ID: NW-DCSDQS5L2
Name: Battle on the bridge
Length:20-30 minutes
Challenge:
So far I have tested it solo from levels 5-35 and it has been challenging but very doable and exceptionally fun. I need to gauge the kind of challenge it is going to present for a higher level character. Any help in this matter would be GREATLY appreciated.
The challenging part is the second map... not the first. If you review it, post on this thread your ID and info and I will review yours.
I'll give it a shot on my lvl 52 cleric. If she just can't cut it, I'll try it on my lvl 30 rogue (who breezes right through things that make my cleric curl up and cry).
I'm reserving this space for the review... : )
Update:
****possible spoilers below****
Tried it on my cleric and, after an hour or so, made it to Maliganth. I fought off the first round of minions but could not even come close to beginning to fight the round with him in it. I think I was knocked to the ground several times over and roasted to death within 3 seconds on every attempt. There's no respawn point anywhere on the map... so I had to run back from the beginning of the instance every time I attempted the fight. I had a horse (so it wasn't the worst run in the world) but if you would put a respawn point near the bridge on the town's side, that would be freaking awesome.
Outside of that, all the other combat was very well tuned. I enjoyed it. My companion did get thrown off a few ledges along the way (I'm looking at you, Guardian of the Walk) but dying on my behalf is part of his job and he doesn't seem to mind.
Now for the nitty gritty details. Here are my notes:
-There are two spiders stuck in the rock right next to the respawn point in the cave. I don't know if I could have reached them if I wasn't ranged. My melee comp couldn't hit them.
-Maybe use a large rock to hide the bottom of the chimney used to exit the cave?
-You use "....." in many places where a sentence should actually end.
-Some typos: conquering (not conqueroring) / dying (not dieing) / trees (not tree's) / whose (not who's) / discussion / who (not whom) / bear (not bare) / held off (not held of) / watched (not watch) / able-bodied (not able body) / peasants (not peasents) / flattered (not flatter) / overheard your speech (not overheard you speech) ... I hope that's enough info to help you find them!
-I can't remember which conversation, but there's a point where someone says "Becareful" - just needs a space in there.
-The point where the townsfolk show up had me confused for a minute. Does Gariaus disappear? He was in front of me and then he vanished. I wasn't sure if he had died/evaporated. Maybe they were standing on top of him? Also - it would be cool if you could get the townsfolk to actually path in along the bridge so I could turn and see them arriving!
As far as general comments go:
I liked the feel of it. The music and all the interactables in the town were great. I proceeded with caution, as intended. : )
Your dialogue options were lots of fun - I tested several of the different "attitudes" you offered and was happy to see you actually had different responses written for the different dialogue paths. Nice job.
I thought you did a good job setting up the town/invading camp. The only thing I was really missing was grass. Also - based on the quest text - is there a way you can make the earth around the graves look disturbed? Maybe tilt/sink some headstones and insert a few piles of dirt? Your story seems pretty complete, so if you have anything left in your Object Budget, I wouldn't hesitate to go crazy with more details!
Overall, well done. I felt like I was **this close** to the end... but just couldn't get past that particular fight. I'll replay this on my rogue tomorrow so I can finish and give you an in-game review. I will tack any additional comments I might have onto this post. Thanks for creating the quest!
p.s. If you have time to review one of mine, will you offer any advice you have on "That's Just Bully!" please? Ty!
Thank you soooo much for your reviews. I will do most everything you mentioned. All great ideas. Thanks for the grammar correction, I too am normally a grammar natzi. The "......" is usually me thinking or spacing. Typing habit I have developed over the years.
Don't know why I dont have a respawn, I am an idiot.
I was specifically worried about cleric and rogue classes, though I had a 60 GWF and a 60 Wiz get through. I will look into the synergy of those pesky knockdowns.
The Guardian of the walk did exactly as I intended. A new interesting way to die =D
More details, I will take a look around. Tilting gravestones fantastic idea.
Gariaus should not have disappeared, I noticed that before and I keep forgetting to fix it.
Thanks for noticing the music and that bridge set up was extremely difficult with the timing and the mechanics so I am glad that worked well.
Finally I will MOST CERTAINLY review your foundry tonight. Thanks again, I really appreciate the detail and effort!
Hey! Tried your quest tonight. I had a blast until I reached "the onslaught" on the bridge... My lvl60 GF didn't stand a chance. So, that's how far I got. A shame really, I would love to see the rest of it. It was very cool up until I had to give up!
Will try again next time I have mates over to play. Might be easier if we are a few brave souls and not just wimpy old me.
