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Is Elitism in this game a problem? and Should it be adressed?

devilwings1337devilwings1337 Member Posts: 20 Arc User
edited July 2013 in General Discussion (PC)
When you look at the games dungeons and see gearscore require 8300+. You assume at first as players is that you have a decent shot of taking on suck a dungoen with a group with that minimum gear requirement. And you assume the higher geared pepole wouold instead be looking towards Castle Never for there gear. But that simply is not the case.

In Fact alot of players specifically advertise 10-11k Gearscore requirements just for T2 dungeons. And 12k+ With greater Enchants on Weapons and Armor for Castle Never. And not just greater Enchants you must have the "right" enchants. Odd that the right Enchant is Greater Plague Fire an enchant that does not stack with itself when you have multiple players using it.

If your in a guild things are only slightly more forgiving as guilds will "train" you until you are up to that minimum requirement. The trainers are also 12k-13k players with perfect enchants and rank 8+ runestones. And still they can fail in dungeons, they can fail simply by a single player having trouble leraning the dungeon. And not jsut the dungeon all the shortcuts used so you have a decent chance of playing the dungeon without spending an hour+ jsut clearing the way to bosses.

So I ask are these dugneons too hard for these minimum requirements? Or are these dungeons just not dropping the runestones in order for players to get the gears scores to move onto the next dungeons.

There are many different things you could specify for this. Are Final boss fights just way to hard? Are adds just too hard and/or not fun to deal with. Are the gearscore requirements for dungeons too low. Are the other enchants in the game too weak and not worth it comapred to the elitism enchants.

So the question is does something need to be done so players know who they should be grouping with and for what dungeon. I just think that any player with a 10k gearscore should not be doing T2's anymore and should be focused on CN. But that dungeon is so hard that even if you have the gearscore you are very likely to fail if you have 2 or 3 new players in the group.

let the Poll begin
Post edited by devilwings1337 on

Comments

  • destroxoxodestroxoxo Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited July 2013
    There is nothing wrong with Elitism, run with your friends if you can't get into a "Add-geon" ... see what I did there.

    But seriously, there is no Elitism in this game because there is no core mechanics for the dungeons that require skill, kill adds - attack boss, kill adds - attack boss.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    Individuals who enjoy potentially wasting their dungeon delve (and hour(s) of their life) teaching new people dungeons will be rarer then you like...

    -End Delves as we know them and make it a daily or twice daily quest. Give it to Rhix with a 12 hr cd or something.
    -add things like mini jeweled idols to dungeon end bosses to attract experienced players for off delve learning runs.

    Mother Theresa was special because she was, unfortunately, a rare sort of human being.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • zardoz007zardoz007 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited July 2013
    The elitism will destroy this game. I used to play CO. absolutely no elitism in that game. I remember running the hardest in that game grabbing a "healer" for that group who had absolutely no helaing powers what so ever. All he could do is rez party members and rez himself. So players died alot but the boss fight s could not be lost to someone that could rez and self rez.

    This game has no tactics it is One tactic. Kill/CC adds and burn down boss. Since the only difficulty scale is how tough are adds/boss. To overcome them you need to be a higher geared character. Skill mean nothing.

    So yes if the game got more depth and other powers/enchants/runestone or whatever where just as useful to the group as the mindless setup that is required to just deal with adds balh balh blah. Ye sthere would be less elitism in the game. If CN was actually beatable by a group in minimum gear score party with one of each of the 5 classes. There would be less elitism in this game.

    The game favors Cw's Way to much because of the adds issue and the CW ability to throw mobs off edges.

    Dungeons need to be fixed ASAP, they cannot bring in New classes until they do. Any new class will just be obsolete to the CW unless for some ridiculous reason the Warlock can insta kill adds or also through 20 mobs off a cliff
  • myo86myo86 Member Posts: 43
    edited July 2013
    zardoz007 wrote: »
    The elitism will destroy this game. I used to play CO. absolutely no elitism in that game. I remember running the hardest in that game grabbing a "healer" for that group who had absolutely no helaing powers what so ever. All he could do is rez party members and rez himself. So players died alot but the boss fight s could not be lost to someone that could rez and self rez.

