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Miracle Healer's Set Tooltip Fix

gex91gex91 Member, Neverwinter Beta Users Posts: 3 Arc User
edited July 2013 in The Temple
Miracle Healer's Set: Description changed to be "Your encounter powers cause a nearby ally to be healed for 5% of your maximum HP." This now correctly reflects the effect of the power. This is only a tooltip change

source: http://nw-forum.perfectworld.com/showthread.php?388471-NW-3-20130701a-0-Patch-Notes

This shows that the set is working as intended by developers :/ So is still worth using 4-pieces set? or should we change to 2 miracle and 2 Grand Templar/Beacon of Faith and what you think about the new t2 pvp set from Gauntlgrym?
Gexy - Devoted Cleric - Lv60 - GS 12k- Guild : N e v e r W i n t e r O r d e r
Post edited by gex91 on

Comments

  • lerapisolerapiso Member Posts: 85
    edited July 2013
    gex91 wrote: »
    Miracle Healer's Set: Description changed to be "Your encounter powers cause a nearby ally to be healed for 5% of your maximum HP." This now correctly reflects the effect of the power. This is only a tooltip change

    source: http://nw-forum.perfectworld.com/showthread.php?388471-NW-3-20130701a-0-Patch-Notes

    This shows that the set is working as intended by developers :/ So is still worth using 4-pieces set? or should we change to 2 miracle and 2 Grand Templar/Beacon of Faith and what you think about the new t2 pvp set from Gauntlgrym?

    4/4 MH and 4/4 GG are the best choices.
  • domnomsdomnoms Member Posts: 7 Arc User
    edited July 2013
    gex91 wrote: »
    Miracle Healer's Set: Description changed to be "Your encounter powers cause a nearby ally to be healed for 5% of your maximum HP." This now correctly reflects the effect of the power. This is only a tooltip change

    source: http://nw-forum.perfectworld.com/showthread.php?388471-NW-3-20130701a-0-Patch-Notes

    This shows that the set is working as intended by developers :/ So is still worth using 4-pieces set? or should we change to 2 miracle and 2 Grand Templar/Beacon of Faith and what you think about the new t2 pvp set from Gauntlgrym?


    Yet the description is still terrible.. Only a few actual encounters will actually heal, which should not be the case at all if they want to make that 4 piece bonus viable at all. As of now I'm sticking with hybrid Miracle and Grand Templar's set and its working great. Don't even bother getting the GG set, unless you like to stack LifeSteal, which is just AWESOME for clerics... cause we do so much damage and all..
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited July 2013
    As before, stick with 2/2 Templar/Miracle Healer until you start Soft Capping, and then move to 4/4 MH.
  • lerapisolerapiso Member Posts: 85
    edited July 2013
    zephryl1 wrote: »
    As before, stick with 2/2 Templar/Miracle Healer until you start Soft Capping, and then move to 4/4 MH.

    There is no Crit/Power softcap
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited July 2013
    lerapiso wrote: »
    There is no Crit/Power softcap

    There's no Power soft cap (Since it scales so poorly), but there's always been a Crit soft cap~
  • lerapisolerapiso Member Posts: 85
    edited July 2013
    zephryl1 wrote: »
    There's no Power soft cap (Since it scales so poorly), but there's always been a Crit soft cap~

    I'm curious, pls tell me the crit softcap :o
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited July 2013
    lerapiso wrote: »
    I'm curious, pls tell me the crit softcap :o

    It's approx 3,200 for Clerics. I'm not sure if it's different for each class, I don't think it is, but honestly not sure.
  • lerapisolerapiso Member Posts: 85
    edited July 2013
    zephryl1 wrote: »
    It's approx 3,200 for Clerics. I'm not sure if it's different for each class, I don't think it is, but honestly not sure.

