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Which passives and offensive runes are you using for PvP?

soulwarrior78soulwarrior78 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 541 Arc User
edited July 2013 in The Library
Just curious, what are everyone else's setup for pvp, passive wise?

I found that Storm Spell and Eye of the Storm are great. I've been doing some matches, and it's pretty much always the same result:

nqp5.jpg

I'm always on top of the charts for KBs with this new build I've been messing around with.

I used to use Orb of Imposition and later on I switched to Arcane Presence, but ever since I've been using Storm Spell I feel like there's nothing like it. Over 100k dmg just from Storm Spell alone, and it crits for 2.3k.

Before the nerf to Tenebrous, my 7 Greaters Tenebrous used to be responsible for 22-25% of my damage but after the nerf it's dropped to 14% of my damage. I've been thinking of switching to Armor Penetration, but even after the nerf it's still hard to pass that crazy burst damage for PvP. I'd benefit way more with ArmPen for PvE, but I don't PvE at all, so I might stick with my Tenebrous, even though they're nerfed, it's still a decent amount of damage and it's a nice burst damage "ability".

What has worked out for you in PvP in regards to passives and Offensive slots? Just curious to see what other people use for pvp.
Post edited by soulwarrior78 on

Comments

  • thexavorythexavory Member Posts: 99
    edited July 2013
    Which encounter are you running in Tab? Icy Rays or RoE?
  • soulwarrior78soulwarrior78 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 541 Arc User
    edited July 2013
    thexavory wrote: »
    Which encounter are you running in Tab? Icy Rays or RoE?

    That first image was with RoE. This one was another match with Rays:

    f2qg.jpg
  • ultimuslai2013ultimuslai2013 Member Posts: 13 Arc User
    edited July 2013
    There was a nerf on Tenebrous enchantment? I didnt see anything mentioned in the last patch notes.
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    I think Eye of the Storm is Wayyyyy overrated. That 17 hits based on your parse is 136seconds of 100% crit. It may sound ok for the duration of a PvP match, until you factor in things like your own crit %. The average CW with decent T2 gear will easily have 35% base crit. So out of those 136seconds, technically, you would have critted for almost 50seconds anyways. Then also factor in the seconds lost with EoTS proccing with a killing blow or just before, and it starts looking less and less appealing to me. I personally prefer a feature that doesn't make some of my stats useless when it procs.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited July 2013
    copticone wrote: »
    I think Eye of the Storm is Wayyyyy overrated. That 17 hits based on your parse is 136seconds of 100% crit. It may sound ok for the duration of a PvP match, until you factor in things like your own crit %. The average CW with decent T2 gear will easily have 35% base crit. So out of those 136seconds, technically, you would have critted for almost 50seconds anyways. Then also factor in the seconds lost with EoTS proccing with a killing blow or just before, and it starts looking less and less appealing to me. I personally prefer a feature that doesn't make some of my stats useless when it procs.

    Do you mind stating what you are slotting instead of EoTS then?
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    Do you mind stating what you are slotting instead of EoTS then?

    I am slotting Chilling Presence with Storm Spell, because of my spec. It works good for me since I pretty much constantly have full stacks of chill on targets.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • lupita170lupita170 Member Posts: 122 Bounty Hunter
    edited July 2013
    There was a nerf on Tenebrous enchantment? I didnt see anything mentioned in the last patch notes.

    The internal cooldown was increased, it was a stealth nerf, just like the nerf to Plague Fire.
  • boolibooliboolibooli Member Posts: 19 Arc User
    edited July 2013
    How to get this nice result?
    i also want this
  • thexavorythexavory Member Posts: 99
    edited July 2013
    copticone wrote: »
    The average CW with decent T2 gear will easily have 35% base crit. So out of those 136seconds, technically, you would have critted for almost 50seconds anyways.

    The average CW might, but if he is stacking HP and using Tenebrous enchants, his crit probably wont be 35% base.
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    thexavory wrote: »
    The average CW might, but if he is stacking HP and using Tenebrous enchants, his crit probably wont be 35% base.

    Good point. Still even as low as 25-30%crit, it is still like 35-40seconds out of the 136. I would much rather the feature to just add a flat crit%, like 20% and remove the Internal Cooldown.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • archomentalarchomental Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 138 Bounty Hunter
    edited July 2013
    Are you using a program to track those numbers, or did you create it
    by raw data? Im spoiled on past MMOS having parses, but Ive yet to see one
    in this game.
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    Are you using a program to track those numbers, or did you create it
    by raw data? Im spoiled on past MMOS having parses, but Ive yet to see one
    in this game.

    It's Act. I think there is at least one thread about it.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • thexavorythexavory Member Posts: 99
    edited July 2013
    copticone wrote: »
    Good point. Still even as low as 25-30%crit, it is still like 35-40seconds out of the 136. I would much rather the feature to just add a flat crit%, like 20% and remove the Internal Cooldown.

