In my history of mmo I have never said anything; but this is pathetic.
Rogue is Neverwinter easymode; it is a known fact.
To even allow this class into pvp makes it totally fail.
a rogue can stand in a tanks face in a melee fight and crit him for 3/4 his life. NEVER used stealth NEVER even bothered to get behind him.
Who made up your combat system? Mister Magoo??
It does not make sense. A light armored little punk that backstabs people with his little knives from the dark, can stand in a knight in full plate and straight up melee him down? This is Neverwinter situation at present. Totally unsatisfactory.
And according to the lore this could never happen either. That rogue would be GONE; I mean literally have to bail cuz he cant take a frontal fight. Better things to do when they turn their backs; the whole point of being a rogue.
FOTM is rogue and since there are only 5 classes making one WAY overpowered is uncalled for; we don't have a lot of choices, and since 50% of the players are rogues, that tells me a lot.
i take it youre a GWF?
just asking cause it seems fotm that GWFs moan about TRs, even though GWFs can stomp them easily
but since any sane explantions and logic is surely wasted on you (going by how you wrote your post), ill just say the usual that applies to everyone who plays anything but a cleric and gets stomped by a rogue: learn to play
1. The GF is an idiot that needs to put up a fight instead of standing there and taking a beating.
2. The rogue was geared out the *** and chugging PvP potions while the GF is in poverty gear.
Either way, I see it as fair. You win some, you lose some. You don't come to the forums and cry everytime you get beatdown. You man up and try to do better or leave and spare everyone else your drama.
Sorry to hear that PvP didn't hand out trophies to all and declare everyone a winner. I feel for you, OP.
Spy in SWG was the same class. We could kill most people with one shot or maybe a couple attacks. With that system, you could stay in stealth for an unlimited amount of time unless an anti-spy ability broke it. Still, it takes a certain type of player to do this class well, as I have seen many poor rogues out there. It's not really easy as you think. Yet, my openers are always from stealth and when I don't have it, I play a little more defensive and want to get back in it. I get my damage from being in stealth for my big attacks, as this is my build (not perma-stealth).
Yet, this seems to be another cry me a river post about rogues...
i take it youre a GWF?
just asking cause it seems fotm that GWFs moan about TRs, even though GWFs can stomp them easily
but since any sane explantions and logic is surely wasted on you (going by how you wrote your post), ill just say the usual that applies to everyone who plays anything but a cleric and gets stomped by a rogue: learn to play
Nah i dont agree with you. The reason why you might win against a tr is because the guy using the tr dosent know his capabilities. Yes this is true, you can say the vast majority of the trs out there are simply bad at playing their class. Headbutting a gwf with a tr is obviously suicide. Every TR who knows how to play knows how to balance when use impossible to catch, stealth and maintain distance between gwf and the tr, and mow him down eventually. Especially perma stealth with imp to catch are super effective against gwf. Your crecendo, roar, takedown, florish means nothing when the rogue is immune to all damage and control effects.
Nah i dont agree with you. The reason why you might win against a tr is because the guy using the tr dosent know his capabilities. Yes this is true, you can say the vast majority of the trs out there are simply bad at playing their class. Headbutting a gwf with a tr is obviously suicide. Every TR who knows how to play knows how to balance when use impossible to catch, stealth and maintain distance between gwf and the tr, and mow him down eventually. Especially perma stealth with imp to catch are super effective against gwf. Your crecendo, roar, takedown, florish means nothing when the rogue is immune to all damage and control effects.
when you talk about a good TR, then why do you also talk about bad GWFs?
when you talk about a good TR, then why do you also talk about bad GWFs?
when they are both equal, the GWF stomps the TR
fact
I generally believe this to be true. Around a GWF, I have to be a little careful about trying to fight him toe-to-toe. Still, what I try to do is capitalize on mistakes that other players make and get a slight advantage or to survive a little bit longer.
