So before I give myself a concussion ramming my head into a wall, is there a way to make an object move? Don't want to give away too much of what I'm doing, but I want to make kinda a cart that can move on it's own or even be pulled by an NPC horse or something. Anyone know a way to do this?
NW-DPTTECLTF - Cindy Jones and the Holy Stein. A simple but hopefully entertaining foray into the world of Foundry.
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(By which I mean, of course, find interesting ways to work around it)
Yeah, as gemstrike said that's the only way. For example: you could have a door automatically open using markers and several copies of the door so that the previous one disappears while the next one appears when you reach that marker (component reached). However, there's no way to go back and forth. It's a one-way linear script.
However, there are now illusionary objects (eg: walls that dissapear with a cool effect when you get close).
Also, there are "movable" objects, but these are just like the barrels or so in Neverwinter that have physics and move when a player hits them. I haven't tried them yet and only saw it in the Foundry, but not sure if it's completely working. Still, you can't script them to move according to your will.
I think this along with no timers is two of the big restrictions for Foundry quests. Everything is static and done with triggers only. Worse, not all trigger types work on everything. For example, you can have details appear/disappear when the player has a certain item in their inventory, but you can't do the same for encounters. And you can have details appear/disappear with triggers, but portals don't do this at all.
Lots of annoying limits.
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