Is there any intention to fix repurpose soul so that it works with more than your at will powers? If not can you at least change the tool tip so people know not to waste 3 points on it
Here's my research on Repurpose Soul, about two weeks old:
1a. Ground-target AoE spells don't target enemies or allies. These spells include Daunting Light and Flame strike. They do not proc Repurpose Soul at all.
1b. Funny enough, even though Divine Glow only targets ground, one target critically hit by Divine Glow will radiate the Repurpose Soul healing. If you crit more than one target, there's still only one heal.
1c. Since they never gets a critical effect, Chains of Blazing Light and Astral Shield cannot proc Repurpose Soul.
1d. Since I don't have Bastion of Health, I cannot categorize it. It might work similarly to Divine Glow
2. Point blank Area of Effect spells target everyone inside the AoE as a seperate spell. (This is the reason for Sun Burst's huge AP generation - you get as much AP as you would for hitting every target inside the AoE with a single encounter.) Since they target everyone individually, Repurpose Soul procs for every target critically hit
3. Channeled Effects target for each tick - hence, every critical tick of Punishing or Soothing Light as well as Hammer of Fate procs Repurpose Soul.
4. DoT/HoT effects only target on spell cast. Hence, only the first tick for a critical Brand of the Sun, Forgemaster's Flame, Break the Spirit and Healing Word procs Repurpose Soul.
5a. Single-target spells and powers, including Lance of Faith, Astral Seal damage, Sacred Flame and Guardian of Faith always proc Repurpose Soul on a critical hit.
5b. For all intents and purposes, Searing Light counts as a single-target spell. Hence, only the main target of Searing Light will radiate a Repurpose Soul heal if hit critically. Pass-through targets, or side targets from the Divinity effect, will not proc Repurpose Soul.
6. Critical Astral Seal heals do not proc Repurpose Soul.
Comments
1a. Ground-target AoE spells don't target enemies or allies. These spells include Daunting Light and Flame strike. They do not proc Repurpose Soul at all.
1b. Funny enough, even though Divine Glow only targets ground, one target critically hit by Divine Glow will radiate the Repurpose Soul healing. If you crit more than one target, there's still only one heal.
1c. Since they never gets a critical effect, Chains of Blazing Light and Astral Shield cannot proc Repurpose Soul.
1d. Since I don't have Bastion of Health, I cannot categorize it. It might work similarly to Divine Glow
2. Point blank Area of Effect spells target everyone inside the AoE as a seperate spell. (This is the reason for Sun Burst's huge AP generation - you get as much AP as you would for hitting every target inside the AoE with a single encounter.) Since they target everyone individually, Repurpose Soul procs for every target critically hit
3. Channeled Effects target for each tick - hence, every critical tick of Punishing or Soothing Light as well as Hammer of Fate procs Repurpose Soul.
4. DoT/HoT effects only target on spell cast. Hence, only the first tick for a critical Brand of the Sun, Forgemaster's Flame, Break the Spirit and Healing Word procs Repurpose Soul.
5a. Single-target spells and powers, including Lance of Faith, Astral Seal damage, Sacred Flame and Guardian of Faith always proc Repurpose Soul on a critical hit.
5b. For all intents and purposes, Searing Light counts as a single-target spell. Hence, only the main target of Searing Light will radiate a Repurpose Soul heal if hit critically. Pass-through targets, or side targets from the Divinity effect, will not proc Repurpose Soul.
6. Critical Astral Seal heals do not proc Repurpose Soul.