    This game has no tactics it is One tactic. Kill/CC adds and burn down boss. Since the only difficulty scale is how tough are adds/boss. To overcome them you need to be a higher geared character. Skill mean nothing.

    So yes if the game got more depth and other powers/enchants/runestone or whatever where just as useful to the group as the mindless setup that is required to just deal with adds balh balh blah. Ye sthere would be less elitism in the game. If CN was actually beatable by a group in minimum gear score party with one of each of the 5 classes. There would be less elitism in this game.

    The game favors Cw's Way to much because of the adds issue and the CW ability to throw mobs off edges.

    Dungeons need to be fixed ASAP, they cannot bring in New classes until they do. Any new class will just be obsolete to the CW unless for some ridiculous reason the Warlock can insta kill adds or also through 20 mobs off a cliff

    either you are really bad or you are talking non sense. Even with great gear you can still fail a dungeon. There are tactics and mechanics for dungeons in this game. The devs have done a great job. Control wizards are there to control, ofc you will want a CW for a group, like every other group will want a cleric or a rogue. Bumping mobs off a cliff is a mechanic the players thought of to clear mobs faster/ in a smarter way that doesn't mean the devs favor CWs because of a player's ingenuity?

    And again all classes have a role, cuz I rolled many classes and have reached end game for all of em. I find parties easily and I clear dungeons pretty fast 3-4 dungeons per dd and I alternate between classes. The speed of runs depend on how well you play your class. It's not solely on stack so and so class like oh lets stack 4 cws cuz they can knock mobs off the ledge.

    and skills mean everything, even if you have multiple cws u wont clear cn unless u have a skilled cw, just like any other class.

    Will some ppl prefer a class over another? some will. But does that mean some dungeons don't require a certain class? I don't think so. For example, in cn tanks are not required, that may be true but having a tank would make the run that much easier. But this doesn't mean just having any tank would make it smooth. The tank has to be skilled just like any other class needs a skilled player to make it shine.
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited July 2013
    destroxoxo wrote: »
    There is nothing wrong with Elitism, run with your friends if you can't get into a "Add-geon" ... see what I did there.

    But seriously, there is no Elitism in this game because there is no core mechanics for the dungeons that require skill, kill adds - attack boss, kill adds - attack boss.

    if it requires no skill at all, then why are people demanding 10k GS for a 5700 dungeon?

    even for a speed run, you shouldn't need to be THAT overgeared, if everything in every dungeon requires no skill whatsoever.

    personally I agree with you though, there is no Elitism. requiring your group be vastly overgeared to run content isn't even close to Elitism.

    Elitism is "we farm it at the recommended Gearscore, if you can't get on our level then GTFO scrub."

    that doesn't exist in this playerbase.
    image
  • lonnehartlonnehart Member Posts: 846 Arc User
    edited July 2013
    Isn't an Elite player someone who's good at the game?

    And isn't an "Elitist" a player who's good at the game, and he knows he's good, and regards everyone as inferior to him and "encourages" new players to leave the game because they'll never good enough to play it unless they play it the way HE does?
    *sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"

    "Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
  • baronvonboombaronvonboom Member Posts: 536 Arc User
    edited July 2013
    There is no real 'Elitism' in this game.
    The dungeons are all linear smash an grabs which anyone with a peanut of a brain can accomplish fairly well so nothing to boast about.

