I'm not one to gripe, but I really enjoy this game... as much as I can, unfortunately it would seem that Cryptic has no desire to actually properly balance and attend to bugs and fixes. Not only that everything you (cryptic) release, is bugged or doesn't work like it should, or is a complete fail.
This may be the last game I ever play from cryptic, and I'm not putting anymore real money into it because I feel you cryptic don't actually care about us gamers, only the zen market and how to pound a game out irregardless of it's functionality or issues, maybe it's time to sit back and say "lets fix this" but with the amount of game you're trying to manage I doubt anyone will ever see any real changes.
they have done an enourmous amount of fixing and tuning..the game has only been live a week and beta only for a month prior to that.... get your panties out of a twist and have patience.
This is NOTHING new. I swear people in todays world are way to demanding and expect things to happen the way THEY want OVER NIGHT.
World of Warcraft had tons of bugs and downtime the first year yet look at it even today. You people need to relax and let them do their job. You all complain about things that simply can't be fixed over night and takes stats and internal testing before ANYTHING can get done.
People like the OP are simply in need of attention and this is how they get it which is sad....
Looks like only those whom spent tons on the right classes and right bugs posted in great disrespect. In case you forgot about every other game cryptic has released and neglected then you'd also understand, secondly the game has been free beta and then live for a combination of almost 2 months, it's been in beta for longer, thirdly the much anticipated Gauntlygrym .... Self explanitory, Enchants not working past rank 6, buffs stacking, major pvp unbalance due to exploitation of the already unfixed buff stacking that was said to have been fixed... it's not, Founder's packs, bugging dungeons, bags, trades gold AD ... if you'd like I have about a couple pages if you'd like me to continue.
Anyway... I've been done with this game/company for a few weeks now. Even after I supported them before launch. They obviously have no idea how to make a balanced game, and don't really care if they do, anyway. It's all about money, money, money.
But other than that, I'm in the same boat. I haven't even logged in in over two weeks. It's sad to see a company that put out a shining jewel like City of Heroes fall so far. But then, City of only truly soared once Craptic sold it off.
Why does everyone equate failed fixes and bugs with not caring? Its not as if a programmer sits down works on a piece of code finds some bugs and turns it in saying muhaha this should make em angry. Im sure the programmers think they are turning in flawless code and are only thinking how much people are going to enjoy their code. or possibly finally now I can sleep these 15 hour days are killing me.
Its not as if they are pricing things JUST to upset people. Most of the devs are probably getting substandard wages and working impossibly long hours and really want this game to succeed because gaming companies have a very high turnover rate if they fail.
- Shard of the Endless Avalanche: Not critting when in Tab Slot. Not affected by Eye of the Storm even when in standard encounter slot (EotS can proc on you, but does not grant 100% crit to Shard or to resulting explosion). Also, perhaps not a bug, but the cooldown is excessive and one of the reasons it often loses out to much lower-level but easier-to-use and faster-cycling powers.
- Sudden Storm: Still not critting. Damage still seems to be less than what tooltip indicates. Not able to hit targets sucked up by Arcane Singularity.
- Nightmare Wizardry: CONSTANTLY procs on the user, granting all enemies Combat Advantage damage from all angles. Looks like it can proc even by building Arcane Mastery stacks or set bonus buffs. To clarify, Nightmare Wizardry is supposed to show up as a debuff on your targets' status bar, not on yours. When it's on YOUR bar, it means you are taking 360 degree Combat Advantage damage. At least one poster not able to duplicate this bug; others have stated that they, too, experience it.
- Eye of the Storm: Still doesn't work properly with some skills. Seems to be an issue with skills that "summon" a persistent effect of some kind, like Icy Terrain and SotEA. Internal cooldowns on feats are also problematic because they aren't explicitly defined in many cases.
- Evocation: If it's not intended to work with ALL AoE powers, can we please have a clear list of which ones it's supposed to buff?
- Snap Freeze: Reports that the feat may not be working or may be working erratically with certain powers. Icy Rays reported not to work with this feat at all. Chill Strike also suspect.
- Icy Terrain: Crit, please?
- High Vizier Set: Reports of Chill Strike not proccing set bonus in Tab slot.
- High Vizier Set: Proc not working correctly with Steal Time; only works on one target even if multiple targets are hit by the power.
- High Vizier Set: Reported not to proc with Icy Terrain now.
- Shadow Weaver Set: Reported that set bonus is still unreliable, sometimes requiring pieces to be unequipped and re-equipped to function.
- Archmage Set: Reports that bonus is not functioning properly. Further reports state that bonus is not functioning AT ALL.
- Ray of Enfeeblement: Cooldown unaffected by recovery bonus when in tab slot. (pervasive issue with powers that have "charges"?)
- Shard of the Endless Avalanche: AP gain from using power virtually nonexistent. Reports that damage is inconsistent with Transcended Master feat?
- Icy Terrain: Very low AP gain, as above.
- Storm Fury : Quantify, please.
- Storm Spell: Quantify, please.
