Anyone know any foundries with ledges where there are elite but CC-able mobs (so they don't get killed instantly by the CC alone) that can be used to practice pushing, please?
It would be nice if the mobs would come in waves of no less than 15s (CW Shield cooldown is broken). Also, would be nice if they died from falling off the ledge into the environment.
The ideal map would also have narrow ledges set at 30 yards and 60 yards from the pushing ledge to see how far the mobs can be pushed.
So, even if no such ideal map exists, is there something basic that can be used for CW pushing practice?
Anyone know any foundries with ledges where there are elite but CC-able mobs (so they don't get killed instantly by the CC alone) that can be used to practice pushing, please?
It would be nice if the mobs would come in waves of no less than 15s (CW Shield cooldown is broken). Also, would be nice if they died from falling off the ledge into the environment.
The ideal map would also have narrow ledges set at 30 yards and 60 yards from the pushing ledge to see how far the mobs can be pushed.
So, even if no such ideal map exists, is there something basic that can be used for CW pushing practice?
I don't think you will be finding anyone willing to blast all over the forums they have a map like this, as this is borderline exploiting and there has been a huge issue with this kind of stuff over the weeks since release, like invisible walls, masses of high XP mobs being able to be pushed off edges, etc.
Likewise from a technical standpoint you can not time waves, they will either come based on the player triggering them, or as an objective where each wave will only spawn after the one before it is dead.
But again, this is borderline exploitation so do not expect much from it as even if you intend to use it once or twice for just practice others will flock to it for the easy XP with no risk and it will probably get the quest shut down.
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vuelheringMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
You can also make timers using kill objectives and guard encounters/trap rooms. The likelihood something exists that meets those specifications is probably close to zero. Timers are considered an advance technique and not a lot of quests use them. But you never know there are a lot of foundry quests still waiting to get out of review so something may exist.
But again, this is borderline exploitation so do not expect much from it as even if you intend to use it once or twice for just practice others will flock to it for the easy XP with no risk and it will probably get the quest shut down.
Aaah, I see! ****! Sorry, I am not experienced at all with Foundry.
Is there no way to turn off XP or have an XP-less Foundry? I mean XP is pointless for level 60s anyway.
It seems such a shame that such a powerful feature cannot be used to create player controlled environments for players to improve all aspects of their gameplay, not just farm...
To my knowledge there is no XP exploit in The Foundry anymore. There is a passive throttle to XP gain that is applied to Foundry quests. This is why quests like the 50 Hulk Challenge have lost their popularity.
What you are asking for is specific and advance, the combination of those two traits makes the likelihood of a ledge pushing timer based wave killing quest rare, if it exists at all.
I will say, you probably gave someone an idea though.
To my knowledge there is no XP exploit in The Foundry anymore. There is a passive throttle to XP gain that is applied to Foundry quests. This is why quests like the 50 Hulk Challenge have lost their popularity.
What you are asking for is specific and advanced, the combination of those two traits makes the likelihood of a ledge pushing timer based wave killing quest rare, if it exists at all.
It doesn't need to be that specific. Just any Foundry quest with a ledge and some room behind that ledge for distance, I guess. They don't even have to die as long as they don't path instantly back up in your face.
Try The Three Brothers - Act 1, I ran it last night. It mostly takes place in cave, some areas have holes in the floor that drop into a kill zone. It is also pretty fun.
zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2013
I would also add. You don't get xp from damage to mobs from environment, traps, or friendly guard attacks. So this wouldn't be considered an exploit. Just funny.
Try The Three Brothers - Act 1, I ran it last night. It mostly takes place in cave, some areas have holes in the floor that drop into a kill zone. It is also pretty fun.
He doesn't want/need the XP, he wants different levels of ledges so he can practice/learn the knockback range.
Anyone know any foundries with ledges where there are elite but CC-able mobs (so they don't get killed instantly by the CC alone) that can be used to practice pushing, please?
It would be nice if the mobs would come in waves of no less than 15s (CW Shield cooldown is broken). Also, would be nice if they died from falling off the ledge into the environment.
The ideal map would also have narrow ledges set at 30 yards and 60 yards from the pushing ledge to see how far the mobs can be pushed.
So, even if no such ideal map exists, is there something basic that can be used for CW pushing practice?
I am a little lost here. You want to practise this - for elite mobs especially - for......which occasions in the live game??
In case you find my grammar or spelling weird ---> native german speaker
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apocrs1980Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited June 2013
You could make your own practice map, publish it, then accept the quest and unpublished it if you are testing your level 60 cw, however where in the game would pushing mass amounts of mobs off a ledge be useful? I haven't seen any such areas in the game. So I'm not quite sure what your trying to accomplish.
