Hello friends, im kinda saddddd, and guess there more like me, because when DD times comes lots of player gets no team or just queue to join dungeons like me, and there are others players that use that time to queue and decline joining so the others ones who queued to join gets half team or get inside alone.
That way i've lost some hours of life!!!
Could you put some sort of timer to requeue angain when you decline joining so they dont screw up others players.
this has been happenning since long ago, and its no fun after all...
I know u can decline by misktake or whatever, but you cant decline just to have fun by <font color="orange">HAMSTER</font> other players, NOT THAT WAYYY!!!! :P
Hope you manage to solve this problem :P
See ya guys! Cheers from Argentina.
Comments
the purpose? maybe to make price of T2 items keep high.
Where are the legions of people who wanted to string people up for leaving a dungeon or PVP match?
Here is the next step. When you que up, you should get a penalty for leaving the que. Seems legit, right? After all, you did essentially promise to join. And if you have something legitimate to do otherwise you won’t really notice a 30 minute or hour ban from the que, right? The logic works just fine here.
All the people who didn’t care if PVP was balanced or fun, didn’t care of leader could kick from dungeons to get the loot for themselves; they just wanted to punish someone because they didn’t want to play anymore. Does it still seem like a good idea in this little thought experiment? Punishment for leaving the que or declining to join.
What about a mandatory que? You must que up upon entering the game or you get punished. Or even better, no choice. You get auto qued upon entering the game. You can decline but then you get punished.
The truth is that it is a ridiculous notion that only gets more absurd to further you explore it.
Instead of trying to mete out punishments for people doing things (built into the game) that you don’t like, spend just a few neurons on trying to make the activity one they wont want to leave. Try to steer away from the lowest common denominator path and apply some creativity into making the activity interesting or, at the very least, keep it from being actively toxic, and you wont have issues with leaving and declining.
Push your devs with good ideas about how to improve the problem areas and ask for their feedback. It won’t always work but sooner or later the game will either adapt to you or you will find a better one.
Either way, you win.
. Or am I totally missing the point of this thread? My understanding was that if you decline it would find someone else from the queue and teams wouldn't end up with missing players in the dungeon. If what you are saying are that people are queuing/declining in rapid succession then sure put some sort of limit on how many times you can Decline in 5-10 minutes or whatever.
thats what ppl do que and decline que and decline que and decline que and decline que and decline...
Guess taht if someone declines game should just leave that empty spot for another player efficiently, i know it does so, but just sometimes works...
I think you and some of the dreadfully self-righteous posters above are missing the point- a lot of the declines aren't active or malicious. They are from people who have been queued for an hour, and whose attention has wandered meantime, and so they time out by the time the queue finally pops.
Edit:
Forgot to mention.. happened to me recently- I wasn't refusing to annoy anyone, I was answering the door in fact. After such a long queue, I was a little peeved
You appear to be rather cross, and confused.
/discuss
The vast majority are people that went afk for a moment.
Best fix would be to remove the prompt and just put players in. Then fix the random leader/auto kick nonsense by implementing a vote kick so if any are afk for truly unfair extended periods of times can be removed and replaced by the queue system (or preferably manually).
Though thats not even super important, as at the very least the 15min - auto log out would prevent extended periods of lost time due to afk'ers getting in.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
Sure
Ill just sit in town staring at my toon for a half hr (at best).
This is a system problem; not a player problem. The game should save progress in individual instances as there really isnt much else to do while waiting for the queue.
Also the queu pop should be visible regardless of what you are doing. I missed several queue pops looking at ah and the like.
I have had more success just waiting at a Dungeon entrance and creating a PUG right then and there. Of course this is not a Skirmish or Daily dungeon but nonetheless, I really do not have time to sit and wait "till the cows come home" before I get a page to join a group anymore.