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How to achieve 2K+ base defense?

reasonsssreasonsss Member Posts: 0 Arc User
edited July 2013 in The Temple
I like PVP and PVE in this game with my DC

What items i need to get 2K+ defense? and how much i will need to spend?

What is the MAX base defense a cleric can get?

Thanks in advance
Post edited by reasonsss on

Comments

  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited July 2013
    TBH I'd give saving for a Soulforged enchantment, getting a Ioun Stone and getting into a good guild much higher priority than getting to 2k defense.

    Anyway your set alone should give you roughly 1k defense and with +defense accessories you can boost that to 1.5k. For the last ~500 you will need to rely on enchantments. The Divine Emissary set gives you an extra 250 defense though, so there's that. You won't need to spend anything unless you have trouble completing the Divine Emissary set. If you keep doing T1s you will complete the set and save enough Unicorn seals to buy all the necessary accessories. This is probably why I don't consider this a priority - it can be done for free at leisure.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • onehappygnadeonehappygnade Member Posts: 0 Arc User
    edited July 2013
    If you want to go pure Defense...

    From what I've seen Miracle Set gives the highest Defense which is 995 so you're half way there already.

    Gemmed Exquisite Shirt gives an additional 54.
    Gemmed Exquisite Pants gives 54 with a Defense Slot.
    Ancient Necromancer's Belt of Undeath gives 154 Defense and Deflection while it gives a Defense Slot.
    Ancient Brawler's Necklace of Guts is 154 Defense and Deflect.
    Ancient Priest's Ring of Burning Light get 154 Defense and Deflect with Defense Slot x2.

    That will give you 1719 base Defense with 5 Defensive Slots to play with.

    I didn't include weapon because I always recommend the Ancient weapons since it'll give you more power, and Crit and Etc. However please remember with all of these defense you're sacrificing on Offense Slots and other things like Crit and Recovery.

    I myself have nothing but pure blues and greens and I have 2,104 Defense points which gives me 28.1%.
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited July 2013
    I have around 1.1k defense and have 25% damage resistance. Not a lot of extra DR for 1k defense. There is potential for it though if you have the Linked Spirit feat.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited July 2013
    I use an Ancient Slavemasters Belt of Control, which has great offense stats and a Defense Slot for the Defense enchant, I also have a necklace with Defense stat on my Ioun Stone, and I just recently swapped one of my rings to an Ancient Priests Ring of Burning Light for the Defense and Defense Slot. When I get my Gemmed Pants, I'll be able to hit the 2,200 "Soft Cap", without sacrificing any of my other Soft Caps~

    Keep in mind this requires end-game gear to do though, so getting to 2,200 before that will probably require sacrificing a little Crit/Recovery.
  • fondlezfondlez Member Posts: 0 Arc User
    edited July 2013
    Depends on what stage of gearing you are at. It is not hard to prioritize a specific stat with just green or blue gear. The fun part is making it balanced with other stats or to suit the rest of your build.

    However, for general balanced final endgame options: 4/4 Miracle Healer + a Priest's Ring of Burning Light will get you to ~2k with no more than 3x Rank 6 Azure enchantments. You do not need to compromise any other equipment slots.

    You do not need purple shirt or pants to get to 2k. In fact, for Shirt which can only have offensive slots, there is a cheap unique blue Grimhollow Shirt that gives about 100 Defense and there is no other way to get so much Defense from a Shirt, afaik.

    If you have an augment-class pet like Ioun Stone of Allure or Cat, and you want an extra 500 Def, perhaps for a Def set for special situations, you can get again very cheap Neck and Belt blue items with over 240 Defense each (while still having Offensive Slots).

    As a hypothetical scenario: for maximum possible defense with a Cat (due to Waist slot) on a Cleric, I calculate you can get to over 7500 Defense with 10x Rank 10 Azure enchantments plus one Rank 10 Profane Runestone (300 Defense each), including a pure Defense icon (rare but they do exist), and using level 60 blue Exemplar's gear (*) with Grimhollow Shirt and max defense accessories. Obviously this is total overkill in any possible scenario and diminishing returns into Damage Resistance almost certainly hits super hard around the 3,500-3,800 mark.

