Not a SINGLE drop of T2 set piece that I could use. My luck can't be that bad.
In all seriousness, loot table needs to be fixed. There's no point in doing hours of spider runs and get a ring in the end that I can't sell on AH or even cover the potion and kit costs. Also ridiculous that T1 gears are dropping from T2 chests.
Not to mention that the drop % on the high valued items are so low that the DD event has rendered all non-DD runs pointless.
Please Cryptic, do something about this. It's pretty depressing that there is nothing left for me to do in game other than waiting for DD.
I agree with you fully. This loot system is abysmal and needs to be fixed. Pure randomness sucks on so many levels. Give me a way to earn my gear other then just random luck and buying it outright on the AH.
A viable end level token system would be a huge plus. Even if my luck sucks, at least id know id earn my gear over enough runs. Why Cryptic implemented tokens for level 1-59 gear but cut it off on top teir stuff simply boggles me.
Drop rate on Very Rare items in general and tier items specifically needs to go up across the board. Epic dungeon end bosses should never, NEVER not drop Very Rare items (have seen it happen a few times, esp. in T1, but even T1 should be at least 1 guaranteed purple drop per run). DD chests should always contain APPROPRIATE tier items (no T1 in T2 chests).
A token system isn't necessary as long as the gear is tradeable, but that's another barrel of fish entirely.
A token system isn't necessary as long as the gear is tradeable, but that's another barrel of fish entirely.
The problem is, Cryptic seems to want to reduce gear trading. Most of the complaints on the loot system is there is simply to much gear floating around. Its to easy to buy, ect, ect. The problem is, it seems to mostly be the wrong gear. T1 is all but vendor junk right now. T2 is harder to come by.
While, ill admit, a token system isnt perfect. It is something that is already mostly in place. And would serve to both reduce randomness and an over influx of lower tier gear flooding the markets.
Yeah, agree. I'm sick of doing Spellplague runs only to discover some crappy ring/belt/whatever that isn't even worth putting on AH. Just another 1.6 gold from vendor... Some get extremely lucky and get pieces worth 1-2 mil AD. I want to play a game not some **** lottery with 5% chance of getting something useful.
There should be some variety but it should never be that one player gets a real treasure and another just a slap in the face.
0
jihancritiasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
The problem is, Cryptic seems to want to reduce gear trading. Most of the complaints on the loot system is there is simply to much gear floating around. Its to easy to buy, ect, ect. The problem is, it seems to mostly be the wrong gear. T1 is all but vendor junk right now. T2 is harder to come by.
While, ill admit, a token system isnt perfect. It is something that is already mostly in place. And would serve to both reduce randomness and an over influx of lower tier gear flooding the markets.
You could farm mad dragon for stalwart helm. Then, hope that the gf has it already and rolls greed instead of need. Then you can sell it and get a piece you need. Sad it's come to that though. Usually it's a blue that drops. During DD, two tank runs and one of them almost always gets a helm. I got a purple HAMSTER belt from the boss, then the exact same belt, only blue, from the chest.
Imagine you can 100% guarantee T2 Drops from ANY T2 dungeon ( for example you will always drop your CW T2 Bracers from Karrandux) , this will make the T2 items so cheap on AH and easily obtained.
The T2 items are the strongest gears in the game, so they have to have lower % drop rate than the T1 items. This will give them more value and will keep the AH economy stable.
I don't want to get a rare swashbuckling captain's armor every time i do a spider run and sell them for 100k on AH, because thats how much they would worth if every T2 dungeon 100% drops T2.
The dungeons are somehow easy and not challenging when you reach 11k++ GS , so please don't ask them to take the motive to do them away as well.
Imagine you can 100% guarantee T2 Drops from ANY T2 dungeon ( for example you will always drop your CW T2 Bracers from Karrandux) , this will make the T2 items so cheap on AH and easily obtained.
The T2 items are the strongest gears in the game, so they have to have lower % drop rate than the T1 items. This will give them more value and will keep the AH economy stable.
I don't want to get a rare swashbuckling captain's armor every time i do a spider run and sell them for 100k on AH, because thats how much they would worth if every T2 dungeon 100% drops T2.
Random chance between 3 different armor sets and a half dozen rings/necks/belts will still keep BIS items rare enough. Guaranteeing that you get a T2 item from a T2 dungeon is not the same as guaranteeing that you get a SPECIFIC T2 item from a T2 dungeon.
EDIT - for clarification I'm talking about something like this:
sub-bosses have a high chance of dropping a blue item, lower chance of a non-tier purple, very low chance of dropping a tier item (about how it is now with the overall chance of a purple bumped up slightly)
End bosses drop a tier item guaranteed (from any set for any class or any jewelry, as long as it's slot-appropriate for that dungeon), with a chance at a second item that follows the same drop rules as the earlier bosses (So most of the time it would be a tier and a blue, with a very rare chance at 2 tier items).
