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Profession Wish List

khornishkhornish Member Posts: 5 Arc User
edited November 2013 in General Discussion (PC)
Granted, not everyone is thrilled with the way crafting is handled in NW, but tbh, I happen to like being able to play the game and not spend hours of playing time seeking crafting materials or at a forge.

With this in mind, there are a few things I would really like to see added/changed to the crafting aspect of the game and I am interested in ideas from others as well.

1) Higher tier professions.
To add to endgame content, or at about that time, professions which can only be unlocked after reaching rank 20 in a prerequisite profession not only makes sense, but also gives dedicated crafters something to work towards.

True, the rank 20 crafted items are not top notch, but give Cryptic some time to work through what would be appropriate for those.

Thus, higher tier D&D lore-based professions could be Scrollmaking and Enchanting. I've more suggestions, but I will leave it with these for the purposes of this post.

The use of scrolls is already recognized by the designers. Don't believe me? Ever notice those NPCs who use a scroll at the beginning of combat? Yes, it IS a scroll; the NPC "reads" it; there is an effect.

Added as a profession, the player hire/utilizes a wizard-type NPC to generate scrolls which can be used in the game, generally for combat.

Of course, the scroll items would be level bound, have limited duration (likely of shorter duration than a potion, but of more effective intensity), and would be bind on equip (ie, once slotted to the hotbar). Being that the profession would be a tier 2 crafting profession, the time required to generate such scrolls would take longer than a similarly leveled alchemy potion (I'm suggesting Alchemy be at rank 20 before Scrollmaking is unlocked).

For a Tier 3 profession suggestion, I mentioned Enchanting.

This would simply be a way to generate either specific enchantments already found as loot or bought using AD, but take hours to accomplish (useful for folks looking for a certain type of enchantment) OR to create new profession associated enchantments that are unique to the profession and not available as loot or by AD purchase.

The latter enchantments would be something that took up a Utility slot, but would be geared towards an offense or defense purpose. What I mean is, instead of having a Utility slotted enchantment that gives an XP/Glory/Gold bonus, let it give a buff that would normally be found in an Offense or Defense slotted enchantment, but at a lower bonus level. So, instead of +30 to Recovery in a Defense slot, give +15 in a Utility slot.

I think I've included enough to give players an idea of what I am suggesting. I want to avoid posting a wall of text of explication.

There are many more suggestions that I have, but I am sure many of you also have ideas of your own.

What are they?
Post edited by khornish on

Comments

  • sh4dowrunn3rsh4dowrunn3r Member, Neverwinter Beta Users Posts: 17 Arc User
    edited June 2013
    Tamer

    Tamer has a chance to capture non-humanoid enemies in combat then through normal interface tames them into (white)companions over long duration or multiple sessions... further training then has very small chance to increase rarity (color) of companions. I'm sure they can come up with further functionality for it... like companion getting experience from it etc.

    And we get lots of diverse companions .... stats can be pretty generic just striker, leader etc.
  • johnfelljohnfell Banned Users Posts: 408 Bounty Hunter
    edited June 2013
    Very interesting and creative ideas, OP.

    Personally I'd settle for professions you didnt outlevel by miles no matter how slow you play. Thats it.
    To be able to craft stuff you need and will use as you level up. Kind of the point of crafting.
    And then decent stuff for starting out as a 60. Kind of like what most MMOs offer.
    Except NW.
  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Instead of the Bind of Pickup to AD vendor why not have a professions where you can tear down purples for AD. AD could be half the AH current price and that would still make it a better return per time for DD runners, verses a penny on the thousand dollars of AD I am sure the vendor would offer.

    The higher tiers/lvls would allow you to tear down higher lvl gear or maybe tear down for more AD. IE 1-5lvl 10% value, 6-10 20% value, 11-15 30% value, and 16-20 40% value.

    However I do like your idea with the enchanting, maybe the hourly rares could be armor/wpn enchanted slot items even if it is only shards.
  • khornishkhornish Member Posts: 5 Arc User
    edited June 2013
    The thing about AD is that Cryptic is using them as a money making cash cow via the Zen exchange and I doubt they will go for a way for players to make unlimited amounts of AD that they have little control over.

