Probably not a bug, but certainly an issue. If you loot a chest and while the loot window is up you move, or are interrupted then the loot window closes, but you can no longer access the chest. The same can happen with resource nodes and if you're interrupted there you have to use another skill kit to open it again.
Annoying!
Post edited by ozrico42 on
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tabbytreebarkMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
Funny you should mention this now - this exact thing happened to me today for my first time. I opened a chest and then got interrupted by mobs. After that, I wasn't allowed to open the chest again.
The funny thing is, I'm sure this didn't happen in closed beta. I might just be remembering it wrong but I thought you used to be able to open a container more than once and everything would still be there.
Can't say the same for the resource nodes though (I don't think I've ever been interrupted from one of those but I can understand why it would work the way you described). Would be great if they managed to make it so that you can get back into them without it costing you another kit. Would definitely appreciate it if the chests were fixed though. I'm just glad I'm not the only person it's happened to!
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The funny thing is, I'm sure this didn't happen in closed beta. I might just be remembering it wrong but I thought you used to be able to open a container more than once and everything would still be there.
Can't say the same for the resource nodes though (I don't think I've ever been interrupted from one of those but I can understand why it would work the way you described). Would be great if they managed to make it so that you can get back into them without it costing you another kit. Would definitely appreciate it if the chests were fixed though. I'm just glad I'm not the only person it's happened to!