Anyone else having lag issues anywhere in game? , been happening for about a day now, i thought it was my ISP, but my broadband is working perfectly, and with the speed i get, i should be having no issues at all!
Anyone else having lag issues anywhere in game? , been happening for about a day now, i thought it was my ISP, but my broadband is working perfectly, and with the speed i get, i should be having no issues at all!
2 people in the same location, one with DSL the other with T1 will have a difference in lag due to packet uploads.
Packet loss causes lag, not speed.
Take your antiquated T1 at 1.5Mbps, compared to a DSL line at 20Mbps. They both are fully capable of sending the 150kbps the game requires in order to play well. The data gets there on both connections. It's when the data doesn't get there that you notice lag.
Packet loss causes lag, not speed.
Take your antiquated T1 at 1.5Mbps, compared to a DSL line at 20Mbps. They both are fully capable of sending the 150kbps the game requires in order to play well. The data gets there on both connections. It's when the data doesn't get there that you notice lag.
It's like latency doesn't even exist.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited July 2013
If your connection goes through a satellite link or some other slow connection along the route, you will get lag, no matter what - even if you have a fiber-optic connection into your house.
Hoping for improvements...
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inexgravMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
same issue today, "server not responding" ..
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
Rubberbanding everywhere, even on the least populated(3-20 players) instances. After I'd invoked and done the lliira thing, I pretty much gave up any hope of playing my dailies at this time. Ping varied from 800 to 3000ms and the netgraph graph was consistently maxed out so it looked like a little green square at the corner of my screen instead of a graph.
I have experienced the same issue in the last couple to three days. Some rubber banding but mostly 30 to 45 second periods of time where it says "server not responding". I have never had those issues in the last few months until this past week.
I have also noticed an increase in rubberbanding and horrid lag. Lag seems to be mostly in dungeons or at times where there are a large number of lags. Which, incidentally, is the time when you want to have it least.
I've definitely been getting regular amounts of server unresponsiveness. There is a problem when you spend five minutes waiting for the confirmation that the boss killed you during the first minute it dropped the line. A boss that you could have survived quite easily if your companion wasn't completely suicidal and you had the opportunity to continue kiting the boss as you did until the lag set in...
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stoxbox1Member, Neverwinter Beta UsersPosts: 18Arc User
edited July 2013
I've had serious lag issues since the last patch. I can run around for minutes at a time with no aggro, but can't damage mobs and will eventually rubberband back. I've had times where I died and they healed me and I was suddenly back alive. I see all player movements and attacks when this is happening, guild chat, zone chat. I can't roll on loot when this happens. I've lost dungeon delves having to crash my game. I also can't relog or change characters by the way, but even crashing and coming back it isn't fixed. I can go on other characters and it will be fine, I can move, AH, quest, etc, and go back to my other guy and he will still be "stuck." Any ideas or things I can try to help?
Just a little note, I've actually been stuck this way without crashing my game for more than 20 minutes now. My party has cleared 2 bosses, I see damage numbers, boss health bars and everything in real time, but I rubberband back to the same position every time. I've tried unstuck, killme, running and jumping off cliffs, which I can run around under the map for a while before being rubberbanded back.
High latency is not lag, it's high latency. If you are overseas, and have a 500ms ping to the server, then everything you do will take longer for the server to realize it than someone with a 10ms ping. People with high latency get used to the feel of the game.
Lag is when you have a low ping, or a ping you are accustomed to, and expect something to happen in a certain amount of time, and it doesn't, caused by either packet loss, or an increase in latency (which is caused by packet loss and rerouting of data), thereby rubberbanding you as the server and the client get back in synch with each other.
High latency is not lag, it's high latency. If you are overseas, and have a 500ms ping to the server, then everything you do will take longer for the server to realize it than someone with a 10ms ping. People with high latency get used to the feel of the game.
Lag is when you have a low ping, or a ping you are accustomed to, and expect something to happen in a certain amount of time, and it doesn't, caused by either packet loss, or an increase in latency (which is caused by packet loss and rerouting of data), thereby rubberbanding you as the server and the client get back in synch with each other.
I am not overseas. I am in the US Midwest. I have experienced the issue where i rubberband back and forth often in the last few days. Worse I have died a few times when i get a message that the server is not responding which generally lasts about 45 seconds. I have also had it where my toon swings his sword a half dozen times AFTER I quit hitting the mouse button and the mob is dead. I have also got several random disconnects. These are all issues I have never had except for over the last week. I have talked to quite a few people who have had the same experience over the past week and they are scattered geographically and have different ISPs. Based on that I would have to think this is something on Cryptics end.
In general, my gameplay exp is quite okay, but it gets bad from pirate skyhold onwards. I have done the skirmish Garumbar (sorry dunno spelling) the Vile many times and it lags like hell. That skirmish in Ebon Downs has this problem too. If it is packet loss, surely it won't be area-specific? I replayed the game for the 6th time and each time its the same
Comments
Speed has nothing to do with lag.
Well lets not generalize that way, speed does have a factor in lag.
2 people in the same location, one with DSL the other with T1 will have a difference in lag due to packet uploads.
But anyways this type of post should be in the Tech support section of the forums.
Ah sorry about that, if possible can a dev Move this post to Technical , or remove it completly, thank you.
Packet loss causes lag, not speed.
Take your antiquated T1 at 1.5Mbps, compared to a DSL line at 20Mbps. They both are fully capable of sending the 150kbps the game requires in order to play well. The data gets there on both connections. It's when the data doesn't get there that you notice lag.
It's like latency doesn't even exist.
Just a little note, I've actually been stuck this way without crashing my game for more than 20 minutes now. My party has cleared 2 bosses, I see damage numbers, boss health bars and everything in real time, but I rubberband back to the same position every time. I've tried unstuck, killme, running and jumping off cliffs, which I can run around under the map for a while before being rubberbanded back.
High latency is not lag, it's high latency. If you are overseas, and have a 500ms ping to the server, then everything you do will take longer for the server to realize it than someone with a 10ms ping. People with high latency get used to the feel of the game.
Lag is when you have a low ping, or a ping you are accustomed to, and expect something to happen in a certain amount of time, and it doesn't, caused by either packet loss, or an increase in latency (which is caused by packet loss and rerouting of data), thereby rubberbanding you as the server and the client get back in synch with each other.
https://www.youtube.com/watch?v= http://www.youtube.com/user/moegoodtime
I am not overseas. I am in the US Midwest. I have experienced the issue where i rubberband back and forth often in the last few days. Worse I have died a few times when i get a message that the server is not responding which generally lasts about 45 seconds. I have also had it where my toon swings his sword a half dozen times AFTER I quit hitting the mouse button and the mob is dead. I have also got several random disconnects. These are all issues I have never had except for over the last week. I have talked to quite a few people who have had the same experience over the past week and they are scattered geographically and have different ISPs. Based on that I would have to think this is something on Cryptics end.