    Finally, on top of all of that there is a hard cap of 80% Damage Resistance from all sources on players. So, combined with all your most used powers like Astral Shield and Hallowed Ground or Divine Armor, you will probably frequently bump up against that with such high Defense, making it explicitly a waste.

    (*) Note. you also actually lose 1% Damage Resistance due to 2 AC less on Exemplar, for a total of 20 AC, compared to T2 gear.
  • onehappygnadeonehappygnade Member Posts: 0 Arc User
    edited July 2013
    Really? 1%? You sure? I've found +6 Exemplar suits. I even found a +6 Exemplar's Chain Armour of Protection and it gives a +12 AC with a 1,100 Defense lol.

    EDIT: The Pure Blue Icon I think is called the Icon of Holy Defender. I have not found a level 60, but level 55 gives a +288. It's Offensive Slot.
  • fondlezfondlez Member Posts: 0 Arc User
    edited July 2013
    Really? 1%? You sure? I've found +6 Exemplar suits. I even found a +6 Exemplar's Chain Armour of Protection and it gives a +12 AC with a 1,100 Defense lol.

    Wow, nice! I've never seen the +6 Chain Armor of Protection one. I worked off the +4 one which gives 860 Defense with 10AC. So, that means you can add another 240 to the max possible Defense, i.e. over 7740!

    There is a green Icon that is over 200 Defense and has a Defense slot. I saw a single one yesterday and literally as I finished typing my post it disappeared before I could get the name. :)
  • jarlax1jarlax1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 68
    edited July 2013
    I have went for straight defense, run a 4/4 MH set, but I also have the defense slot offhand weapon from the tarmalune bars vendor as well, for an extra defense enchantment slot and that is the only one I have seen. That is the only slot that I have added a rank 7 yellow enchant for more hit points. The rest of my defense slots are all rank 6 or 7 azure enchants, I noticed that upgrading from a rank 6 to a rank 7 still increased my mitigation by .2 even after already being at 38%, so I really can't tell you what the cap is. I also have a defense slotted Ioun Stone of Allure with all rank 7 enchants and T2 items all defense based. I am not sure if the 38% is coming from there as well "it prolly is"

    My build is basically a temp health build, using sacred flame and astral seal for at-wills, I think its sacred flame anyway "the one that grants temp hps on the third strike" My traits are for hps, recovery, healing increase with wisdom, 1 point in critical to get me to the last tier where I have all 5 points in increased divine power. The two traits at the bottom tree that build divine power on CD's recovering and even more on criticals.

    I can literally tank an army for X duration and have many times dropped AS and DA and got a team member up while getting beat on by 15 mobs +. I do not use hallowed ground like most do; because Divine Armor is just so effective and acts as an emergency heal when you want to save a person from death. The more mobs there are the faster you will recharge Divine Armor with sunburst, I have been in situations where I could just about keep it up indefinitely until the mobs started dyeing.

    I keep foresight and healers lore slotted and traited the center tree for increased hps and healing from my at-wills seal and flame " if flame is the hps one" as well as increased healing from healers lore and 5% of my recovery is added to power with around 4200 or so recovery that's a lot of power as well as the foresight trait, and 10% healing increase for targets with temp HPS. I have seen 5k+ heals from healing word in divine mode followed by 1k ticks, without a vorpral on group targets.

    If you add it all up it sounds crazy, but your incredibly tanky. So right now I have 38.2% damage reduction + 20% from AS = 58.2% + 11% from foresight = 69.2% + 15% divine armor = 84%. The trick is to try and not let mobs get behind you, the majority of high DPS trash mobs are hitting you from combat advantage, and the AI constantly tries to place the mob at your backside. If they do get to your rear then it seems like it's impossible to stay up, but if you can keep them to your front and move around, but stay close to the fight and not try to run away it feels like beast mode.
  • fondlezfondlez Member Posts: 0 Arc User
    edited July 2013
    jarlax1 wrote: »
    The rest of my defense slots are all rank 6 or 7 azure enchants, I noticed that upgrading from a rank 6 to a rank 7 still increased my mitigation by .2 even after already being at 38%, so I really can't tell you what the cap is. I also have a defense slotted Ioun Stone of Allure with all rank 7 enchants and T2 items all defense based. I am not sure if the 38% is coming from there as well "it prolly is"

    What is your actual Defense?

