So I was chatting with my friend after a member of our queued pug party member quit when he let down the rest of the team after delves had finished. This member failed the party then quit to avoid the penalty of it, then left the party in the lurch with no means of finishing the dungeon for the other members.
My friend's brilliant idea was to add a reputation system of some sort to the dungeon queue. People who get down voted get lower priority in the queues.
I guess it would have to be pretty stringent to avoid exploitation and unfavourable manipulation. It would also have to be related to player behaviour as opposed to actual gameplay. Something along the lines of if someone quits the party mid dungeon the other players get a vote card with various options.
Quitter: lowers rep
Disconnect: no effect
Completing a dungeon could then negate the down votes and increase rep. If you don't quit you can't get a down vote.
Anyway something to ponder, perhaps it would be to easy to manipulate.
Post edited by pasain on
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Comments
zaralysMember, Neverwinter Beta UsersPosts: 15Arc User
edited July 2013
I think a rep system would be open to abuse. I'd rather see the queue system improved so that a replacement is brought in automatically if someone drops or is dc'd for too long.
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piperhackMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Thats an interesting idea.
I would add the posibility of watch the chars PVE stadistics. Something like:
So I was chatting with my friend after a member of our queued pug party member quit when he let down the rest of the team after delves had finished. This member failed the party then quit to avoid the penalty of it, then left the party in the lurch with no means of finishing the dungeon for the other members.
My friend's brilliant idea was to add a reputation system of some sort to the dungeon queue. People who get down voted get lower priority in the queues.
I guess it would have to be pretty stringent to avoid exploitation and unfavourable manipulation. It would also have to be related to player behaviour as opposed to actual gameplay. Something along the lines of if someone quits the party mid dungeon the other players get a vote card with various options.
Quitter: lowers rep
Disconnect: no effect
Completing a dungeon could then negate the down votes and increase rep. If you don't quit you can't get a down vote.
Anyway something to ponder, perhaps it would be to easy to manipulate.
Hmm so you don't think a quitter is just going to disconnect instead of leave the party? Really? If you put in this sort of punishment system you'll get two results. One result is, players will down vote a person who didn't actually quit. Secondly you'll get the actual quitters to just disconnect themselves so they don't get any down votes.
Being falsely accused is bad.
Being able to avoid the vote pretending to be a disconnect is bad.
Hmm so you don't think a quitter is just going to disconnect instead of leave the party? Really? If you put in this sort of punishment system you'll get two results. One result is, players will down vote a person who didn't actually quit. Secondly you'll get the actual quitters to just disconnect themselves so they don't get any down votes.
Being falsely accused is bad.
Being able to avoid the vote pretending to be a disconnect is bad.
Your idea would cause these things to happen.
No I think a quitter will leave anyway they can. Yes I think it has lots of potential for abuse. Mostly just surprised you cant actually invite a replacement in mid dungeon which is a big oversight in an MMO really.
So if you don't want to cheat like everyone does these days, you get kicked and such a bad reputation you can't queue anymore? No ty. If people don't want me to have fun in a dungeon following the legit paths, i will never help them getting a reward in any way.
Completing a dungeon could then negate the down votes and increase rep. If you don't quit you can't get a down vote.
Anyway something to ponder, perhaps it would be to easy to manipulate.
Not a horrible idea, but.. I think people would just leave by unplugging their ethernet for a few. XD (Discon - no effect) And I do believe it would likely be abused massively. (Like just about everything else seems to be)
But really.. I think it would just help to have a -positive only- rep system. Maybe you can only get a vote up when a dungeon is completed. Maybe if it showed Total Dungeons run and total positive votes.. maybe not in numbers, but in a star or color code that represents a percentage. (So that people who have run few dungeons don't look like bad players by default.)
To have a low rating should take some (negative) effort. To have a high one should just take doing what one is supposed to do.
Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
Roland Mac Sheonin GF | Tarron Direheart SW |
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chinchillaeaterMember, Neverwinter Beta UsersPosts: 3Arc User
edited July 2013
I much prefer the idea of more players being able to queue in to replace the ones that dropped. I have been stuck in several dungeons where multiple players bailed out and then the dungeon could not be completed with the remaining players.
A feedback/vote based system could not only be abused as stated above, but I have had a few instances where I HAD to immediately log out of the game to attend to an emergency, like with my children. These dungeons can usually take the better part of an hour, sometimes life just has other plans for that time!
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baadkittehMember, Neverwinter Beta UsersPosts: 6Arc User
edited July 2013
I actually came to the forums looking to see if there was a way to block people from being included in parties you're in when you queue up for a dungeon, because I just went through with a jack*ss thief who tried and sometimes succeeded in stealing everything I tried to use a kit on. Like, I'm standing on top of something, I have the first kit break or whatever, and he snakes it before I can use another. I have no interest in teaming with people like that. Is adding someone to your "ignore" list enough to keep them away? Or do I just have to deal with it? I'm not really interested in joining a guild I don't think, because sometimes I take long breaks from games and I just don't want to feel any pressure to play.
I also had an unfortunate incident where I got left completely alone in a dungeon that I had waited in queue for a very long time for. So I agree that a method or replacing players would be cool, but then there's the fact that whoever comes in late doesn't get to run the whole dungeon and that's not really fair to them. Perhaps if it was set up as an option? Like, "add me to parties in progress if they lose a person" or "don't (etc)".
Comments
I would add the posibility of watch the chars PVE stadistics. Something like:
Teammates positive votes: 50%
Completed Dungeons:
Epic Cloack Tower - 40
Epic Idris - 20
Epic Pirates - 30
Hmm so you don't think a quitter is just going to disconnect instead of leave the party? Really? If you put in this sort of punishment system you'll get two results. One result is, players will down vote a person who didn't actually quit. Secondly you'll get the actual quitters to just disconnect themselves so they don't get any down votes.
Being falsely accused is bad.
Being able to avoid the vote pretending to be a disconnect is bad.
Your idea would cause these things to happen.
No I think a quitter will leave anyway they can. Yes I think it has lots of potential for abuse. Mostly just surprised you cant actually invite a replacement in mid dungeon which is a big oversight in an MMO really.
Not a horrible idea, but.. I think people would just leave by unplugging their ethernet for a few. XD (Discon - no effect) And I do believe it would likely be abused massively. (Like just about everything else seems to be)
But really.. I think it would just help to have a -positive only- rep system. Maybe you can only get a vote up when a dungeon is completed. Maybe if it showed Total Dungeons run and total positive votes.. maybe not in numbers, but in a star or color code that represents a percentage. (So that people who have run few dungeons don't look like bad players by default.)
To have a low rating should take some (negative) effort. To have a high one should just take doing what one is supposed to do.
Roland Mac Sheonin GF | Tarron Direheart SW |
A feedback/vote based system could not only be abused as stated above, but I have had a few instances where I HAD to immediately log out of the game to attend to an emergency, like with my children. These dungeons can usually take the better part of an hour, sometimes life just has other plans for that time!
I also had an unfortunate incident where I got left completely alone in a dungeon that I had waited in queue for a very long time for. So I agree that a method or replacing players would be cool, but then there's the fact that whoever comes in late doesn't get to run the whole dungeon and that's not really fair to them. Perhaps if it was set up as an option? Like, "add me to parties in progress if they lose a person" or "don't (etc)".