test content
What is the Arc Client?
Install Arc
Options

Garrundar the Vile skirmish broken?

silvermine05silvermine05 Member Posts: 7 Arc User
edited June 2014 in PvE Discussion
I just did this for the first time, and when we got it to about 25%, all the adds that spawned could not be killed. We'd damage them and then they'd full heal. The boss's hp were regenning so fast even with all of us on it, the hp would not go down. This a bug?
Post edited by silvermine05 on

Comments

  • Options
    teykosteykos Member Posts: 58
    edited May 2013
    No. It's poor CC by your team from clumping a bunch of AE healers together and not locking them down.
  • Options
    vasiok97vasiok97 Member Posts: 9 Arc User
    edited May 2013
    You just had a poor team and teamwork.I had trouble with that one too.the trick is to 1:split the mystics from each other and 2:drive them at the edge where the CW of the team will use his attacks to throw them off
  • Options
    solrach62solrach62 Member Posts: 1 Arc User
    edited May 2013
    Have a wizard knock the mystics off the map.
  • Options
    herakleiaherakleia Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 95
    edited May 2013
    I ran into an actual bug on this map. The mystics were killed, but the red and green circles they summon kept spawning. This in turn had the effect of keeping everyone in combat, which made the reward chest unlootable and the exit portal unusable. Only way out was to drop team.
  • Options
    inexistinexist Member Posts: 0 Arc User
    edited May 2013
    We just did this run this morning. Our tactic, without knocking things off the edge, was to focus on the boss till adds, then full team focus on each Mystic. Everyone. All on one target. They go down fast. Keep them away from the boss as they heal him, obviously. On the second run, we had the GF just keep the boss busy and facing away from us, and continued with the group focus fire on adds. Again, this needs to be the entire group. Not just a few. They will go down fast. Save your cooldowns/dailies for the adds when they are up. The faster they go down, the more "on target" time you have with the boss. This is like most fights in NW where the most dangerous things are the adds. If they are up, ignore everything else till they are down.
  • Options
    ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    herakleia wrote: »
    I ran into an actual bug on this map. The mystics were killed, but the red and green circles they summon kept spawning. This in turn had the effect of keeping everyone in combat, which made the reward chest unlootable and the exit portal unusable. Only way out was to drop team.
    I ran into this too - sometimes when you try to knock em off, they don't actually die but fall through the textures and keep attacking you. So stop using cheese and fight like a man :P


    Another viable strategy aside from what the poster above me suggested is to have one person kite the mystics away from the dragon. I've had to do that as a DC in a few bad pugs, cause we woulda failed otherwise. Not ideal, but it works.
  • Options
    odtintgeodtintge Member Posts: 6 Arc User
    edited June 2013
    This fight is 100% impossible to do if 2 out of 5 on your team are <font color="orange">HAMSTER</font>. Sadly my two friends and I always get 2 <font color="orange">HAMSTER</font>. If you can't get people to actually attack the mystics you just can't win.
  • Options
    heidid91heidid91 Member Posts: 13 Arc User
    edited July 2013
    It's also pretty much impossible if no one sticks around at the beginning (in a PUG, obviously) to strategize. I'm left trying to type "Get the Mystics" / "Focus on the adds" while chasing after them . . . which the rest of the team pretty much forgets by the end of the first couple of rounds. Then we get the boss down to that nasty 25% mark...at which point they all start bailing, and I end up the only one left in the instance (has happened twice now). I hope I get some people with a bit of sense, and willing for some teamwork, or I'm going to level out of this one before I ever finish it. Sigh...
    "The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails."
    -- William Arthur Ward
  • Options
    allaerraallaerra Member, Neverwinter Beta Users Posts: 838 Bounty Hunter
    edited July 2013
    Yeah, it is tough to finish. The Mystics stay next to one another and heal each other so it is crucial to focus on one until he is down, preferably with a CW controlling the other one so he doesn't heal the one you are trying to kill.
  • Options
    rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited July 2013
    I did this skirmish with my GWF the other day and we weren't knocking any adds off that I saw and we still ended up with a Mystic under the terrain. Chest was unopenable due to aggro. At least the skirmish counted so that was a plus. I really wasn't looking forward to doing that one again.
  • Options
    dadanddragons#6895 dadanddragons Member Posts: 57 Arc User
    edited June 2014
    Marsh Mystics (I think that's them) are my least-liked mob in the whole game. Whenever I get an alt up to PSH, I think 'Here we go again'. :D Really, without them Garrundar would be just another giant barbecue item.
  • Options
    ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited June 2014
    Least the mystics can't heal the boss on the CTA.
  • Options
    evaliraevalira Member, NW M9 Playtest Posts: 245 Arc User
    edited June 2014
    Can the adds be pushed off in the CTA? I tried a few times and they went sideways instead.
  • Options
    drinnthdrinnth Member Posts: 227 Arc User
    edited June 2014
    If you ignore the adds and focus down the boss, the spawns will stack up and become a nightmare. You really do not want alot of extra mobs up when the marsh mystics spawn. DPS focus should be adds then boss. The only time you focus down the boss like mad is if you are overgeared and can handle all the adds at once, even then this can be suicidal if the marsh mystics are not focused down first once the dragon dies. They spawn at around 25% on the dragon, if your team focuses them down on spawn, it will definitely make the event much easier.
  • Options
    twysted88twysted88 Member Posts: 0 Arc User
    edited June 2014
    the miystics wont heal if they're not dmg, all you have to do is focus on everything else then take them down after..
Sign In or Register to comment.