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The 20 vs 20 gauntlgrym battleground doesn't favour pvp.

diogene0diogene0 Member Posts: 2,894 Arc User
edited June 2013 in PvE Discussion
It only favours races to flags with zen mounts. Don't get me wrong, I have one, but i feel for those who have a slow horse and have to cross the map, because this match is way too big to force players to fight other players.

I like domination mode and this map isn't that bad but some other options, including a smaller one forcing players to fight for the flag could be interesting. I guess it's why I see some topic about an "underwhelming event". It's not, but most of the time all we do is fighting 2 vs 10 or a lonely flag capping. A couple of smaller maps would make things more dynamic. I know it's risky because the giant could **** the losing team but losing when you fought with your team could be less frustrating than losing after doing nothing but running to the next flag.
Post edited by diogene0 on

Comments

  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited June 2013
    Player vs. Pocketbook
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • holsacholsac Member Posts: 104 Arc User
    edited June 2013
    It would be better if the teams earn more points the longer your team holds a flagged point.

    Of course doing it this way does require team work to defend and attack.
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited June 2013
    Normally from what I can tell happens is that two sides of 20 are formed, one side is over powered compared to the other, the underpowered team starts leaving immediately, the over powered team soon outnumbers the underpowered team, its just an onslaught against the underpowered team from there. This is not a good PvP system.
  • hann1bal13hann1bal13 Member Posts: 50
    edited June 2013
    GG is nothing more than zerging from flag to flag insta gibbing individuals foolish enough to leave their pack. It needs more besides conquest to be any fun. If we could queue as a group of 20 and coordinate multiple points, perhaps it would be interesting, but it's very boring now and not worth my time even though I need t2 weapon set.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited June 2013
    etherealj wrote: »
    Player vs. Pocketbook

    Just stop. Anyone can get the mount or gear.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited June 2013
    holsac wrote: »
    It would be better if the teams earn more points the longer your team holds a flagged point.

    Of course doing it this way does require team work to defend and attack.

    Great idea. I support it.
  • ar2k88ar2k88 Member Posts: 20 Arc User
    edited June 2013
    holsac wrote: »
    It would be better if the teams earn more points the longer your team holds a flagged point.

    Of course doing it this way does require team work to defend and attack.

    So simple, so elegant.
    I like it.

    *stamps his seal of approval*
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited June 2013
    It would be better if there were 5 teams of 8, and rewards were given based upon your team's performance and separately as individual scores.
  • coglovercoglover Member Posts: 97
    edited June 2013
    so ur saying riding a pony in 5v5 match is ... balanced? lol, get a real mount or dont pvp at all in lvl 60 =D
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