Sorry! I tried!
[SIGPIC][/SIGPIC] The entire campaign can be found here:NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
I played it on my 30 GF. I have to be honest, one of my favorites. I love it. It was simple, it was calming, and the dialog was genius. I loved the 1st person style that you wrote from. You were extremely descriptive and conversation just flowed.
Possible Issues:
I didn't see much at all. No typo's or grammatical issues.
In your house, the dishes on the table did not exist visually. I looked around on the ground and even in the ceiling but they were not visible. The invisible click was there to complete the quest though so it wasn't a big deal.
I like how you did not drag it on but kept it kind of on a cliff hanger. Truly fine work. May never be the kind of quest that simpled minded children or ADHD adults want to play but for those who enjoy a smooth story, witty and real dialog mixed with a interesting story... this will hopefully get it's spot amongst the best. Well done.
Wish there was more I could correct.... Really didn't see anything.
ok, the onslaught.... I see. Was it the build up from mobs you couldn't kill fast enough? Perhaps I need to throw in another hard guard encounter...? Or cut out a zombie hulk perhaps..... I will experiment more. Thanks bud, please do try again sometime soon? I will fix it up in the meantime. I am going to review your part two right now.
ok, the onslaught.... I see. Was it the build up from mobs you couldn't kill fast enough? Perhaps I need to throw in another hard guard encounter...? Or cut out a zombie hulk perhaps..... I will experiment more. Thanks bud, please do try again sometime soon? I will fix it up in the meantime. I am going to review your part two right now.
I managed to off a few hulks and quite a few of the little buggars, but they were too many too fast. Will try again
[SIGPIC][/SIGPIC] The entire campaign can be found here:NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
Ok, added extra guard encounter and eliminated a zombie hulk. Also on boss fight I gave you a standard brute guard encounter to help you. This gives other targets to take pressure off of the knock downs. Fixed the graves, fixed dialog, fixed building issues, added and filled budget with details.
In your house, the dishes on the table did not exist visually. I looked around on the ground and even in the ceiling but they were not visible. The invisible click was there to complete the quest through so it wasn't a big deal.
Someone stole my dishes?! Those <font color="orange">HAMSTER</font>! I mean, this IS Blacklake we're talking about, but STILL...
: D
I will definitely look into that! I published it, played it, adjusted the pathing of an encounter group, and then republished. Somewhere in that process my dishes must have broken. I will look into this matter immediately. Thank you very much for playing it letting me know!
I had a half hour to spare this morning and so I hopped on my lvl 30 rogue to attempt your quest, assuming I would breeze right through it. And I did... until I got to the third stage of the bridge fight. (Which is where it sounds like SourCreamKing ran into the same issue.) I desperately needed a meat shield. When I did it on my lvl 52 cleric, my tank comp survived long enough to allow me to finish off the bridge fight with no problems... but my rogue was another story completely. I was fine until the third phase - but the sheer number of critters and the fact that I was melee meant that there was no feasible way to not have 15 little bad guys at my back (all of whom were enjoying Combat Advantage), so as soon as I blew all the avoidance skills I had, I was helpless. Once they got me surrounded, I was downed within 5 seconds or so. I ran back four times and tried various tactics (trying to get them stuck under the bridge, dragging them out into the town to try and spread them out, etc) and didn't make any real headway. I then ran out of time and had to log out. I am determined to finish the quest, however, and will recruit a buddy to do it with me and see if the current difficulty level is ideal for two players. I will post feedback as soon as I get this done!
Wow... even with the extra guard...? Hmmmm the sheer number gets you, perhaps I will spread them out a little more then. I am determined to fix that issue. The boss encounter issue is fixed i am pretty sure... but the bridge still needs balance
Update: My husband just finished your quest on his lvl 60 rogue.... and really enjoyed it! He insisted on trying it solo (which was challenging - he died twice and used about 25 health pots) but it was doable for his class. I think your assessment in the quest description is spot-on: challenging when soloed, average difficulty for two players.
I was watching over his shoulder and thought all your updates looked great! The respawn point was well-placed too.
His notes on the final conversation:
-you have the word "interesting" in there twice in a row
-"outcomes" is one word
Hey sourcream, Draconian Ways is unplayable. You get past the first few rooms until you find the runes on the wall. You need to inspect the runes on the wall but it is "out of sight" and you can't proceed in the quest. Thats why you havent had many reviews or anything.
