I was wondering should I take 2 points from CHA to put into STR. Does anyone know if the damage bonus from STR is any better than the Combat Advantage from CHA?
Post edited by scotsman24 on
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magsondareMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Stats look fine to me. I personally went a touch more "balanced" so I'm something like 21, 12, 21, 12, 12, 19, IIRC, but tbh, I don't see that the stat bonuses are all *that* huge.
I should clarify that I'm going for a straight DPS build if that isn't apparent by my stats. I currently have 47.5% crit chance with only 1 rank 4 azure and T1 gear (soon to get t2 ). But I'm debating whether I need to put more stats into STR for overall dmg or split a point a piece for STR and CHA and enchant for a little extra crit to make up for a loss in my DEX.
Depends. I'm 24 str 22 dex 14 cha. I can get to 50% crit chance via items + stone. After 50% crit chance is not that much of a difference since it will take all ur crit rating to reach 60% crit and 50% vs 55% not rly big difference. If u can get to 50% without crit rating just put rest into power and get more dmg... stat rolls just determine what u will slot ur gear for.. crit\power etc.
Carnage TR Dragon shard - retired? hell yea it's retired along with Nevewinter
Stats look fine to me. I personally went a touch more "balanced" so I'm something like 21, 12, 21, 12, 12, 19, IIRC, but tbh, I don't see that the stat bonuses are all *that* huge.
If you want people to stay for the match end even when you're sitting on a 600-10 score and you've decided to be ***-hats and spawn-camp, you need to give them a reason. Punishing them is not the answer. That's just pouring salt-acid into an already bleeding wound.
i started yesterday as Half Orc (my Elve-TR sucks, was my first char, bad roll at the beginning).
End stats will be:
24str
14con
24dex
12int (well i dont want to play perma stealth...)
12wis
14ch
How do you get those end stats? I'm assuming you went with 16 str, 16 dex with +2 to each from racial. But that leaves you with this starting roll:
16 str, 16 dex, 12 cha, 10 wis, 10 con, 10 int.
Unless I'm missing something you seemed to have started with two extra points?
The damage bonus from Str would apply regardless of position. The damage bonus from Cha only applies when you have combat advantage (CA). So in terms of just dps, Str is better. But Cha affects other stuff as well. The damage bonus from either stat is a straight 1:1, so it's really just an issue of having to deal with CA.
If you are trying to optimize for PvP, Str is better because you may not always have CA to work with. I don't think it matters in PvE.
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Thoughts?
Seze - Rogue - Necropolis - RIFT
http://neverwinter.gamepedia.com/Trickster_Rogue
...
i started yesterday as Half Orc (my Elve-TR sucks, was my first char, bad roll at the beginning). I started with
18str
12con
18dex
10int (well i dont want to play perma stealth...)
10wis
12ch
End stats will be:
24str
14con
24dex
12int (well i dont want to play perma stealth...)
12wis
14ch
And here is the reason:
How do you get those end stats? I'm assuming you went with 16 str, 16 dex with +2 to each from racial. But that leaves you with this starting roll:
16 str, 16 dex, 12 cha, 10 wis, 10 con, 10 int.
Unless I'm missing something you seemed to have started with two extra points?
If you are trying to optimize for PvP, Str is better because you may not always have CA to work with. I don't think it matters in PvE.
Pretty sure he means 12 Con once maxed
Yea, I figured, just wanted to be sure I didn't miss something.
So anyways, I also made a Half Orc with the exact same stats. How does this Ability Point roll work in both PvP and PvE?
Wouldn't be able to keep stealth up for very long at all with only 10 int to start with...that's the only problem with the build I take it?