Mabye you have only been palying with the regular joe trs, or those with simply high gs but no brains on how to play their toons. However, i didnt disagree that a gwf can run into multiple enemies.
I would have dueled you myself, if the game allowed a 1v1 duel.
I play Guardian Fighter and I never have problems with Rogues, especially 1v1. I just punt them on air like little kittens. :]
Guardian Fighters do that to everyone, you are next on the way of nerfbat.
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ch33t0Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 9Arc User
edited July 2013
I play a rogue. I also have a main as a cleric. The trick is you have to use your "W, S, A & D" Keys. Note that if you press the "W" key twice rapidly, you can dodge stuff.
The only people defending rogues are, gasp, rogues. Yeah, you got nerfed, but I still have videos from post-nerf in which rogues are literally two shotting people with ease.
Their damage is too high. You know what I think is more pathetic than how unbalanced rogues are? How many of the class-carried idiots playing them think that its actually /them/ winning the fight and not their class.
Its okay though, you'll get nerfed (since you're overpowered), and you wont know what to do when you actually have to put effort into playing your class.
Most classes take a while to be viable, but TR's are strong from lv1-60 due to their strong default attacks + stealth. They are also the easiest to play at all levels, but I believe at higher levels, the TR is still the best 1v1 class when spec'd right.
Also the nerf wasn't a real nerf. They took damage from SE, but that really wasn't that great of an ability to begin with, Lurkers Assault is miles ahead. It was actually sort of a buff since they're considering power now with encounter abilities.
Anyways, I still feel like all classes are fairly balanced at this point, except for the poor DC. They could use some love. TR's can certainly get some kills, but they really aren't great at holding towers, which is really how you win in PvP matches. We've all seen games where a rogue goes 20+ kills and loses...there's a reason for this, organized teamwork > TR's any day. If PvP ever opens a deathmatch type option, i'll change my tune.
i have died more times than i can count to literally one shots by rogues. no class should be able to literally one shot you with one or at most, two abilities/moves. resilience became a thing in many games for pvp reasons so players could feel op in pve, but be somewhat balanced in pvp. this is a step i would love to see cryptic take.
Soon as they change PvP so simply holding a point isn't worth any points but a point multiplier instead so running off alone or not supporting your team means the other team gets points faster dying to one shots should be less of an issue if your in a DC circles or have a GF using knight's valor so only half the damage hits you.
Personally I'd go with something like each kill is worth 10 or such and every area held by your team is an extra 2 5 and 10 points for holding 1 2 or 3. All team members should share equal rewards as far as I'm concerned stand together or fall together don't rewards non team player tactics.
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flynnieMember, Neverwinter Beta UsersPosts: 19Arc User
Nonsense, a good tr will "always" beat a gwf. Thats how it works. Unless of course its an uneven match where you gang the tr.
It really depends on the gear build and experience of the players behind the characters.
GWF have a glitch where they can interrupt a dodge utility with prone/stun skills. playing a TR and CW i have seen this in growing frequency, most noticeably on CW. As you disappear you rubber band back after taking a hit.
As far as the TR taking 3/4 a GF's hp. was the GF afk or something? Block / Bull Charge / maybe just really crappy gear. Also the notion that plate armor gives more defense. it has nothing to do with type of armor. If you look at DC and GWF they both have mail armor yet GWF has significantly more defense. Besides that TR are meant to do high damage to single targets. I can crit 20k on GF and GWF if i'm lucky. You should have to build your character properly, unfortunately the people who start these thread are too busy QQing about getting owned to look at their build.
Comments
just asking cause it seems fotm that GWFs moan about TRs, even though GWFs can stomp them easily
but since any sane explantions and logic is surely wasted on you (going by how you wrote your post), ill just say the usual that applies to everyone who plays anything but a cleric and gets stomped by a rogue: learn to play
1. The GF is an idiot that needs to put up a fight instead of standing there and taking a beating.
2. The rogue was geared out the *** and chugging PvP potions while the GF is in poverty gear.
Either way, I see it as fair. You win some, you lose some. You don't come to the forums and cry everytime you get beatdown. You man up and try to do better or leave and spare everyone else your drama.
