It's the same on other games as well, why join a queue if your only going to decline. Theirs a difference between the auto decline if you take to long to respond and the people who hit decline.
I'm talking about the people who hit the decline button, it shows that your there at the computer. Why queue up in the first place if all your gonna do is decline it.
It makes no sense at all, this goes for pvp as well. I have seen way to many people end up quitting even before the match starts and its almost an auto loss for that team (IE if they get a 5th they might have a chance).
I would like to know the reasoning behind these people.
I would like to know the reasoning behind these people.
I have done this a few times myself. Why? Queues currently take too long. As a CW I have been anywhere from fifteen minutes to beyond an hour waiting for something that I need done to start. If the queue does take more than a few minutes I will go do something else, and if it finally does come up as I am about to finish a foundry mission or a quest I would lose most progress if I accept so I usually don't. And after waiting for an hour I may no longer feel in the mood to invest the time needed to do a dungeon for example, or I may be tired of the game already and am planning to leave in a few minutes, or any number of things.
PvP is always up within minutes so I never decline those.
Because I'm not going to sit around and wait the entire time for a group, and if it happens to pop while I'm in the middle of a Foundry mission or a Dungeon, hey sorry, but I'm not starting all over. Bad design that you can't return to where you left off.
You can always cancel the queue if u go into a mission.
But then the queue will be reset when I do restart it.
The point of doing missions while waiting is to not be waiting for the queue while doing nothing at all, and the 'accept' timer is too short for us to simply go read a book or something while we wait.
I try and queue up for skirmishes, but having a baby in the house means that I can be called away at any second. Really depends on how long it takes for the queue to pop vs. when the kid decides to wake up and cast 'summon parent'.
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I have done this a few times myself. Why? Queues currently take too long. As a CW I have been anywhere from fifteen minutes to beyond an hour waiting for something that I need done to start. If the queue does take more than a few minutes I will go do something else, and if it finally does come up as I am about to finish a foundry mission or a quest I would lose most progress if I accept so I usually don't. And after waiting for an hour I may no longer feel in the mood to invest the time needed to do a dungeon for example, or I may be tired of the game already and am planning to leave in a few minutes, or any number of things.
PvP is always up within minutes so I never decline those.
Even then the queue system is a mess - eventh othere is potentially 100 people queued up, yo umay have to wait 20-30 minutes.
Game needs a LFG/LFM system where you set up a party - and people can join.
Like Vindictus and path of exile has.
But then the queue will be reset when I do restart it.
The point of doing missions while waiting is to not be waiting for the queue while doing nothing at all, and the 'accept' timer is too short for us to simply go read a book or something while we wait.