    Take the dailies, for example, yes they provide thousands of AD, but the frequency of doing so is set by Cryptic and it is once every 18-24 hours.

    I mean, I LIKE your idea, but I don't think the Zen factor can be ignored.

    I believe that your idea of tearing down items IS useful and I would expect that instead of AD, we'd be getting enchants, instead, which we'd have to hope to sell at Auction for AD.
  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    khornish wrote: »
    The thing about AD is that Cryptic is using them as a money making cash cow via the Zen exchange and I doubt they will go for a way for players to make unlimited amounts of AD that they have little control over.

    Take the dailies, for example, yes they provide thousands of AD, but the frequency of doing so is set by Cryptic and it is once every 18-24 hours.

    I mean, I LIKE your idea, but I don't think the Zen factor can be ignored.

    I believe that your idea of tearing down items IS useful and I would expect that instead of AD, we'd be getting enchants, instead, which we'd have to hope to sell at Auction for AD.

    They could still regulate the AD inflow alittle with a BindonPickup-to-AD Professions. They can set they amount of AD you can receive from breakdown and any rare hourly professions options they can decide what the returns are. Also this would help with removing the overflow of purples in the system as more ppl could break them down, thus in turn maybe making more players actually play the content they created (thus slowing down the rush to end game content since you can no longer purchase your way straight to T2 gear). The slowing down of the End Game rush would give them time to fix things and make new end game content.
  • agodbeaagodbea Member Posts: 67 Arc User
    edited June 2013
    I would like to see some fashion gear craftable.

    could also be some daily quests unlocked by reaching rank X in certain professions

    If they make the Warlord class perhaps make it unlocked by reaching 20 in leadership?
  • panetiborepanetibore Member, Neverwinter Beta Users Posts: 5 Arc User
    edited July 2013
    I would love to see some changes to the UI in crafting. Suggesting they could add some new buttons like:

    - multiplicate an ongoing task button -- by clicking on a current task you could start the same one with only one click
    - collect results and repeat the task button (with the same settings ofc)
    - collect all results button (collects results from all finished tasks right away with one click)
  • capnrogerscapnrogers Member Posts: 22 Arc User
    edited July 2013
    - Allow people to level alchemy (and future professions) via the gateway would be high on my list ;-)
    - Increase levels to 25 with more fun things to make (maybe allow upgrading of assets from white to green somehow)
    - As mentioned above, I have also been wanting a "collect and repeat" button. I suspect this would require that assets don't become "free" until after the results have been collected or the collect and repeat button would only be available if identical assets are available.
  • abramerlinabramerlin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    capnrogers wrote: »
    - Allow people to level alchemy (and future professions) via the gateway would be high on my list ;-)
    - Increase levels to 25 with more fun things to make (maybe allow upgrading of assets from white to green somehow)
    - As mentioned above, I have also been wanting a "collect and repeat" button. I suspect this would require that assets don't become "free" until after the results have been collected or the collect and repeat button would only be available if identical assets are available.

    Well you Can level through Gateway, its just a Bug which throws the Proverbial Wrench into the works where the trigger to increase lvl is sometimes not triggered even though XP has been achieved. and The mechanic for leveling in Alchemy relies on 1 action only with mats that are limited in turn by a Capped number of times in the lifetime of the Character (with level in Alchemy) that those items are available.

    but +1 to "Collect and repeat" and Level increase. Making the Higher items should also be more worthwhile. Profession focused salvaging of items instead of just nodes for profession mats.
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  • mstrssihrmstrssihr Member, NW M9 Playtest Posts: 545 Arc User
    edited November 2013
    Devs, our Professions UI really needs some of your TLC <3 Pretty please!
    - Major Peachy Bottom * Gutbuster's Brigade -

    "Last request - microtransactions for alllll old skins for zen/weapon appearance changes, 500 zen to make ur wep glow the color/enchant you want it... You will make more off that one item than any other zen item ever made." freshour

    "beckylunatic" Gateway AH should have column headers to sort by buyout, bid, end time, quantity, etc. These disappeared iirc with the module launch. It's obnoxious.
  • skylher12skylher12 Member Posts: 97 Arc User
    edited November 2013
    I would like to see alchemy get some useful skills. Like make an item that removes revive sickness. Another item that removes bind on pickup off an item.
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