I made a post indicating this would happen (
link here) but nerfing Plague Fire has caused Vorpal to double in price. The weapon enchant balance is actually worse than it was prior to the changes.
It's impossible to justify using something that does 9% weapon damage (about 60 damage for most classes) when you can get 50% crit severity instead. I routinely one shot other players with Ice Knife thanks to my Vorpal causing 25k crits against people with no debuffs.
Either nerf Vorpal or buff the other enchants (perhaps unlink them all from weapon damage and give them stronger effects?). People should not be expected to fork out 20m AD for the only useful enchant.
Thanks
Comments
He has one, you're not a special snowflake.
Yeah, i'd really like to see vorpals either being nerfed or the damage being normalized. I know of a guy in guild who used RL money to get a perfect vorpal and now he carries every PvP game I do with him.
P2w might not be bang-on, but certainly pay to win quicker is in play now with this.
So why not buy a Vorpal too? You didn't get my point, did you?
And people insist that this is not a pay to win game. 16 million AD. Please.
Oh, regarding my 16M AD? It came from farming, before swash helms are 1.5-2m each and im always online during dd.
BTW, i laugh at people who thinks the only way to win this game is by paying, because basically its the only way for them to win.
This is more LearnToWin than PayToWin.
PS:
I only pay for my Ioun Stone -$20.
agree... but disagree in one point: you can't win this game since there is no competition (of any kind) in it.
You don't get what is important for a game and it's community. When you have one item that is better than others, every player is forced to get the same item to become at least as good as others (in that case vorpal enchantments) this again ruins everyones freedom of choice. Why getting something else when it's compared not just as good? It's called unbalanced and a game should never be unbalanced, period.