I've never seen a game with so many people quitting during the match. Very annoying! People don't even bother trying. And I am talking more on the PVP side.
Please put a time limit on users who purposely leave a match so they can't re-play right away for X amount of minutes. I believe this will force people to stay to avoid waiting X amount of minutes before joining another PVP match.
I absolutely agree. I see people drop PVP if their team doesn't get mid 1st all the time. If you drop PVP you should be locked out for at least 15 minutes. I think if you drop PVP during the event you should be locked out for an hour.
Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited June 2013
I'm in full advocacy of leaving penalties.
Forgiveness is a must...
But nonsense like I had to deal with just a short time ago where two people immediately left in the first five minutes is not a practice anybody should be forced to deal with often. Sometimes things come up and you will have to leave and that's normal...
But when you sign up you agree to play from start to finish. If you don't do that consistently punishments are in order.
And at the very absolute least nobody who leaves a match should ever under any circumstances be permitted to queue for ANYTHING else until that match is completed.
If the reward was worth it they would not quit. The dev's over extended in trying to solve the afk problem.
Oh, and for that smart aleck who will try and school me on my post in regards to my second sentence: Was there a problem with players quitting a match prior to patch NW.3.20130529d.6?
it`s not only peoples will who leave, game is so bugged, also with disconnects, and yes if you return from a disconnect sometimes in pvp you even get removed automaticly.
5 minutes is a long time if someone detects a bot, and don`t want to boost a bot by playing.
then you re forced to waste your time because pwe/cryptic doesn`t take care of the bots.
each min you extend the match they get more xp/glory, till the 15 min xp/glory cap.
it`s getting insane, leveling some lvl 20`s to 30 now, and there`s so many bots, last match at least 3, 2 in our team 1 in the others, and they fight eachother also ;p
if devs/pwe cares about pvp they get some gm`s who can detect bots.
they `re realy taking the p.ss on pwe/cryptic, because they know nothing is done about it
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oakbenderMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Forgiveness is a must...
But nonsense like I had to deal with just a short time ago where two people immediately left in the first five minutes is not a practice anybody should be forced to deal with often. Sometimes things come up and you will have to leave and that's normal...
But when you sign up you agree to play from start to finish. If you don't do that consistently punishments are in order.
And at the very absolute least nobody who leaves a match should ever under any circumstances be permitted to queue for ANYTHING else until that match is completed.
Balance the game and people would not quit. when you have GWF and rogues that you can not kill and kill most your team solo its not fun or fair. You want to penalize us for leaving a game that we are gaining nothing but points for the other team? GWF are all but unstoppable in pvp now even for a team of fully geared t2 enchat7+ , rogues can be perma invis with 1 sec or 2 out then back in again and they are unhittable while doing this. add to this the amount of bots and you get a very frustrating game.
If they couldn't quit then they'd just sit in the spawn point like they did pre-patch. It would be great if the spawn point had an "ejector seat" for anyone who sits in there for too long
sh4dowrunn3rMember, Neverwinter Beta UsersPosts: 17Arc User
edited June 2013
If someone leaves for whatever reason - the team should get a buff(+20% dmg or something per missing person) or bot to play instead also.
As for penalties - if someone leaves in progress match there should be LONG penalty.
As it is now most of the time people dc or are just not teleported into the match and you already start with people missing. (which system must recognize and not penalize)
Forgiveness is a must...
But nonsense like I had to deal with just a short time ago where two people immediately left in the first five minutes is not a practice anybody should be forced to deal with often. Sometimes things come up and you will have to leave and that's normal...
But when you sign up you agree to play from start to finish. If you don't do that consistently punishments are in order.
And at the very absolute least nobody who leaves a match should ever under any circumstances be permitted to queue for ANYTHING else until that match is completed.
It will just make more AFKs and won't solve the issue, which is people not playing the game as soon as their team is losing. AFKs are far more frustrating than leavers. They get a reward for being there. Leavers have the honesty not to leech, at least.
I have myself left some teams because most of their players were completely dumb and i will do it again if i have to. I don't want to be an afk, but if it's an annoyance to me i'll just afk if my team members don't even know how to do some basic stuff with their characters. If all i can do in a match is getting chained killed because wizards can't pop a stun/hold, rogues have less dps than my cleric, and tanks get one-shot by anything in range, then this team deserves a quit.7
When i queue for pvp it's not to create a free glory/AD charity. I expect my team to be skilled and doing *something* to attempt to win a match.
Its not really hard to spot the bots there usually the ones if you inspect are wearing lvl 8 9 or 10 gear or at least gear 20 lvls below what they should and at 30 and above its usually the ones as above and they dont mount.
But yeah the bot thing is out of hand at least before when we had the kick function if I was leader i would kick them or talk to the team leader and go from there unless the leader was a bot then your just screwed.
I know some people complained about the kick button and underhanded TL kicking people early but for me it was few and far between and having the kick button far outweighed the negative.
[SIGPIC][/SIGPIC]
Banshee Bloodthristy Guild - <Lords of The Dead>
LvL 60 CW-Dragon Server
gear is nothing to detect a bot by ;p i lvl regular just through crafting and enter lvl 20 matches in lvl 6 gear (even with empty slots and starters grey stuf)
it`s just the no mounting, preset paths/navigation, same behaviour, only at will skills all the time.
but that`s for now, they`ll get better.
that`s why we need gm`s, so they just can ban them, hahaha.
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sh4dowrunn3rMember, Neverwinter Beta UsersPosts: 17Arc User
edited June 2013
Right lets give random person (maybe even bot) power to kick anyone from pvp without fear of any consequences. How about we do not. I'm sure when bot kicks you from match right before you get reward you'll be thrilled .
There is no way to see if someone is bot before match plays for a while and then what exactly do you gain by kicking bot - you won't get real player replacement.
All this spamming bots/pvp bots/invocation bots are automated fully so just adding catcha to login screen would probably kill em most. Do you really think they login to game manually.
You want fix pvp? You give AD to winners and some less AD to losers, you require captcha to receive AD.
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bastadMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 20Arc User
edited June 2013
Well I will usually stick it out no matter how bad it is, but that attitude changed when I was in a match that was 5x3. I tried my best foolishly, and died a lot and what was my reward? 0 glory. Now if it looks bad early I leave too.
Well I will usually stick it out no matter how bad it is, but that attitude changed when I was in a match that was 5x3. I tried my best foolishly, and died a lot and what was my reward? 0 glory. Now if it looks bad early I leave too.
yes i still not figured it out what is needed, 1 cap and 1 assist kill is my guess untill now to get a reward, but not sure yet.
then you can ask the other team if they want to xp/glory cap to 15 min, it`s win win for both teams.
awesome flaw if it gets used ;p
i won`t mind to use it while leveling with so many bots that are just kind of aproved by pwe, otherwise they wouldn`t get to 60.
basicly afk pvp is still in game, but both teams have to go along with it, and i won`t mind being in the losing team all the time, just cap a node assist kill and hello afk.
I like the ability to leave. I wouldnt pvp if the dev forced me to stay in a 4v5 or if i had to sit in base the whole match b/c most of my team is bots (or foolish players who, somehow, are worse than the bots).
Last night, for example, i swear every team i had just charged willy-nilly right for mid- all match long. Bot and players both. Its not fun being unable to even really pvp since you are too busy running back and forth from 1 to 3 b/c your bot/mouth breather team is too busy charging to mid like a bunch of lemmings.
So i after awhile i got sick of that HAMSTER and just started leaving teams when i noticed too many HAMSTER from previous matches there. I know its basically picking and choosing a team at that point, but if you know you are going to lose b/c most of your teammates are bots/bads than i dont see a problem
The problem is that staying is stupid. I was in a group that stayed for a 4v5 against a premade. We got totally owned and at the end of a miserable 15 minutes (we tried backcapping strats which prolonged the match) we ended up with "No rewards." So why stay? Is there a point in getting steamrolled? If you were rewarded a bit for an epic try against overwhelming odds, then great. I never minded before the "afk fix" patch. At least I'd get a bit of glory.
Comments
- JailBreak (in development)
Forgiveness is a must...
But nonsense like I had to deal with just a short time ago where two people immediately left in the first five minutes is not a practice anybody should be forced to deal with often. Sometimes things come up and you will have to leave and that's normal...
But when you sign up you agree to play from start to finish. If you don't do that consistently punishments are in order.
And at the very absolute least nobody who leaves a match should ever under any circumstances be permitted to queue for ANYTHING else until that match is completed.
Oh, and for that smart aleck who will try and school me on my post in regards to my second sentence: Was there a problem with players quitting a match prior to patch NW.3.20130529d.6?
5 minutes is a long time if someone detects a bot, and don`t want to boost a bot by playing.
then you re forced to waste your time because pwe/cryptic doesn`t take care of the bots.
each min you extend the match they get more xp/glory, till the 15 min xp/glory cap.
it`s getting insane, leveling some lvl 20`s to 30 now, and there`s so many bots, last match at least 3, 2 in our team 1 in the others, and they fight eachother also ;p
if devs/pwe cares about pvp they get some gm`s who can detect bots.
they `re realy taking the p.ss on pwe/cryptic, because they know nothing is done about it
Balance the game and people would not quit. when you have GWF and rogues that you can not kill and kill most your team solo its not fun or fair. You want to penalize us for leaving a game that we are gaining nothing but points for the other team? GWF are all but unstoppable in pvp now even for a team of fully geared t2 enchat7+ , rogues can be perma invis with 1 sec or 2 out then back in again and they are unhittable while doing this. add to this the amount of bots and you get a very frustrating game.
As for penalties - if someone leaves in progress match there should be LONG penalty.
As it is now most of the time people dc or are just not teleported into the match and you already start with people missing. (which system must recognize and not penalize)
It will just make more AFKs and won't solve the issue, which is people not playing the game as soon as their team is losing. AFKs are far more frustrating than leavers. They get a reward for being there. Leavers have the honesty not to leech, at least.
I have myself left some teams because most of their players were completely dumb and i will do it again if i have to. I don't want to be an afk, but if it's an annoyance to me i'll just afk if my team members don't even know how to do some basic stuff with their characters. If all i can do in a match is getting chained killed because wizards can't pop a stun/hold, rogues have less dps than my cleric, and tanks get one-shot by anything in range, then this team deserves a quit.7
When i queue for pvp it's not to create a free glory/AD charity. I expect my team to be skilled and doing *something* to attempt to win a match.
But yeah the bot thing is out of hand at least before when we had the kick function if I was leader i would kick them or talk to the team leader and go from there unless the leader was a bot then your just screwed.
I know some people complained about the kick button and underhanded TL kicking people early but for me it was few and far between and having the kick button far outweighed the negative.
Banshee
Bloodthristy
Guild - <Lords of The Dead>
LvL 60 CW-Dragon Server
it`s just the no mounting, preset paths/navigation, same behaviour, only at will skills all the time.
but that`s for now, they`ll get better.
There is no way to see if someone is bot before match plays for a while and then what exactly do you gain by kicking bot - you won't get real player replacement.
All this spamming bots/pvp bots/invocation bots are automated fully so just adding catcha to login screen would probably kill em most. Do you really think they login to game manually.
that`s about 1 match, but bot names get known and could be kicked then. but ok kicking is a bit weird thing yes, because of abuse, need gm`s that ban.
yes some can, but this is almost going into the not alowed to talk about it. so.
just start the ban.
yes i still not figured it out what is needed, 1 cap and 1 assist kill is my guess untill now to get a reward, but not sure yet.
then you can ask the other team if they want to xp/glory cap to 15 min, it`s win win for both teams.
awesome flaw if it gets used ;p
i won`t mind to use it while leveling with so many bots that are just kind of aproved by pwe, otherwise they wouldn`t get to 60.
basicly afk pvp is still in game, but both teams have to go along with it, and i won`t mind being in the losing team all the time, just cap a node assist kill and hello afk.
Last night, for example, i swear every team i had just charged willy-nilly right for mid- all match long. Bot and players both. Its not fun being unable to even really pvp since you are too busy running back and forth from 1 to 3 b/c your bot/mouth breather team is too busy charging to mid like a bunch of lemmings.
So i after awhile i got sick of that HAMSTER and just started leaving teams when i noticed too many HAMSTER from previous matches there. I know its basically picking and choosing a team at that point, but if you know you are going to lose b/c most of your teammates are bots/bads than i dont see a problem