    Oh I'm not disagreeing with you. I think it's overrated as well, precisely because of the ICD.
  • kronikerkroniker Member Posts: 116 Bounty Hunter
    edited July 2013
    MM
    RoF

    Shard tabbed
    EF
    ST
    Repel
    Ice Knife
    Maelstrom

    EotS
    Storm Spell
  • malkaviermalkavier Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Three abilities that are currently bugged in tab slot for all specs:

    Icy Rays (Elemental Empowerment doesn't trigger)
    Shards: Doesn't grant AP if you target drop it and it doesn't explode immediately.
    Shield: Removes Arcane stacks at random, gets none of the CD reduction, etc granted from Arcane stacks.

    Conduit of Ice is bugged for Thaumaturge in PvP if it's in the tab, doesn't apply the debuff from the final feat.
    How Cryptic trolls the entire NWO playerbase: 9200 GS listed for CN, implying anyone who needs more has no skill.
  • threeravensthreeravens Member Posts: 50
    edited July 2013
    EotS is a good option for PvP because PvP is about burst. Guaranteed 8 seconds of crits for your at wills and encounters (and MM becomes a monster with EotS) is very very powerful in pvp.

    With thaum spec chilling presence is an option due to the build, but its sustainable damage, not burst. Sure, if you find yourself in a team which keeps the opposition from the mage, it works. Otherwise, EotS tends to work better for me (an yea, I'm thaum specced).

    I use:
    RoF+MM as at-wills (RoF is incredible when it comes to knocking down a GWs shield meter)

    TAB: Icy Rays
    Encounters: Entangling / RoE / Chill Strike.

    Passives: EotS + Storm Spell (and again RoF works incredibly well with SS, much better than MM)
  • fondlezfondlez Member Posts: 0 Arc User
    edited July 2013
    copticone wrote: »
    I think Eye of the Storm is Wayyyyy overrated. That 17 hits based on your parse is 136seconds of 100% crit. It may sound ok for the duration of a PvP match, until you factor in things like your own crit %. The average CW with decent T2 gear will easily have 35% base crit. So out of those 136seconds, technically, you would have critted for almost 50seconds anyways. Then also factor in the seconds lost with EoTS proccing with a killing blow or just before, and it starts looking less and less appealing to me. I personally prefer a feature that doesn't make some of my stats useless when it procs.

    Hypothetically:

    0. You have 33% crit.
    1. Let's say in 8s, you can do 12 attacks or more. Meaning 4 are wasted with EotS from your own crits.
    2. Let's be conservative with EotS 30s internal cooldown, taking it to mean it starts at the end of the period, i.e. 38s for one EotS cycle.

    So, in 1 minute, you can do 90 attacks total, and 12 x (60/38) = ~18 attacks are guaranteed crits from EotS with 6 wasted.

    That's still ~13% (12/90) of extra crits over any given period of time that you would not otherwise have had. In addition, the duration is just long enough that if you see it proc, you can choose what attacks to select in that time.

    In practice, the internal cooldown seems to start at the beginning of the EotS proc, so the cycle is more like 22s, making it even better.

    So, as a general class feature, EotS is not bad for both PvP or PvE. There may be better choices with specific builds, especially in PvE, but I would not be so quick to dismiss it.
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    fondlez wrote: »
    Hypothetically:

    0. You have 33% crit.
    1. Let's say in 8s, you can do 12 attacks or more. Meaning 4 are wasted with EotS from your own crits.
    2. Let's be conservative with EotS 30s internal cooldown, taking it to mean it starts at the end of the period, i.e. 38s for one EotS cycle.

    So, in 1 minute, you can do 90 attacks total, and 12 x (60/38) = ~18 attacks are guaranteed crits from EotS with 6 wasted.

    That's still ~13% (12/90) of extra crits over any given period of time that you would not otherwise have had. In addition, the duration is just long enough that if you see it proc, you can choose what attacks to select in that time.

    In practice, the internal cooldown seems to start at the beginning of the EotS proc, so the cycle is more like 22s, making it even better.

    So, as a general class feature, EotS is not bad for both PvP or PvE. There may be better choices with specific builds, especially in PvE, but I would not be so quick to dismiss it.

    This is assuming you are standing still and doing nothing but firing off Powers in perfect rotation, which definitely is not the case in PvP, nor PvE. It is also very possible that within those 8seconds, you only get 1-2 attacks off.
    In fact, if you can guarantee me that I will be standing still spamming my powers, then I will slot EotS and get 100% crit chance non-stop for 2-3min thanks to the bug that they refuse to address :P
    Check out my personal Nerf Proof T2 Thaumaturge Build.
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