- Storm Pillar: Great that the pillar lasts longer (with less damage? what?), but that doesn't mean anyone is going to use it except to proc that one Feat if it's in their build. Any power that requires players to aim, wait/charge, or incur some other delay needs to have payoff, or it almost always loses to the attractive selection of fire-and-forget powers.
- Storm Pillar: Tooltip doesn't reflect actual damage values, and they seem far too low regardless. Also, reports of Pillar occasionally failing to be summoned as it should be.
- Storm Pillar: Reports that it cannot crit and does not benefit from Combat Advantage on initial target. Secondary strikes from summoned pillar don't seem to proc Spell Storm.
- Storm Pillar: Destructive Wizardry feat not proccing unless targets are close to the caster (poster estimated ~10 ft).
- Steal Time (and possibly other skills): Cooldown can still be initiated without casting the spell if you attempt to activate immediately after teleporting.
- Maelstrom of Chaos: Need supposed damage reduction bonus to be clarified and quantified. Also need the skill to be actually useful.
- Shield: Cooldown now unaffected by Arcane Mastery stacks.
- Shield: Reports of Arcane Mastery stacks sometimes being removed upon burst?
- Chaos Magic (Renegade ultimate feat): Just as a general issue, I'm suggesting that this feat is problematic in that it has a chance to apply 1 of 3 effects (2 being decidedly better than the 3rd) and I usually have no idea which effect was applied when it procs. I remember seeing floater text like "Chaotic Growth" to indicate which version was active on the target, but right now I'm not seeing anything (and I still get notification for things like Nightmare Wizardry, which helpfully floats up every single time I proc it on myself...).
- Conduit of Ice: Conflicting reports about whether or not it properly applies the mitigation debuff when used with the Thaumaturge feat. Unable to test for myself right now; will revise when more CWs chime in to clear up the question.
- Conduit of Ice: Issue with displaying Elemental Empowerment proc properly when in Tab slot.
- Icy Rays: Reports that it is not proccing Elemental Empowerment and is not benefiting from Snap Freeze in either Tab or normal encounter slot.
- Ray of Frost: Tooltip not scaling with power.
- Arcane Singularity: Tooltip not scaling with power. Also reported that no damage bonus granted from Power and damage is less than what's stated on tooltip.
- Maelstrom of Chaos: Tooltip not scaling with power.
- Storm Pillar: Tooltip not scaling with power (or being useful at all, as previously suggested). Also reported that no damage bonus granted from Power.
Also, please clarify tooltips in general so that players know which powers and feats actually synergize properly, because not knowing which power is considered AoE, Controlling, etc. is frustrating. To anyone first starting the game, these definitions seem intuitive, but experience has taught us that the game engine currently has very different notions of what works with what.
0
faustasdmMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
So let's revise what was done:
1) everyone QQ about exploits and ruined economy - fixed, no one cares now.
2) a lot of people QQ about dungeons being a faceroll because of double cleric and OP AS - fixed, now they QQ because harder dungeons are actually hard? O_o
3) QQ about aggro, GWF and GF not being useful in PVE or PvP, now they are working - QQ because they are more powerful than before.
4) rogues - you can't do ****, rogues are op in every game
And as someone said - it's not like you can change everything "on the go". Changing code takes time, or would you like to have servers shut down every few hours, because one line of code must be tested (this would work a lot faster than the few people thinking over and they would get a high sample of the results and/or the bugs the change would cause) or you can just wait. Patience people.
Comments
Bots and adds.
World of Warcraft had tons of bugs and downtime the first year yet look at it even today. You people need to relax and let them do their job. You all complain about things that simply can't be fixed over night and takes stats and internal testing before ANYTHING can get done.
People like the OP are simply in need of attention and this is how they get it which is sad....
Who says im going to leave?
Maybe i like bots and adds.
Not a real word.
Anyway... I've been done with this game/company for a few weeks now. Even after I supported them before launch. They obviously have no idea how to make a balanced game, and don't really care if they do, anyway. It's all about money, money, money.
/shrug
There's greener pastures.
Where are they?
WRONG.
http://dictionary.reference.com/browse/irregardless?s=t
But other than that, I'm in the same boat. I haven't even logged in in over two weeks. It's sad to see a company that put out a shining jewel like City of Heroes fall so far. But then, City of only truly soared once Craptic sold it off.
Occam's Razor makes the cutting clean.
Its not as if they are pricing things JUST to upset people. Most of the devs are probably getting substandard wages and working impossibly long hours and really want this game to succeed because gaming companies have a very high turnover rate if they fail.
Outstanding CW Bugs/Issues (Since 6/13 Patch)
- Shard of the Endless Avalanche: Not critting when in Tab Slot. Not affected by Eye of the Storm even when in standard encounter slot (EotS can proc on you, but does not grant 100% crit to Shard or to resulting explosion). Also, perhaps not a bug, but the cooldown is excessive and one of the reasons it often loses out to much lower-level but easier-to-use and faster-cycling powers.
- Sudden Storm: Still not critting. Damage still seems to be less than what tooltip indicates. Not able to hit targets sucked up by Arcane Singularity.