Sorry to hear that PvP didn't hand out trophies to all and declare everyone a winner. I feel for you, OP.
Yet, this seems to be another cry me a river post about rogues...
Nah i dont agree with you. The reason why you might win against a tr is because the guy using the tr dosent know his capabilities. Yes this is true, you can say the vast majority of the trs out there are simply bad at playing their class. Headbutting a gwf with a tr is obviously suicide. Every TR who knows how to play knows how to balance when use impossible to catch, stealth and maintain distance between gwf and the tr, and mow him down eventually. Especially perma stealth with imp to catch are super effective against gwf. Your crecendo, roar, takedown, florish means nothing when the rogue is immune to all damage and control effects.
when they are both equal, the GWF stomps the TR
fact
I generally believe this to be true. Around a GWF, I have to be a little careful about trying to fight him toe-to-toe. Still, what I try to do is capitalize on mistakes that other players make and get a slight advantage or to survive a little bit longer.
Nonsense, a good tr will "always" beat a gwf. Thats how it works. Unless of course its an uneven match where you gang the tr.
but youll learn that some day too
and TRs cant tank 1v4, GWFs can, so much for that
Mabye you have only been palying with the regular joe trs, or those with simply high gs but no brains on how to play their toons. However, i didnt disagree that a gwf can run into multiple enemies.
I would have dueled you myself, if the game allowed a 1v1 duel.
I play Guardian Fighter and I never have problems with Rogues, especially 1v1. I just punt them on air like little kittens. :]
Guardian Fighters do that to everyone, you are next on the way of nerfbat.
And knowing is half the battle...
Their damage is too high. You know what I think is more pathetic than how unbalanced rogues are? How many of the class-carried idiots playing them think that its actually /them/ winning the fight and not their class.
Its okay though, you'll get nerfed (since you're overpowered), and you wont know what to do when you actually have to put effort into playing your class.
Also the nerf wasn't a real nerf. They took damage from SE, but that really wasn't that great of an ability to begin with, Lurkers Assault is miles ahead. It was actually sort of a buff since they're considering power now with encounter abilities.
Anyways, I still feel like all classes are fairly balanced at this point, except for the poor DC. They could use some love. TR's can certainly get some kills, but they really aren't great at holding towers, which is really how you win in PvP matches. We've all seen games where a rogue goes 20+ kills and loses...there's a reason for this, organized teamwork > TR's any day. If PvP ever opens a deathmatch type option, i'll change my tune.
60 GF(14.5GS) Cersei
60 CW(12.4GS) Shadis
60 TR(12.2GS) Dijkstra
60 GWF(12.2GS) Winnowill
45 DC(WIP) Daenerys
The only people wanting to nerf rogues are, gasp, lowskilled players.
remove the high damage from rogues and what do we have left? a worse DC
get a grasp on how the game works and you wont need to complain about rogues anymore
Personally I'd go with something like each kill is worth 10 or such and every area held by your team is an extra 2 5 and 10 points for holding 1 2 or 3. All team members should share equal rewards as far as I'm concerned stand together or fall together don't rewards non team player tactics.
It really depends on the gear build and experience of the players behind the characters.
GWF have a glitch where they can interrupt a dodge utility with prone/stun skills. playing a TR and CW i have seen this in growing frequency, most noticeably on CW. As you disappear you rubber band back after taking a hit.
As far as the TR taking 3/4 a GF's hp. was the GF afk or something? Block / Bull Charge / maybe just really crappy gear. Also the notion that plate armor gives more defense. it has nothing to do with type of armor. If you look at DC and GWF they both have mail armor yet GWF has significantly more defense. Besides that TR are meant to do high damage to single targets. I can crit 20k on GF and GWF if i'm lucky. You should have to build your character properly, unfortunately the people who start these thread are too busy QQing about getting owned to look at their build.