[SIGPIC][/SIGPIC]
The Cragsteep Crypt - BETA Ravenloft Look for@Apocrs1980 or visit the main page here or Ravenloft here
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xhritMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Everdark takes place in a 1000 foot deep shaft, specifically designed to push, jump, and/or fall... but not necessarily to your doom; I have discovered that you can fall 1000 feet, and as long as you dodge roll one second before impact you will take zero damage.
Six seconds of freefall is quite a rush.
In any case, due to the nature of the map you can clear it by killing two single encounters, at the very end. (boss fight!) Everything else you can toss off the side or simply avoid by jumping.
zephyrliMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
go make one yourself in the foundry, should be fairly simple to do. then play it within your own foundry editor with a custome cw author character. simples. all the practice you need on your own terms with no one to shut it down since you wont be publishing it
You could make your own practice map, publish it, then accept the quest and unpublished it if you are testing your level 60 cw, however where in the game would pushing mass amounts of mobs off a ledge be useful? I haven't seen any such areas in the game. So I'm not quite sure what your trying to accomplish.
Almost every single T2, and certainly endboss of the game, i.e. Castle Never uses those specific environmental mechanics. I use "elite" in the sense of high HP mobs but that are also controllable, not boss-like or un-CC-able mobs. If their HP is too low, the very CC itself will kill them and there will be nothing to push...
Everdark takes place in a 1000 foot deep shaft, specifically designed to push, jump, and/or fall... Everything else you can toss off the side or simply avoid by jumping.
go make one yourself in the foundry, should be fairly simple to do. then play it within your own foundry editor with a custome cw author character. simples. all the practice you need on your own terms with no one to shut it down since you wont be publishing it
Well, I wanted to know whether such a thing was even possible first of all. Otherwise all that time invested would be wasted since I have no interest in Foundry in general, at least at the moment, outside of these very specific gameplay needs.
But otherwise, yes, I will probably try to make one myself. Then I can explore do things like fine tune what kind of mobs appear, perhaps to give more time for pushes or larger pushes without worrying about staying alive. Or have multiple stages or different levels of challenge.
I would also add. You don't get xp from damage to mobs from environment, traps, or friendly guard attacks. So this wouldn't be considered an exploit. Just funny.
Thats good. You used to be able to get the XP from blowing mobs off the ledge.
Comments
I don't think you will be finding anyone willing to blast all over the forums they have a map like this, as this is borderline exploiting and there has been a huge issue with this kind of stuff over the weeks since release, like invisible walls, masses of high XP mobs being able to be pushed off edges, etc.
Likewise from a technical standpoint you can not time waves, they will either come based on the player triggering them, or as an objective where each wave will only spawn after the one before it is dead.
But again, this is borderline exploitation so do not expect much from it as even if you intend to use it once or twice for just practice others will flock to it for the easy XP with no risk and it will probably get the quest shut down.
Foundry name: Vuelherring (with an extra 'R', matey)
"Bring out yer Dead" NW-DAI945C2G #humor #story #solo
A short solo hack-n-slash: The Dirty Dwarf
Aaah, I see! ****! Sorry, I am not experienced at all with Foundry.
Is there no way to turn off XP or have an XP-less Foundry? I mean XP is pointless for level 60s anyway.
It seems such a shame that such a powerful feature cannot be used to create player controlled environments for players to improve all aspects of their gameplay, not just farm...
What you are asking for is specific and advance, the combination of those two traits makes the likelihood of a ledge pushing timer based wave killing quest rare, if it exists at all.
I will say, you probably gave someone an idea though.
A short solo hack-n-slash: The Dirty Dwarf
It doesn't need to be that specific. Just any Foundry quest with a ledge and some room behind that ledge for distance, I guess. They don't even have to die as long as they don't path instantly back up in your face.
A short solo hack-n-slash: The Dirty Dwarf
He doesn't want/need the XP, he wants different levels of ledges so he can practice/learn the knockback range.
Encounter Matrix | Advanced Foundry Topics
I am a little lost here. You want to practise this - for elite mobs especially - for......which occasions in the live game??
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
Six seconds of freefall is quite a rush.
In any case, due to the nature of the map you can clear it by killing two single encounters, at the very end. (boss fight!) Everything else you can toss off the side or simply avoid by jumping.
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
Almost every single T2, and certainly endboss of the game, i.e. Castle Never uses those specific environmental mechanics. I use "elite" in the sense of high HP mobs but that are also controllable, not boss-like or un-CC-able mobs. If their HP is too low, the very CC itself will kill them and there will be nothing to push...
Thank you very much. I will try this!
Well, I wanted to know whether such a thing was even possible first of all. Otherwise all that time invested would be wasted since I have no interest in Foundry in general, at least at the moment, outside of these very specific gameplay needs.
But otherwise, yes, I will probably try to make one myself. Then I can explore do things like fine tune what kind of mobs appear, perhaps to give more time for pushes or larger pushes without worrying about staying alive. Or have multiple stages or different levels of challenge.
Thats good. You used to be able to get the XP from blowing mobs off the ledge.