at 1st i just wanna say this is only my opinion, from my game experience with gameplaying with my guildies.
Everywhere (even the CW's) complain about repel.
CW's complain "ohh... they just want me to repel
" ... "i cant control anything with my wizard... or my dps is lower than others"
Others complain that CW's dont do good dps...
I have myself a lvl 60 CW but i dont play it so i couldnt give a proper opinion.
Until... The other day a guildie brought is CONTROL Wizard to the dungeon... and let me say... havent seen anything like that yet. We use TS3 so i can asure you all he was havin a lot of fun doin all that.
Back to repel... Devs already told its legit trow mobs off clifs.. but as you all should have noticed already not all mobs act the same way when "repeled" (Probably on perpous). Repel clear all the excedent adds you all complain about but leaves in most cases enough mobs/bosses to play with....
So to mention some moves... the way he danced around controling most adds to far away from us, AS to gather them all up again... then move them all again with repel when boss move around (i felt really safe with my squishy dungeon dps build), controlling specific groups of mobs around (this must be hard i cant lol), shield used wisely to get our arses safe once again, frezes and debuffs so we deal much more dmg... well i could tell much more.. but yeah we add a lot fun in the end.
Did i get any purple? NO! but what the hell.. with all that fun we'll just go again tomorrow and again and again (this is my goal when i play a MMO).
I admit that there are some major issues to correct, no one and anything is perfect, lets try to wait for more having fun with what we have right now.
And thanks Allumo for this all new experience with partying a CW... learned what the CONTROL on Wizard means
Anyone else know CW's playing like this and having fun? Tell me your personal historys on dungeons with friends.
Each class is diferent and have is proper "job", i bet Allumo found is one already.
Regards
Collision - LVL 60 TR ○○○ ENYO - LVL 60 CW
Comments
Spell Mastery: Entangling Force. This works like a little Arcane Singularity. Sucks all the mobs together unless they're immune to CC. Great for your GWF/AoE dps.
Q: Shield. Pop right after casting an AS and you can refill so much of your AP bar. Also good for tossing mobs of ledges when the time comes.
E: Ray of Enfeeblement. Not a control power, but helps so much with weakening bosses for your main DPS.
R: Steal Time. Huge AOE CC/damage spell, and dazes all mobs. Love it.
Main main role is CC, keeping adds away from boss, and RoE boss when I have a free moment. I use Repel in certain DDs, but shield can do the trick most of the time.
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See that's a great experience but nothing you described makes use of any new powers. In fact you even mention him using Shield and Repel. So he could still have shunted the majority of the little mobs off the edge and then helped group deal with non minion stuff. What you've written up is actually what I expect a good CW to do. Its those that think they should be repelling everything that is actually the worst.
Also who cares if your DPS is lower than the rest of the groups that's not your job. CW is Control wizard if you're not managing the adds so that your DPS can destroy them you are not playing your roll in the group.
Problem isn't Repel, Sunburst, Shield, all the other knock backs it is actually people who use them poorly.
But yes in a party where people know how to play it is a whole different experience. We had double GWF and a GF the other day and on our first run we had a CW who would actually Singularity on us so we could plow the adds down he didn't knock over the edge. Sadly he had to sub out and we spent the next two runs trying to explain to the CW why he should be doing that rather knocking the mobs all over the place.
I rarely use Repel and Shield but when I do its for bosses or there is a cliff near by.
Believe me, I have had irate people chewing me out even for using tabbed repel on mobs that are about to break the tank's guard or going after the cleric. After a while I just stopped using it unless we were doing a boss. Let me tell you a lot of the T2 NEED AoE Repel not to mention if there are enough mobs 1 shield pulse can give you full action points to cast Arcane Singularity.
Sadly I have yet to even complete a T2 dungeon for there is a sever lack of smart players at level 60. Most notably: A Cleric that doesn't use any at wills nor tries to avoid mobs just stands there. Also other control wizards that dont use Repel on a boss that obviously needs it, such as The Pirate King.
As far as damage goes.. I am guessing people don't know how to use enfeeble or spec the mitigation feat tree. In pvp enfeeble can make your skills hurt immensely. Tabbed Steal time give your whole party combat advantage. Viser T2 set for control wizard can steal defense.
Spider Dungeon.
You will never be effective and you will never have real fun without switching skills on fly..
Learn what is best for what part of dungeon and don't be afraid to switch encounters..
Works like charm, you are either top DPS with bad party or little bit below TRs in a good party.
You have a lot of fun controling where it's appropriate and you push mobs out where necessary (and thats also fun )
Once you learn the compositions, you will even find it quite quick to switch the skills
EDIT: I would also like to add that my build is done this way. Not really focused on one but balanced. A lot for DPS, but I run High Vizier set and rest crit power recovery armor pen in equip..
Thats the all point on this post. People choose a class that really enjoy to play, adapt tp it, adapt it to him.. and have fun playing it.
Congratz on that m8
EDIT: Cause i see many times for example people create a TR just cause all people say it op, and then dont know how to play it and in consequence dont have fun
I dont think it is a matter of a good/bad CW, but more so does your playstyle work well with groups that you play with. As a GF, I have ran with CW's that throw mobs all over (because they cant position themsleves right to knock off a cliff), throw them where they need to go, or my all time favorite is to use shield to push mobs all over AFTER singularity is done. Im with the other poster above where he ran spider. Singularity/shield followed by steal time to stun the mobs lets anyone with AOE melt through them. I think what mkaes a good CW, or any class for that matter is how well they know their role withing a group, and how they can integrate themselves within that group. While you can complete a dungeon just fine with 5 players playing individual builds that dont care about anyone else, it is so much smoother and more enjoyable when you get a group that has skills that synergize with not only their build, but others in the group as well.
When playing my tank, I can't stand it when cw's just knock <font color="orange">HAMSTER</font> all over with no purpose other than knocking them around. Gather the stuff up so we can beat it down more quickly. It is a pain to gather stuff just to have it knocked right back out of range. A cw is my main and it is a blast. Knock back is good in certain situations for sure but not good for every situation.. Most times people prefer stuff to be stacked in a group so those w/ aoe abilities can use them to the fullest extent. AS followed by steal time is a nice cc