    The only 'Elitism' I see in this game is people running around in fancy threads riding on big cats, if people think that makes them 'Elite' than I wont stop pissing myself with laughter..
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited July 2013
    There is no real 'Elitism' in this game.
    The dungeons are all linear smash an grabs which anyone with a peanut of a brain can accomplish fairly well so nothing to boast about.

    such a ridiculously easy game, that requires no skill or thought at all. yet everyone DEMANDS that you be overgeared by at least 4k Gearscore for every dungeon.

    what does that say about the playerbase?

    saw people last night demanding 10k GS for Fardelver Crypt. Which is a 5700 GS dungeon that is smaller than a skirmish, and you can basically run past most of the dungeon straight to the boss. But groups were DEMANDING 10k Gearscore for that.
    image
  • baronvonboombaronvonboom Member Posts: 536 Arc User
    edited July 2013
    I don't demand anything myself..

    I haven't ran a dungeon in nearly 3 weeks I got so bored of falling asleep in boss battles with my finger on lmb..

    That aside you raise a valid point:)
    It says a lot about the playerbase, I just read elsewhere someone put it as 'would you rather have a HAMSTER player and HAMSTER gear or just a HAMSTER player?'
    So I can see where some of these gearscore junkies are coming from but in all honesty if people cant finish these dungeons as they are now then no amount of gs is gonna help them..lol

    Like I said I just don't even bother anymore, between the GS speed run screamers and the laborious battles I just cannot be assed, no amount of AD/zen is worth listening to people stroke themselves and their imaginary armoured worg..
  • sneakyervinsneakyervin Member Posts: 101
    edited July 2013
    I dont see the elitists as some form of elite gamers. They are just insecure about their skill and want to overkill places. It's easy to demand others to have 3k above recommended GS when you buy your gear before entering dungeons.

    Fast and easy runs are great, but I couldnt care less if someone doesnt have well above recommended GS for the dungeon. It wont matter, those extra points of gearscore wont shave enough minutes off the run to fit in another full run during a DD. The time shaved off will be seconds. And then again, GS doesnt tell you anything about the player or which skills hes using, so if you find a group only focusing on GS, dont bother with them, they are clueless anyway.

    Example: Yesterday in GG I could help myself from laughing when a guy demanded 11k+ GS for T1 Fardelver speedruns.

    How much do they really think gearscore does, it's already easy enough to run 4-5 fardelver runs with a mixed GS group, do they expect to magically strip several minutes off a run, or are they just crappy players that need to overkill in order to finnish?

    edit: Also OP, your poll isnt fair and doesnt reflect the question int he name of the thread, it's biased.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited July 2013
    Wow, talk about rsge-filled leading questions. This has to be one of the worst polls that I have ever seen on this site. Congratulations, OP.
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited July 2013
    kattefjaes wrote: »
    Wow, talk about rsge-filled leading questions. This has to be one of the worst polls that I have ever seen on this site. Congratulations, OP.
    What would you suggest?
  • avidlurkeravidlurker Member Posts: 43
    edited July 2013
    I wonder how many players actually demand ridiculously high GS to drive the sales of their own merchandise.

    Probably overall a Conspiracy Theory notion, but still, I can't help but wonder.
    Not accepting players to parties before they buy (after all, if they can't run the dungeons, buying is the only option) the gear you have for sale...

    *back to lurking*
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited July 2013
    khatzhas wrote: »
    What would you suggest?

    Probably drowning.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited July 2013
    No matter what you do players will demand more. That's just the way it will be.
    If Cryptic upped the values players would always up the value until they demanded the peak GS.

    Gear Score requirements are the minimum Gear Scores you need in order to even have a chance of doing well according to Cryptic. It is not a recommended amount and should not be the recommended amount since players have the right to challenge themselves.

    Elitism will exist no matter what but what you are suggesting is that instead of players being elitists that Cryptic should end player elitism by enforcing the player elitist agenda. No. In fact I am on the opposite side and say that all epic dungeons should allow any level 60 player/group to manually enter them regardless of Gear Score.

    In my eyes the only reason Gear Score should even prevent players from attempting dungeons is to limit the possibility of party failures by enforcing a minimum value Cryptic feels would be competent in any dungeon. There needs to be a fail-safe for queues, which they have in, but it should always be up to players whether they want the challenge or not.
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