So while being on a small career break I have been enjoying creating my quests with the foundry editor. One thing that I have noticed is the shear amount of time I can lose when editing. The creative juices begin to flow and my head is all over working on the problem that just came up. I can miss lunch etc without knowing because I am engrossed.
Now when I look for jobs they ask me "What are you looking for?"
And the usual stuff comes up. Money, something enjoyable etc...
But really it's this! If I could be paid for designing maps, creating stories for others too enjoy etc..
That would make me really happy at work!
So question I'm asking. Is this what game development is really like? Should I be heading back to uni to get into this?
How can I pay the bills and get the same engrossment at work that I feel when making foundry quests?
Anyone else feel the same?
"A Time Long Forgotten" Whispers in the ForestNW-DPJGEXZJ8- Daily A Salty Sailor's Brew NW-DMOZP625S- Daily Bonds of a Brother NW-DCP9XPZHI - Daily
Post edited by yipykaye on
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xhritMember, Neverwinter Beta UsersPosts: 0Arc User
So question I'm asking. Is this what game development is really like?
Unless you are really lucky or well established you won't be in charge. You will not be making content you enjoy, rather making content someone else enjoys... while they stand over your shoulder nit-picking everything.
All of the games I worked on professionally, I had no real input whatsoever on any meaningful creative processes. For example, I was told that when the player did an specific action, a score was supposed to pop up and be added to their point total. I got to chose exactly how the score poped up; three times in fact, because the first time when I made the score start small then get big the creative director said it did not 'pop enough', and the second time after I made it fade out the creative director said 'better, but it still needs more love.'.
So I made the score start small then get big, then fade out and drift off screen.
I love this type of medium to express my thoughts and ideas and share with others my story(stories). I wish I got paid for this lol
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
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lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited July 2013
Usually being a level designer can mean many things, usually you build what the art guys/girls draw up. That's about it, then ofc you might get some creative freedom. And working with this would be awesome I admit
Unless you are really lucky or well established you won't be in charge. You will not be making content you enjoy, rather making content someone else enjoys... while they stand over your shoulder nit-picking everything.
All of the games I worked on professionally, I had no real input whatsoever on any meaningful creative processes. For example, I was told that when the player did an specific action, a score was supposed to pop up and be added to their point total. I got to chose exactly how the score poped up; three times in fact, because the first time when I made the score start small then get big the creative director said it did not 'pop enough', and the second time after I made it fade out the creative director said 'better, but it still needs more love.'.
So I made the score start small then get big, then fade out and drift off screen.
"perfect!"
That's a bit jaded and is not always true. A buddy of mine works for DDO/Turbine is not in charge and is granted a good amount of freedom to design his maps.
That's a bit jaded and is not always true. A buddy of mine works for DDO/Turbine is not in charge and is granted a good amount of freedom to design his maps.
Well to be fair I was working as a programmer, not as a designer. I had a huge amount of creative freedom to code any way I desired, using any tech I wanted, as long as the outcome strictly adhered to the design I was given. And like I said, it all depends on how far up the totem pole you are as to how much control you have.
I mean I am sure your friend is not just told to go make a new level, we need it next month, and left to create whatever he wants. He is given concept art, maybe a basic layout, some thematic styles, etc..
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Unless you are really lucky or well established you won't be in charge. You will not be making content you enjoy, rather making content someone else enjoys... while they stand over your shoulder nit-picking everything.
All of the games I worked on professionally, I had no real input whatsoever on any meaningful creative processes. For example, I was told that when the player did an specific action, a score was supposed to pop up and be added to their point total. I got to chose exactly how the score poped up; three times in fact, because the first time when I made the score start small then get big the creative director said it did not 'pop enough', and the second time after I made it fade out the creative director said 'better, but it still needs more love.'.
So I made the score start small then get big, then fade out and drift off screen.
"perfect!"
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
That's a bit jaded and is not always true. A buddy of mine works for DDO/Turbine is not in charge and is granted a good amount of freedom to design his maps.
Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
By @Stebss
Short Code: NW-DM900IFHK
Well to be fair I was working as a programmer, not as a designer. I had a huge amount of creative freedom to code any way I desired, using any tech I wanted, as long as the outcome strictly adhered to the design I was given. And like I said, it all depends on how far up the totem pole you are as to how much control you have.
I mean I am sure your friend is not just told to go make a new level, we need it next month, and left to create whatever he wants. He is given concept art, maybe a basic layout, some thematic styles, etc..
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark