So I have a question about the GWF feat called "Grit" I mean how does it work? Will you be about to active it base on only player base skills like say a DC's healing skills or is it possible to trigger it from regenerate stats and or the complete set of the pvp tier set, when you active unstoppable healing 10% of your max HP. I would gladly appreciate anyone input on this subject since I'm only lvl 38 at them moment can't properly test this out for myself.
It is supposed to work only when another player casts a spell that gives you a heal. Basically when you are grouped with a DC. I personally think it is useless for a GWF. GF has a similar feat that has some synergy with their DPS tree but for us don't bother. Put those points into toughness or the other defensive feats if you want to be harder to kill.
Oh ok thanks for the info there. Yeah reading about it made it seems amazing but since it's depended on player base skills just kind of got me confuse but it would be nice if it could proc on our Champions though.
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laudon1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
it's a great pvp feat when you use restoring strike. a 3% temp hp buffer (1081 for me) along with a 3000 heal from restoring itself. I'd only take it if you're going sentinel.
Oh yeah I forgot about restoring strike, I'm thinking about respecing at lvl 60 into sentinel, this is some great info that you guys are giving me very much appreciated.
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bayne3Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
It's a waste of 3 points with a 40sec cooldown. What are you not putting points into to take that feat? I suppose if you like using restoring strike it's good though. But I think there are better alternatives.
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wheelercubMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 15Arc User
edited July 2013
This would be worth taking only if it didn't have a cooldown...
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