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Guard not blocking certain mechanics?

harg3nethharg3neth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in The Militia Barracks
- Enemies using AoE attacks that also heal them, you can block the damage portion (so technically they don't hit your health, just your guard meter) but the enemy still heals up as if they hit your health. Blocking should do the same as being OUT of the AoE, no damage (reducing guard meter) and enemy not healing up as there is nothing to drain.
Unless I'm mistaken shields are made out of metal, not life force.
- [Debatable] Bosses with abilities that need to hit you (Gray Wolf Den comes to mind, boss needs to hit someone to summon spirit wolfs) even if you block the hit the on hit effect still goes through. - Feel free to discuss this one.

Most likely there are more of these 'issues' that i haven not found yet. Feel free to add them.
Post edited by harg3neth on

Comments

  • griz024griz024 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 138 Bounty Hunter
    edited June 2013
    Debuffs like roe or ray of frost pass through blocking. Targets still get the debuff just not the dmg.

    Dont really have a problem with this, honestly. As you are still technically getting hit with the ability.
  • harg3nethharg3neth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    I dont have a problem with it with any other class.
    CW / Cleric / Rogue can all dodge out of it GWF can sprint away from it, all of which before any initial 'hit'.
    GF are the only once left out but are supposed to have 'block' as alternative you ignore damage but not the on hit effect which i find strange as all other classes have an ability on their 'shift key' to avoid it all together.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    harg3neth wrote: »
    - Enemies using AoE attacks that also heal them, you can block the damage portion (so technically they don't hit your health, just your guard meter) but the enemy still heals up as if they hit your health. Blocking should do the same as being OUT of the AoE, no damage (reducing guard meter) and enemy not healing up as there is nothing to drain.
    Unless I'm mistaken shields are made out of metal, not life force.
    - [Debatable] Bosses with abilities that need to hit you (Gray Wolf Den comes to mind, boss needs to hit someone to summon spirit wolfs) even if you block the hit the on hit effect still goes through. - Feel free to discuss this one.

    Most likely there are more of these 'issues' that i haven not found yet. Feel free to add them.
    IIRC, the Eye of Gruumsh warden Chaos hammer attack will always prone you.

    I've just taken note of all the attacks that ignore block and get out of the red. Especially for the AOE self heals.
    RIP Neverwinter 26/06/2014
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited June 2013
    On-Hit attacks still register a hit if you block because they are hitting you, you are just blocking it.

    Boss Mechanic's - Many of them still do dmg or knockback effect even with shield up.

    Get out of RED and don't depend on block.
  • lordgallenlordgallen Member, NW_CrypticDev, Cryptic Developers Posts: 91
    edited June 2013
    Hey, thanks for bringing these up.

    In general, these sort of issues are actually more related to those specific powers rather than Guard itself, so if you see these, please mention them!

    (I'm guessing the life drain issue is referring to the battle Wight Commander's ability?)
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    tang56 wrote: »
    IIRC, the Eye of Gruumsh warden Chaos hammer attack will always prone you.

    only if you are more than halfway forward in the circle if you take a few steps back it will be blocked fully and you will not go prone.
    21.jpg
  • harg3nethharg3neth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    lordgallen wrote: »
    Hey, thanks for bringing these up.

    In general, these sort of issues are actually more related to those specific powers rather than Guard itself, so if you see these, please mention them!

    (I'm guessing the life drain issue is referring to the battle Wight Commander's ability?)

    Yes i was indeed referring to the Wight Commander, although i have a feeling that it is the same for all the wights draining life.
  • mhblis1mhblis1 Member Posts: 167 Bounty Hunter
    edited June 2013
    Currently I've seen these effects stack even when fully blocked.

    1. Any Life Drain effect, Wight, Battle Wight, Dread Pirate Boss
    2. Chill
    3. Ray of Enfeeblment
    4. Duelist Flurry.
    5. Eye of Gruumush
    6. Mad Dragon boss poison dot on his straight line breath attack.
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