    Also, Divine Armor is 40% Damage Resistance alone.
  • lerapisolerapiso Member Posts: 85
    edited July 2013
    jarlax1 wrote: »
    I have went for straight defense, run a 4/4 MH set, but I also have the defense slot offhand weapon from the tarmalune bars vendor as well, for an extra defense enchantment slot and that is the only one I have seen. That is the only slot that I have added a rank 7 yellow enchant for more hit points. The rest of my defense slots are all rank 6 or 7 azure enchants, I noticed that upgrading from a rank 6 to a rank 7 still increased my mitigation by .2 even after already being at 38%, so I really can't tell you what the cap is. I also have a defense slotted Ioun Stone of Allure with all rank 7 enchants and T2 items all defense based. I am not sure if the 38% is coming from there as well "it prolly is"

    My build is basically a temp health build, using sacred flame and astral seal for at-wills, I think its sacred flame anyway "the one that grants temp hps on the third strike" My traits are for hps, recovery, healing increase with wisdom, 1 point in critical to get me to the last tier where I have all 5 points in increased divine power. The two traits at the bottom tree that build divine power on CD's recovering and even more on criticals.

    I can literally tank an army for X duration and have many times dropped AS and DA and got a team member up while getting beat on by 15 mobs +. I do not use hallowed ground like most do; because Divine Armor is just so effective and acts as an emergency heal when you want to save a person from death. The more mobs there are the faster you will recharge Divine Armor with sunburst, I have been in situations where I could just about keep it up indefinitely until the mobs started dyeing.

    I keep foresight and healers lore slotted and traited the center tree for increased hps and healing from my at-wills seal and flame " if flame is the hps one" as well as increased healing from healers lore and 5% of my recovery is added to power with around 4200 or so recovery that's a lot of power as well as the foresight trait, and 10% healing increase for targets with temp HPS. I have seen 5k+ heals from healing word in divine mode followed by 1k ticks, without a vorpral on group targets.

    If you add it all up it sounds crazy, but your incredibly tanky. So right now I have 38.2% damage reduction + 20% from AS = 58.2% + 11% from foresight = 69.2% + 15% divine armor = 84%. The trick is to try and not let mobs get behind you, the majority of high DPS trash mobs are hitting you from combat advantage, and the AI constantly tries to place the mob at your backside. If they do get to your rear then it seems like it's impossible to stay up, but if you can keep them to your front and move around, but stay close to the fight and not try to run away it feels like beast mode.

    Dude, you try to explain your spec, but you don't even know what your skills do ...
    AS is 40% multiplicative mitigation
    DA is 30% additive mitigation
  • jarlax1jarlax1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 68
    edited July 2013
    fondlez wrote: »
    What is your actual Defense?

    Also, Divine Armor is 40% Damage Resistance alone.

    4142 recovery
    2,995 Defense
    3,363 Protection Rating

    I could have sworn that Divine Armor was an extra 15%, but I may be wrong if it is 40% then unless its hard capped somehow I would be over 100% damage reduction, but I still do take damage even when I dodge "into" a pack of mobs drop both shields and harass them around it is just barley anything at all. I was one of the few that hated the agro changes, with the GF marks adding even more damage reduction myself and my GF friend would lock them down and I would take like no damage while keeping all the agro, but now its nerfed 8/.

    I will admit that I haven't like all out tried to figure out everything there is and have no idea the difference between multiplicitive vs additive mitigation. I was playing rather regularly, but have got pretty casual lately. I can say that it works.
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