Well, I just tested it on my 60 TR, and while it was challenging..I was able to complete it. Actually only died 3 times and used 2 pots total, so really not too bad at all. Great environments, good story progression..I really loved the epic battle on the bridge. Only bug that I noticed was that after you finish the bridge waves, near the front of the bridge..underneath the bridge..is a copy of the commander lying there dying. (When you're supposed to talk to him at the end of the bridge.)
Mine is in my sig if you wanna check it out, I'd much appreciate it!
HB4, I reviewed Your Chicken foundry. Very enjoyable! Again... very clean. No spelling issues, perfect grammar.... no obvious glitches... Also what boss mob did you use for the chicken boss at the end? he was a BAMF. Also I LOVED how you gave every person an actual name... Ben, Bob, Frank. That was cool and fun!
Any rate, I played, reviewed, tipped. Great work! I am subbed to you so i will continue to pay your content.
Purpleinsanity, I played through yours. I enjoyed it! I especially liked Finley and all the dialog and rumors he got into. Made me really wonder whats going on. Something is up with that family. Aside from that....
-if you have detail points to spare... use them on grass in the forest in camp area near goblins
-The dragon caves are really neat but they seem a little slow. Perhaps put some sort of event in there to spice it up? They are large caverns after all.
-In your first convo with Cal you have him holding a mug. which is awesome. However, the mug is at a bad angle and it is glitching through is arm. Not sure if it is because his behavior...?
Overall very different and fun. Spice up that cave a little bit and maybe the goblin clearing around the camp and that will be an awesome foundry!
Played duo with a 60 TR and 55 CW. Lots of combat and loot, which was nice. Pretty good story, and fun dialogue options. Personally I prefer a bit more exploration/puzzles/etc, but even though this was mostly combat, the story kept it moving, and the overall pace was very good.
Tunnels - okay, but rather long and mostly empty of any decoration. The room with all the eggs was cool though, and the fight there was challenging and fun.
Gardenia - The grave at the entrance to Gardenia was a nice touch, and helped set the mood right away. I liked all the interactables in the town, very nice.
The Bridge - I was forced to choose all options when talking to the commander, and the only option which met the objective was the the "mean" one. Would be nice if the respawn was closer to the bridge. We lost all the guards in the first wave (I guess we advanced too fast), and died a few times after that. The guard popup text was good, but a little more variety would be nice here (too many said the same thing).
There were quite a few typos; I tried to record the ones I noticed:
Description - [annihilate is spelled wrong]
Guard Frinko: would take day(')s [remove the apostrophe]
Smelly Smuggler: reak should be reek
- burried should be buried
- hankerchief should be handkerchief (multiple times)
- lieing should be lying
- buisness should be business
Horses: sulfuric should be sulfuric
Elderly Blind Man: missing closing parenthesis in option 2
- the clicky by his door should be removed once used
Gariaus: time(.) it seemed... [change period to comma]
- told me that it (that) was [remove second "that"]
- withdraw(.) here [remove period]
- bretheren should brethren
- Be( )careful [add space]
Camile: flatter should be flattered
Demon Lord: the reason (this) I have [remove "this"]
- recieve should be receive
- the ground shakes -- the fire ring was nice, but you can use the Dust Ring for an earthquake effect here (to match your text)
- to(o) include the upcoming [should be "to"]
Looking forward to more - having multiple part 2s is quite ambitious!
Please review The Weird of the Weather-witch when you get a chance (and post in the thread linked in my sig if you would be so kind), thanks.
Purpleinsanity, I played through yours. I enjoyed it! I especially liked Finley and all the dialog and rumors he got into. Made me really wonder whats going on. Something is up with that family. Aside from that....
-if you have detail points to spare... use them on grass in the forest in camp area near goblins
-The dragon caves are really neat but they seem a little slow. Perhaps put some sort of event in there to spice it up? They are large caverns after all.
-In your first convo with Cal you have him holding a mug. which is awesome. However, the mug is at a bad angle and it is glitching through is arm. Not sure if it is because his behavior...?
Overall very different and fun. Spice up that cave a little bit and maybe the goblin clearing around the camp and that will be an awesome foundry!
I have just enough for grass! lol..Good suggestion for some kind of event in the caves, I'll have to think on that. The mug is a part of the animation, hopefully they make that look right at some point.
Edit: I'll have to do some research and see if a different stance affects the way he holds the mug.
Awesome! I will make the corrections and review yours. Thanks man! I really appreciate it.
-The cavern being void of decoration was what I was aiming for. I wanted it to seem like a true natural cavern. I hand placed all the walls and waterfalls, rocks, lights, fires.... I could throw some skeletal remains in there though. That would match nicely.
