No, they don't work with CoI. Since the balancing patch CoI (and its aoe effect) are considered a DoT effect.
Only 3 spells are affected by those feats: Steal Time, Shield Pulse and tabbed Ice Strike.
The OP is probably confused because the wiki/calculator tooltips for Focused Wizardry state they affect single target damage. That is incorrect. Read the in-game tooltip.
No, they don't work with CoI. Since the balancing patch CoI (and its aoe effect) are considered a DoT effect.
Only 3 spells are affected by those feats: Steal Time, Shield Pulse and tabbed Ice Strike.
The OP is probably confused because the wiki/calculator tooltips for Focused Wizardry state they affect single target damage. That is incorrect. Read the in-game tooltip.
I was actually reading the tool tip and was wondering what they considered as aoe, coz icy terrain is also and AOE, same as tabbed Repel, and other spells...... hmmm so these are the only ones affected.
Actually, although IT has an area of effect, it's actual damge comes in as a dot - it 'ticks' so that's another one that's considered a dot (cryptic gameplay by cryptic is cryptic, I know ;d). Repel on tab... heh, a good example of how messed up it all is, after all CS is considered and AOE when tabbed and benefits, while Repel, with the same mechanic does not... /eyeroll at game devs.
Those ..people.. have very confusing ideas about what is and isn't an aoe and no intention of actually informing us which is which. Joy.
Actually, although IT has an area of effect, it's actual damge comes in as a dot - it 'ticks' so that's another one that's considered a dot (cryptic gameplay by cryptic is cryptic, I know ;d). Repel on tab... heh, a good example of how messed up it all is, after all CS is considered and AOE when tabbed and benefits, while Repel, with the same mechanic does not... /eyeroll at game devs.
Those ..people.. have very confusing ideas about what is and isn't an aoe and no intention of actually informing us which is which. Joy.
Hits more than one target? Its aoe! Such a simple concept. It amazes me how convoluted the devs made such a simple mechanic
Hits more than one target? Its aoe! Such a simple concept. It amazes me how convoluted the devs made such a simple mechanic
All the classes have similar problems, it's just shoddy, buggy stuff. A good example is DC's "Divine Fortune", which is supposed to allow "non-damaging powers [to] also build Divine Power". Only two powers actually proc it- one of which is the yellow version of Astral Shield- you know, the one that makes you groan when you're doing a t2 and it plops down by mistake..
0
zippyhappychimpMember, Neverwinter Beta UsersPosts: 7Arc User
All the classes have similar problems, it's just shoddy, buggy stuff. A good example is DC's "Divine Fortune", which is supposed to allow "non-damaging powers [to] also build Divine Power". Only two powers actually proc it- one of which is the yellow version of Astral Shield- you know, the one that makes you groan when you're doing a t2 and it plops down by mistake..
Its probably far to late to implement it, but our talents could really benefit from a hashtag (keyword, special, whatever you want to call it) system. You code the feats and passive powers to work on hashtag X or Y, and then you tag the active powers with what they should be.
Wizards Wrath: Your #area_effect_power deal 2/4/6% more damage.
Orb of Imposition: Increases the duration of your #control powers by %5
Chill: #control ; Cold based spells Chill.... (Note: I, personally, consider the snare a control component)
Chill strike: #Cold, #Control ; Hurl a.... Spell mastery: Add #area_effect_power ; The icicle now shatters....
Conduit of Ice: #Cold, #area_effect_power ; Turn target enemy.... Spell mastery: Add #Control ; Now adds a....
All of our stuff could boil down to #Arcane, #Cold, #Control, #area_effect_power
I'm sure some form of this exists behind the scenes, it just makes more sense (faster, lazier, better adherence to good coding practices), but by publicly listing the tags, it's more clear what impacts what. And as long as the game pulls the hashtags for display from the spell data itself, people can monkey with, and "pretty up" tooltip verbage to their hearts content.
Repel on tab... heh, a good example of how messed up it all is, after all CS is considered and AOE when tabbed and benefits, while Repel, with the same mechanic does not... /eyeroll at game devs.
I think they use different mechanics.
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
Comments
Last time it was checked, the only other two Encounters affected by both feats are:
- Shield pulse
- Chill Strike in tab slot.
Only 3 spells are affected by those feats: Steal Time, Shield Pulse and tabbed Ice Strike.
The OP is probably confused because the wiki/calculator tooltips for Focused Wizardry state they affect single target damage. That is incorrect. Read the in-game tooltip.
I was actually reading the tool tip and was wondering what they considered as aoe, coz icy terrain is also and AOE, same as tabbed Repel, and other spells...... hmmm so these are the only ones affected.
Those ..people.. have very confusing ideas about what is and isn't an aoe and no intention of actually informing us which is which. Joy.
Hits more than one target? Its aoe! Such a simple concept. It amazes me how convoluted the devs made such a simple mechanic
All the classes have similar problems, it's just shoddy, buggy stuff. A good example is DC's "Divine Fortune", which is supposed to allow "non-damaging powers [to] also build Divine Power". Only two powers actually proc it- one of which is the yellow version of Astral Shield- you know, the one that makes you groan when you're doing a t2 and it plops down by mistake..
Its probably far to late to implement it, but our talents could really benefit from a hashtag (keyword, special, whatever you want to call it) system. You code the feats and passive powers to work on hashtag X or Y, and then you tag the active powers with what they should be.
Wizards Wrath: Your #area_effect_power deal 2/4/6% more damage.
Orb of Imposition: Increases the duration of your #control powers by %5
Chill: #control ; Cold based spells Chill.... (Note: I, personally, consider the snare a control component)
Chill strike: #Cold, #Control ; Hurl a.... Spell mastery: Add #area_effect_power ; The icicle now shatters....
Conduit of Ice: #Cold, #area_effect_power ; Turn target enemy.... Spell mastery: Add #Control ; Now adds a....
All of our stuff could boil down to #Arcane, #Cold, #Control, #area_effect_power
I'm sure some form of this exists behind the scenes, it just makes more sense (faster, lazier, better adherence to good coding practices), but by publicly listing the tags, it's more clear what impacts what. And as long as the game pulls the hashtags for display from the spell data itself, people can monkey with, and "pretty up" tooltip verbage to their hearts content.
tnx in advance