Defense is worthless against the people that are running with greater tenebrous enchants as they completely bypass defense. HP is your only real defensive option against those people. That being said I personally don't use either pvp set for pvp as I don't want to give up any more offensive power.
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    kidbs wrote: »
    The main reason you would ever choose the pvp set would be for the HP. Defense is worthless against the people that are running with greater tenebrous enchants as they completely bypass defense. HP is your only real defensive option against those people. That being said I personally don't use either pvp set for pvp as I don't want to give up any more offensive power.

    I never said to use the HV set for the defense buff. It's for the debuff on your target which is added after Arm Pen, just like RoE and other debuffs. I was just referring to the advantage of the 4pc set bonus. Sure if you are stacking HP then an extra 2k is nice. But I would choose 3x stacks of debuff using just one encounter over 2k hp myself.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
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