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The intentions of tenebrous?

cwair01cwair01 Member, Neverwinter Beta Users Posts: 76
edited June 2013 in PvE Discussion
Well i've seen quite alot of people using atleast 3-4 greater tenebrous enchantments in both rings, neck and various other items, is this meant to be so or is that something the dev's just didn't pay attention to?

I'm getting quite sick of being nearly killed instantly in PvP with 27K HP 1,8K Def by those CW's stacking tenebrous to no end.

For me it feels quite gambreaking in terms of PvP balance, anyone else experienced this?

Sorry for my poor english, translate wont work and it's 2AM :o
I'm always friendly and will be happy any of your inquires via pm!
However i'm not a part of PWE and can't handle any questions regarding your personal details or account.
Please respect the forum ToS and keep a nice manner towards your fellow adventurers!


| Half Elf - Cleric | Good reading for Clerics |
Post edited by cwair01 on

Comments

  • dcoy1dcoy1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Its intended to be P2W. Since you didn't pay those who did will now come to this thread to say horrible things about you and brag about their skill.
  • cwair01cwair01 Member, Neverwinter Beta Users Posts: 76
    edited June 2013
    dcoy1 wrote: »
    Its intended to be P2W. Since you didn't pay those who did will now come to this thread to say horrible things about you and brag about their skill.

    the_most_hilarious_come_at_me_bro_memes_01.jpg
    I'm always friendly and will be happy any of your inquires via pm!
    However i'm not a part of PWE and can't handle any questions regarding your personal details or account.
    Please respect the forum ToS and keep a nice manner towards your fellow adventurers!


    | Half Elf - Cleric | Good reading for Clerics |
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited June 2013
    Above post hilarious....


    Its not intended there should be 1 Tene per character anything more is just broke
  • lednaillednail Member Posts: 99
    edited June 2013
    Its not intended there should be 1 Tene per character anything more is just broke

    So you're a dev now? It's odd that as dev you didn't fix broken problem with that last patch instead of changing the internal cooldown on each enchantment from 6 seconds to 20 seconds.. That's an odd thing to do to unintended broken enchantments instead of fixing them like you say. :rolleyes:
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited June 2013
    lednail wrote: »
    So you're a dev now? It's odd that as dev you didn't fix broken problem with that last patch instead of changing the internal cooldown on each enchantment from 6 seconds to 20 seconds.. That's an odd thing to do to unintended broken enchantments instead of fixing them like you say. :rolleyes:

    LOL! abombination247, you just got schooled....
  • almireldignoralmireldignor Member Posts: 1 Arc User
    edited June 2013
    What they SHOULD do (IMO) is remove the ICD and make it a weapon enhancement not an offense enchantment, and remove this HAMSTER stacking altogether.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited June 2013
    What they SHOULD do (IMO) is remove the ICD and make it a weapon enhancement not an offense enchantment, and remove this HAMSTER stacking altogether.

    HORRIBLE idea...

    1) It would SUCK SUCK SUCK as a weapon enchant.
    2) They wont do that because people already paid to get them from lockboxes
    3) People already have them socked in their gear and they wont do that either.

    They HAVE already nerfed the enchant fairly hard but it still comes out as BiS for PVP... The CD on it (serverside) is 20 seconds... So with 30k HP @ 3% = 900 flat damage/20 secs = 45 DPS....

    Think about that, 1 GREATER is adding 45 damage per second if procced IMMEDIATELY every 20 seconds... in PVE id take 185 more crit or arp or pwr that affects MULTIPLE attacks EVERYSECOND.

    I do agree they still might need to be retuned and my idea was turning the tene damage into a DoT.

    Lesser = 1% over 2 seconds.
    Regular = 2% over 4 seconds
    Greater = 3% over 6 seconds.

    Notice the DPS is the same per tick... @30k HP each tick is 150 flat damage. Greaters just tick longer...

    FYI they ALREADY removed the multi proc issue AND the CD used to be 6 seconds and now its 20 seconds.... So....
  • masu84masu84 Member Posts: 134 Bounty Hunter
    edited June 2013
    The main problem: PvP is all about the burst damage. The internal cooldown doesnt matter in PvP because its resulting in killing one enemy very fast. Most situations in PvP are 1on1 or 2on2 ... more players = CW or TR (smokebomb) will be insane and tenebrous doesnt matter at all, because you're flying around or beeing dazed :p

    Tenebrous = winning each 1on1
    Tenebrous = killing 1 of two enemies very fast, so the chance to defeat to players is much(!) higher.

    Tenebrous + GF ... GF is all aout waiting for skill rotation. the internal cooldown doesnt matter at all. 1 skill rotation with tenbrous = 1 kill ... running around, blocking, next rotation = normal damage (same damage as ever other GF). 3rd rotation = kill because of tenebrous.


    Tenebrous + GF is just an awesome combination. They should change tenebrous! lower ICD, lower % damage. Greater Tenebrous = 1,5% damage, ICD 6-7secs. Would be okay. Other solution: changing tenebrous to weapon enchantment only, increasing its damage and removing cooldown.


    And to those, who cashshopped tenebrous: yes, they will cry... a river of tears. You know john wayne?! So many people cashshopped so much items. And after a patch and/or content update the items are useless. Its normal in MMOs. Deal with it.
    No leaver penality in PvP!

    And here is the reason:
    ghostravyn wrote: »
    If you want people to stay for the match end even when you're sitting on a 600-10 score and you've decided to be ***-hats and spawn-camp, you need to give them a reason. Punishing them is not the answer. That's just pouring salt-acid into an already bleeding wound.
  • nightfer01nightfer01 Member, Neverwinter Beta Users Posts: 133 Bounty Hunter
    edited June 2013
    Or at least give us a defensive enchant that can negate the effect of tenes? I would love that too.
    Question? Was the necrotic dmg the one that ignores 50% armor? If so....

    900 dmg / tene every 20 sec is not that much but when everyone have 7x tenes.... 4500 dmg is a problem.
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited June 2013
    What they SHOULD do (IMO) is remove the ICD and make it a weapon enhancement not an offense enchantment, and remove this HAMSTER stacking altogether.

    I could not agree more. Also they are 10 times more powerful than anything else other than vorpal, so they definitely both could be nerfed down to match everything else.
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    make-people-cry-800x800.jpg

    Bush and Cryptic are not sure what to do with all of you without tenebrous enchantments.. :rolleyes:
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