DD chest should contain slot- and tier-appropriate tier items (again, between 3 different sets and varying jewelry you still only have around a 10% or so chance at the specific item you're after).
Random chance between 3 different armor sets and a half dozen rings/necks/belts will still keep BIS items rare enough. Guaranteeing that you get a T2 item from a T2 dungeon is not the same as guaranteeing that you get a SPECIFIC T2 item from a T2 dungeon.
If they keep the best items rare enough, then i agree with your idea.
Imagine you can 100% guarantee T2 Drops from ANY T2 dungeon ( for example you will always drop your CW T2 Bracers from Karrandux) , this will make the T2 items so cheap on AH and easily obtained.
The T2 items are the strongest gears in the game, so they have to have lower % drop rate than the T1 items. This will give them more value and will keep the AH economy stable.
I don't want to get a rare swashbuckling captain's armor every time i do a spider run and sell them for 100k on AH, because thats how much they would worth if every T2 dungeon 100% drops T2.
The dungeons are somehow easy and not challenging when you reach 11k++ GS , so please don't ask them to take the motive to do them away as well.
The economy is borked has been for a long time and it will not get any better, the ad exploit messed it up permanently and too many mules didn't get caught and banned, so I say fix it and the HAMSTER dungeons as well.
Alternately people can do like me and just stop playing.
The economy is borked has been for a long time and it will not get any better, the ad exploit messed it up permanently and too many mules didn't get caught and banned, so I say fix it and the HAMSTER dungeons as well.
Alternately people can do like me and just stop playing.
Could you explain how the economy is broken? because i don't have any issues buying my things from AH for reasonable prices.
0
derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
Not a SINGLE drop of T2 set piece that I could use. My luck can't be that bad.
In all seriousness, loot table needs to be fixed. There's no point in doing hours of spider runs and get a ring in the end that I can't sell on AH or even cover the potion and kit costs. Also ridiculous that T1 gears are dropping from T2 chests.
Not to mention that the drop % on the high valued items are so low that the DD event has rendered all non-DD runs pointless.
Please Cryptic, do something about this. It's pretty depressing that there is nothing left for me to do in game other than waiting for DD.
Farm T2 outside the DD event and you'll get better set drops .
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
0
derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
T1 dungeons have high chance to give blue items, T2 dungeons usually give T1 items and moreover, it's extreamely difficult to get 5 players in queue for T2 while it's a long wait for the event. My adventure as a little GWF has been pause as I don't have any chance to have the completed queue for T2 items. I'm no longer waiting for the next event, neither for T1 items in T2 chests. Nowadays, I just come for the invocation in the morning. It's all quiet on the western front.
rewards is to random and weird i've been running my dc since launch and i haven't gotten my t2 set pieces at all. made a tr did 3 dungeons got 2 swash and 2 other set pieces i was like seriously this game loot system is biased lol.
rewards is to random and weird i've been running my dc since launch and i haven't gotten my t2 set pieces at all. made a tr did 3 dungeons got 2 swash and 2 other set pieces i was like seriously this game loot system is biased lol.
Same thing happened over in STO (star trek online). Some people got real lucky on their first runs of the end game content, while others had been running the same content multiple times and never got one single drop.
Now we got this system called "Reputation", where we run the end game content, get some reputation marks and use those (along with some other costs) to run projects for the gear we could pick from the list.
0
realboMember, Neverwinter Beta UsersPosts: 0Arc User
Imagine you can 100% guarantee T2 Drops from ANY T2 dungeon ( for example you will always drop your CW T2 Bracers from Karrandux) , this will make the T2 items so cheap on AH and easily obtained.
The T2 items are the strongest gears in the game, so they have to have lower % drop rate than the T1 items. This will give them more value and will keep the AH economy stable.
I don't want to get a rare swashbuckling captain's armor every time i do a spider run and sell them for 100k on AH, because thats how much they would worth if every T2 dungeon 100% drops T2.
The dungeons are somehow easy and not challenging when you reach 11k++ GS , so please don't ask them to take the motive to do them away as well.
I never said there should be a 100% chance of dropping a T2 gear. However, the loot tables need to be adjusted accordingly so that there is a reason to run T2 dungeons without the DD event. Also, there is absolutely no reason for T1 items dropping from T2 chests. I steamroll through every T2 dungeon but not everyone can. No question that those people would at least want a significant incentive for spending 2+ hours on a dungeon. Besides, modifying the loot drops would little, if any, effect on the pricing. There are A LOT of people who still aren't able to complete these dungeons. People will still pay a lump some amount of money for them.
Not a SINGLE drop of T2 set piece that I could use. My luck can't be that bad.
In all seriousness, loot table needs to be fixed. There's no point in doing hours of spider runs and get a ring in the end that I can't sell on AH or even cover the potion and kit costs. Also ridiculous that T1 gears are dropping from T2 chests.
