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NPCs aid in combat

uncleyuriuncleyuri Member, Neverwinter Beta Users Posts: 6 Arc User
edited June 2013 in The Foundry
Hi!
I am trying to make a mage NPC to follow me, and fight with me. Now, I can't make an NPC do that so I tried to dress a guard (in encounters) as my NPC. However, if I use a single guard, it is a soldier - not a mage. I tried choosing the Mix that has a Mage in it, putting the rest in an inaccessible room, but that messed up the follow function - Now the mage gets stuck every few meters, waiting for its undesired friends... Any idea how I can make a mage follow me and help me in combat?
Post edited by uncleyuri on

Comments

  • essentiessenti Member, NW M9 Playtest Posts: 303 Arc User
    edited June 2013
    Have you tried dropping the extra guards in a pit with a kill volume?
    Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
    • A Mere Expedition! (NW-DIAAPG3S4)
    • Work In Progress on Part 2
  • technoskaldtechnoskald Member Posts: 19 Arc User
    edited June 2013
    Also, you could change up your concept. Instead of one powerful mage, maybe a set of less experienced ones, or a mage plus a couple of apprentices.
  • uncleyuriuncleyuri Member, Neverwinter Beta Users Posts: 6 Arc User
    edited June 2013
    Essenti - I am unsure as to how to place kill volume - can you help? Technoskald - yes, I could write a different story, one that doesn't have a nice friendly mage at your side. I could make him an evil demon instead. But that would kinda beat the purpose of a completely user created dungeon\story.
  • uncleyuriuncleyuri Member, Neverwinter Beta Users Posts: 6 Arc User
    edited June 2013
    Tried killing the other guards by overwhelming monsters - didn't help. The mage would still behave erratically.
  • essentiessenti Member, NW M9 Playtest Posts: 303 Arc User
    edited June 2013
    Kill volumes are the areas below a map, several of the large caves have open areas where you can fall to your death. Just drop in the smallest cave that has a pit somewhere in your map, and put the extra creatures into the cave room above the pit. Basically, this room won't be used by a player, its only a dumping place for any creature you don't want from your encounters.

    EDIT: It seems you are not the only one experiencing problems with this, seems like something broke recently, having a wizard guard following you when the rest of the group was killed off doesn't work correctly right now.

    http://nw-forum.perfectworld.com/showthread.php?370351-I-m-at-a-loss!
    Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
    • A Mere Expedition! (NW-DIAAPG3S4)
    • Work In Progress on Part 2
  • gornonthecobgornonthecob Member, NW M9 Playtest Posts: 421 Arc User
    edited June 2013
    This is EXACTLY what I'm trying to do in my other thread!

    http://nw-forum.perfectworld.com/showthread.php?370351-I-m-at-a-loss!
    @Locksheon

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