    I'm curious, can you explain me why it's 3200 :o

    Edit : Seems like you can't :(
    You should stop posting rng softcap, it's called misinformation and that's not help people :(
  • sh4dowrunn3rsh4dowrunn3r Member, Neverwinter Beta Users Posts: 17 Arc User
    edited July 2013
    another awesome performance by cryptic, taking the easy route and fixing text instead of actual bug
    I hope module1 T2 set is good and actually works....
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited July 2013
    lerapiso wrote: »
    I'm curious, can you explain me why it's 3200 :o

    Edit : Seems like you can't :(
    You should stop posting rng softcap, it's called misinformation and that's not help people :(

    At roughly 3,200 you start to get "Diminishing Returns", which are really really steep in Neverwinter. Basically, 100 points in Crit Rate after that point gives you far far less crit chance than it did before that point. The Diminishing Returns are so high that it's basically pointless to put points into stats once you've reached this "Soft Cap"
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited July 2013
    another awesome performance by cryptic, taking the easy route and fixing text instead of actual bug
    I hope module1 T2 set is good and actually works....

    Actually, I think the text fix was probably the right move. If they made it actually effect all allies, they would've HAD to put a cooldown on it, otherwise it would be crazy OP.

    4 Astral Shields a minute, 6 Sun Bursts, 4-5 Forgemasters Flames.

    I currently heal around 1,100 to my End-game group with the Miracle Healer set, that's 15,400 per minute to any Ally near me. Make that all allies, and it's 77,000 HP you heal per minute.
  • lerapisolerapiso Member Posts: 85
    edited July 2013
    zephryl1 wrote: »
    At roughly 3,200 you start to get "Diminishing Returns", which are really really steep in Neverwinter. Basically, 100 points in Crit Rate after that point gives you far far less crit chance than it did before that point. The Diminishing Returns are so high that it's basically pointless to put points into stats once you've reached this "Soft Cap"

    I think you just read somewhere on this forum that the crit softcap is 3200 but you don't even know why :o

    The DR on crit begin at ~400, not 3200.

    It's not a softcap since you'll benefit from stat above this point in every situation.

    There is just a point when power become better than crit depending of your Citical Rate, Critical Severity, Total Crit, Weapon, Power, Skills you use and the global disparity of these ones.
    In my case, at 1481 crit rate, power is ~1,6 time better than crit, your 3200 "cap" makes no sense.

    Anyways, you will never beat the 4/4 MH with 450 power or crit.
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited July 2013
    Indeed. Just about any 4 piece set bonus (T1s included) is worth more than a piddling less than 1% chance to crit increase.

    Edit. Roughly 2% actually. Maybe not all set bonuses then.
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  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited July 2013
    lerapiso wrote: »
    I think you just read somewhere on this forum that the crit softcap is 3200 but you don't even know why :o

    The DR on crit begin at ~400, not 3200.

    It's not a softcap since you'll benefit from stat above this point in every situation.

    There is just a point when power become better than crit depending of your Citical Rate, Critical Severity, Total Crit, Weapon, Power, Skills you use and the global disparity of these ones.
    In my case, at 1481 crit rate, power is ~1,6 time better than crit, your 3200 "cap" makes no sense.

    Anyways, you will never beat the 4/4 MH with 450 power or crit.

    A friend of mine had around 4k more Crit than me, having no knowledge of the Soft Cap. His actual Crit Chance was just over 4% higher. I may have been explaining it poorly, but it doesn't change the fact that once you hit the "Soft Cap" it becomes wasteful to invest more points into that stat. It's far more beneficial to dial back on the Crit and go with Recovery/Defense/Power/Anything-you-need-that-isn't-softcapped.

    And yes, the 3200 number is something I read off the forums. I wasn't willing to invest millions of AD respeccing and re-gearing over and over to test different stat levels to determine the exact point that it becomes wasteful to continue.
  • uri92uri92 Member Posts: 0 Arc User
    edited July 2013
    Once again that fix show the love of Cryptic for the cleric: none.

    Instead of giving at least 1 good set bonus, they chose the easy way, fixing the tooltip so the bonus set remains as crappy as it is now. Random target. Never heal the target you'd expect it to. Garbage.

    Still the best option, because all the others are even more garbage.

    Thank you cryptic for your love of clerics.
    [SIGPIC][/SIGPIC]
    - DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
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