Not to mention that the drop % on the high valued items are so low that the DD event has rendered all non-DD runs pointless.
Please Cryptic, do something about this. It's pretty depressing that there is nothing left for me to do in game other than waiting for DD.
TL;DR
I agree. Donnie Darko was not really all that great. I mean, it was okay and had a few good songs...
I don't want to get a rare swashbuckling captain's armor every time i do a spider run and sell them for 100k on AH, because thats how much they would worth if every T2 dungeon 100% drops T2.
I agree with you fully. This loot system is abysmal and needs to be fixed. Pure randomness sucks on so many levels. Give me a way to earn my gear other then just random luck and buying it outright on the AH.
A viable end level token system would be a huge plus. Even if my luck sucks, at least id know id earn my gear over enough runs. Why Cryptic implemented tokens for level 1-59 gear but cut it off on top teir stuff simply boggles me.
Comments
A viable end level token system would be a huge plus. Even if my luck sucks, at least id know id earn my gear over enough runs. Why Cryptic implemented tokens for level 1-59 gear but cut it off on top teir stuff simply boggles me.
A token system isn't necessary as long as the gear is tradeable, but that's another barrel of fish entirely.
The problem is, Cryptic seems to want to reduce gear trading. Most of the complaints on the loot system is there is simply to much gear floating around. Its to easy to buy, ect, ect. The problem is, it seems to mostly be the wrong gear. T1 is all but vendor junk right now. T2 is harder to come by.
While, ill admit, a token system isnt perfect. It is something that is already mostly in place. And would serve to both reduce randomness and an over influx of lower tier gear flooding the markets.
There should be some variety but it should never be that one player gets a real treasure and another just a slap in the face.
You could farm mad dragon for stalwart helm. Then, hope that the gf has it already and rolls greed instead of need. Then you can sell it and get a piece you need. Sad it's come to that though. Usually it's a blue that drops. During DD, two tank runs and one of them almost always gets a helm. I got a purple HAMSTER belt from the boss, then the exact same belt, only blue, from the chest.
Imagine you can 100% guarantee T2 Drops from ANY T2 dungeon ( for example you will always drop your CW T2 Bracers from Karrandux) , this will make the T2 items so cheap on AH and easily obtained.
The T2 items are the strongest gears in the game, so they have to have lower % drop rate than the T1 items. This will give them more value and will keep the AH economy stable.
I don't want to get a rare swashbuckling captain's armor every time i do a spider run and sell them for 100k on AH, because thats how much they would worth if every T2 dungeon 100% drops T2.
The dungeons are somehow easy and not challenging when you reach 11k++ GS , so please don't ask them to take the motive to do them away as well.
EDIT - for clarification I'm talking about something like this:
sub-bosses have a high chance of dropping a blue item, lower chance of a non-tier purple, very low chance of dropping a tier item (about how it is now with the overall chance of a purple bumped up slightly)
End bosses drop a tier item guaranteed (from any set for any class or any jewelry, as long as it's slot-appropriate for that dungeon), with a chance at a second item that follows the same drop rules as the earlier bosses (So most of the time it would be a tier and a blue, with a very rare chance at 2 tier items).
DD chest should contain slot- and tier-appropriate tier items (again, between 3 different sets and varying jewelry you still only have around a 10% or so chance at the specific item you're after).
If they keep the best items rare enough, then i agree with your idea.
The economy is borked has been for a long time and it will not get any better, the ad exploit messed it up permanently and too many mules didn't get caught and banned, so I say fix it and the HAMSTER dungeons as well.
Alternately people can do like me and just stop playing.
Neverwinter Thieves Guild
Could you explain how the economy is broken? because i don't have any issues buying my things from AH for reasonable prices.
Farm T2 outside the DD event and you'll get better set drops .
So you're mad on the internets I see how it is now .
Same thing happened over in STO (star trek online). Some people got real lucky on their first runs of the end game content, while others had been running the same content multiple times and never got one single drop.
Now we got this system called "Reputation", where we run the end game content, get some reputation marks and use those (along with some other costs) to run projects for the gear we could pick from the list.
I never said there should be a 100% chance of dropping a T2 gear. However, the loot tables need to be adjusted accordingly so that there is a reason to run T2 dungeons without the DD event. Also, there is absolutely no reason for T1 items dropping from T2 chests. I steamroll through every T2 dungeon but not everyone can. No question that those people would at least want a significant incentive for spending 2+ hours on a dungeon. Besides, modifying the loot drops would little, if any, effect on the pricing. There are A LOT of people who still aren't able to complete these dungeons. People will still pay a lump some amount of money for them.
TL;DR
I agree. Donnie Darko was not really all that great. I mean, it was okay and had a few good songs...
Hahahaha....no.
It would be worth much less.
You must be forgetting Drake and Unicorn seals.