- Nightmare Wizardry: CONSTANTLY procs on the user, granting all enemies Combat Advantage damage from all angles. Looks like it can proc even by building Arcane Mastery stacks or set bonus buffs. To clarify, Nightmare Wizardry is supposed to show up as a debuff on your targets' status bar, not on yours. When it's on YOUR bar, it means you are taking 360 degree Combat Advantage damage. At least one poster not able to duplicate this bug; others have stated that they, too, experience it.
- Eye of the Storm: Still doesn't work properly with some skills. Seems to be an issue with skills that "summon" a persistent effect of some kind, like Icy Terrain and SotEA. Internal cooldowns on feats are also problematic because they aren't explicitly defined in many cases.
- Evocation: If it's not intended to work with ALL AoE powers, can we please have a clear list of which ones it's supposed to buff?
- Snap Freeze: Reports that the feat may not be working or may be working erratically with certain powers. Icy Rays reported not to work with this feat at all. Chill Strike also suspect.
- Icy Terrain: Crit, please?
- High Vizier Set: Reports of Chill Strike not proccing set bonus in Tab slot.
- High Vizier Set: Proc not working correctly with Steal Time; only works on one target even if multiple targets are hit by the power.
- High Vizier Set: Reported not to proc with Icy Terrain now.
- Shadow Weaver Set: Reported that set bonus is still unreliable, sometimes requiring pieces to be unequipped and re-equipped to function.
- Archmage Set: Reports that bonus is not functioning properly. Further reports state that bonus is not functioning AT ALL.
- Ray of Enfeeblement: Cooldown unaffected by recovery bonus when in tab slot. (pervasive issue with powers that have "charges"?)
- Shard of the Endless Avalanche: AP gain from using power virtually nonexistent. Reports that damage is inconsistent with Transcended Master feat?
- Icy Terrain: Very low AP gain, as above.
- Storm Fury : Quantify, please.
- Storm Spell: Quantify, please.
- Storm Pillar: Great that the pillar lasts longer (with less damage? what?), but that doesn't mean anyone is going to use it except to proc that one Feat if it's in their build. Any power that requires players to aim, wait/charge, or incur some other delay needs to have payoff, or it almost always loses to the attractive selection of fire-and-forget powers.
- Storm Pillar: Tooltip doesn't reflect actual damage values, and they seem far too low regardless. Also, reports of Pillar occasionally failing to be summoned as it should be.
- Storm Pillar: Reports that it cannot crit and does not benefit from Combat Advantage on initial target. Secondary strikes from summoned pillar don't seem to proc Spell Storm.
- Storm Pillar: Destructive Wizardry feat not proccing unless targets are close to the caster (poster estimated ~10 ft).
- Steal Time (and possibly other skills): Cooldown can still be initiated without casting the spell if you attempt to activate immediately after teleporting.
- Maelstrom of Chaos: Need supposed damage reduction bonus to be clarified and quantified. Also need the skill to be actually useful.
- Shield: Cooldown now unaffected by Arcane Mastery stacks.
- Shield: Reports of Arcane Mastery stacks sometimes being removed upon burst?
- Chaos Magic (Renegade ultimate feat): Just as a general issue, I'm suggesting that this feat is problematic in that it has a chance to apply 1 of 3 effects (2 being decidedly better than the 3rd) and I usually have no idea which effect was applied when it procs. I remember seeing floater text like "Chaotic Growth" to indicate which version was active on the target, but right now I'm not seeing anything (and I still get notification for things like Nightmare Wizardry, which helpfully floats up every single time I proc it on myself...).
- Conduit of Ice: Conflicting reports about whether or not it properly applies the mitigation debuff when used with the Thaumaturge feat. Unable to test for myself right now; will revise when more CWs chime in to clear up the question.
- Conduit of Ice: Issue with displaying Elemental Empowerment proc properly when in Tab slot.
- Icy Rays: Reports that it is not proccing Elemental Empowerment and is not benefiting from Snap Freeze in either Tab or normal encounter slot.
- Ray of Frost: Tooltip not scaling with power.
- Arcane Singularity: Tooltip not scaling with power. Also reported that no damage bonus granted from Power and damage is less than what's stated on tooltip.
- Maelstrom of Chaos: Tooltip not scaling with power.
- Storm Pillar: Tooltip not scaling with power (or being useful at all, as previously suggested). Also reported that no damage bonus granted from Power.
Also, please clarify tooltips in general so that players know which powers and feats actually synergize properly, because not knowing which power is considered AoE, Controlling, etc. is frustrating. To anyone first starting the game, these definitions seem intuitive, but experience has taught us that the game engine currently has very different notions of what works with what.
1) everyone QQ about exploits and ruined economy - fixed, no one cares now.
2) a lot of people QQ about dungeons being a faceroll because of double cleric and OP AS - fixed, now they QQ because harder dungeons are actually hard? O_o
3) QQ about aggro, GWF and GF not being useful in PVE or PvP, now they are working - QQ because they are more powerful than before.
4) rogues - you can't do ****, rogues are op in every game
And as someone said - it's not like you can change everything "on the go". Changing code takes time, or would you like to have servers shut down every few hours, because one line of code must be tested (this would work a lot faster than the few people thinking over and they would get a high sample of the results and/or the bugs the change would cause) or you can just wait. Patience people.