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New CW, need help for PvE!

theban92theban92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 5 Arc User
edited July 2013 in The Library
Hello, awhile back during beta I had leveled a CW to about level 52 using the renegade tree, I'm a tiefling for obvious reasons.

So I stopped playing my CW and started to focus on other characters, eventually I discovered a map "the best map ever" and went from 52-60 in about 8 days of off-handedly doing this and praying every day and got to 60. Now I have no idea what to do! I realize I kind of screwed myself over there.

Does anyone here have any tips on how I should spec? I heard renegade is great for t2s/castle never, should I leave shield in my tab to push things off cliffs? I've done some research and I know the first thing I need to worry about is getting my recovery to around 3.5k, I just need help guys :(
Post edited by theban92 on

Comments

  • phantomlambphantomlamb Member Posts: 17 Arc User
    edited July 2013
    - Recovery is great. Diminishing returns kick in around 3K, but pushing it higher is still a good idea in my opinion.

    - If you stay Renegade, crit is also obviously important. Diminishing returns kick in at 2K there, but again pushing up a bit will be helpful for you.

    - I personally like the Thurmawiz, which is more of a de-buffer than a crit machine. You can gain a lot down that tree and still take the AP gain feats from Renegade. You'll lose damage on crit severity, but your primary role in a T2 group is not damage.

    - In most dungeons, your role on boss fights is mass CC. On easier fights, you use Arcane Singularity as often as possible to control and kill with AE. When you drop an AS, you can Shield blast after about 1 second. Shield generates a lot of AP back, and since you just dumped your meter, it helps a ton. Follow-up with a Time Stop so when they land they don't come right after your un-shielded self. Dump whatever other AE you have as they are all crowded together, and you'll be ready for another AS very quickly. Rinse, repeat.

    - On the toughest fights, you use Arcane Singularity to control and punt over cliffs. So getting AP is highly important. Shield is indeed your friend on the top tier fights, but you don't necessarily need to Tab slot it. I personally have Chill Strike in my Tab.
  • theban92theban92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 5 Arc User
    edited July 2013
    Ok. so that shed a little bit of light on what is good and not, do you mind linking your build to give an example, I'm currently sitting here with no points put into powers, and all my feats at 0 so i can start over and start doing this right
  • fondlezfondlez Member Posts: 0 Arc User
    edited July 2013
    Read the guides from the Masterclass sticky at the top of the forum. They are quite good. copticone's is probably the most up to date one.

    That said, whenever the guides say something is mandatory, other than specific statistics, you can just ignore that. CW is not like other classes. You can build it however you like, use whatever powers you like, and still be highly effective.

    About the only two things all CW agree on, in general are:

    1. Get around 3K Recovery (or more).
    2. At level 60 (not so useful before), get used to the placement of Arcane Singularity and timing pushes from outside it using Shield.

    Even the last one is not really required until the very last boss of the game in Castle Never, it is just something that it is worth becoming good at because it can speed up runs by pushing mobs into deadly environments.
  • theban92theban92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 5 Arc User
    edited July 2013
    So what set would you guys recommend getting for a 60 CW? I see viziers, Gladiator mage, and archmage
  • theban92theban92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 5 Arc User
    edited July 2013
    I ended up going with copticone's build by the way
  • thorizdenthorizden Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited July 2013
    I use Viziers for PvE and Shadow Weavers for PvP.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited July 2013
    - Recovery is great. Diminishing returns kick in around 3K, but pushing it higher is still a good idea in my opinion.
    3k and 4k - no difference. Primary AP gain is from shield burst. Extra recovery is a waste.
    but your primary role in a T2 group is not damage.
    Wrong. DD CW and support-controller can control mobs same way. Support a little better, but DD can do much more damage. My personal record is 240k from Ice Knife.
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