- Originally I had giant pillars of fire shooting out from the ground but I decided to instead go with ring of fire. I guess I never changed that dialog to reflect the final choice.
-Final note, if you make use of NPCs on the bridge it is easily solo-able if you are careful and skilled. I have them on follow... problem with that is sometimes they get baited out. I used to have them stop half way on the bridge but then there is no reward for keeping them alive. If any live they help you press the attack the rest of the way. I guess it is kind of a balance. In the end I felt that them getting baited away seemed more realistic.
- The dialog options with the soldiers following you is extremely limited. I gave them as diversified sayings as I could. three per group essentially. one while fighting, one while resting, one while following. problem is they are never resting, mostly engaged in combat until they die off which gives you really only three sayings over and over. Wish I could make them rotate through.
As for the mean option being the only one to progress the story.... that is new. Seems like stuff often pops up with new issues every time I go in to fix something.
- Originally I had giant pillars of fire shooting out from the ground but I decided to instead go with ring of fire. I guess I never changed that dialog to reflect the final choice.
That was a nice effect for sure. You might even want invisible half-walls to keep people (like me) from running away lol...
-Final note, if you make use of NPCs on the bridge it is easily solo-able if you are careful and skilled. I have them on follow... problem with that is sometimes they get baited out. I used to have them stop half way on the bridge but then there is no reward for keeping them alive. If any live they help you press the attack the rest of the way. I guess it is kind of a balance. In the end I felt that them getting baited away seemed more realistic.
Yeah, that was our fault - we went too far, and they got pulled out. Once the commander respawned, they all gathered around him, and we could pull them back a few at a time. For some reason, half of them followed me, and half followed the other player in our duo. Just lucky I guess, I don't think there's any way you can control that. I guess they follow the closest player?
- The dialog options with the soldiers following you is extremely limited. I gave them as diversified sayings as I could. three per group essentially. one while fighting, one while resting, one while following. problem is they are never resting, mostly engaged in combat until they die off which gives you really only three sayings over and over. Wish I could make them rotate through.
Yeah. Do all the guards in the group have to say the same thing though? Or can different ones have different text? Probably not much you can do about it. It's hard to make popup dialogue which makes sense all the time (before, during, and after the fight) - you did will there.
As for the mean option being the only one to progress the story.... that is new. Seems like stuff often pops up with new issues every time I go in to fix something.
I think we chose option 2 and went to the end. After the story didn't progress, we tried the option 1 line, then the option 3 line. Maybe I closed the dialogue instead of clicking on the response? That would explain it - but I don't think that's what I did. Ah well, it worked anyway.
Wow man, it's an honor to have you review my foundry.. you are like, the man-god of foundries haha. I think the work you did in the studio was SUPERB. An incredible asset to the entire foundry community. I played your studio after I completed my foundry. The next few foundries were to included some principles you taught me in the studio.
I am now extremely excited to try your new foundry!
Do all the guards in the group have to say the same thing though? Or can different ones have different text? Probably not much you can do about it. It's hard to make popup dialogue which makes sense all the time (before, during, and after the fight) - you did will there.
At first I thought I could make each individual say something different... I remember trying for an extended period of time... but I either failed or it wasn't possible lol. I changed those NPC's so many times while I was trying to balance that bridge battle. Spacing out the waves, making sure the knockdown and ability synergy weren't too great... not even to mention the miserably difficult Y axis of the bridge. Monsters were falling down all over the place or falling through the floors... I eventually just put a invisible wall tunnel- sides. top AND bottom
Comments
I'm reserving this space for the review... : )
Update:
****possible spoilers below****
Tried it on my cleric and, after an hour or so, made it to Maliganth. I fought off the first round of minions but could not even come close to beginning to fight the round with him in it. I think I was knocked to the ground several times over and roasted to death within 3 seconds on every attempt. There's no respawn point anywhere on the map... so I had to run back from the beginning of the instance every time I attempted the fight. I had a horse (so it wasn't the worst run in the world) but if you would put a respawn point near the bridge on the town's side, that would be freaking awesome.
Outside of that, all the other combat was very well tuned. I enjoyed it. My companion did get thrown off a few ledges along the way (I'm looking at you, Guardian of the Walk) but dying on my behalf is part of his job and he doesn't seem to mind.
Now for the nitty gritty details. Here are my notes:
-There are two spiders stuck in the rock right next to the respawn point in the cave. I don't know if I could have reached them if I wasn't ranged. My melee comp couldn't hit them.
-Maybe use a large rock to hide the bottom of the chimney used to exit the cave?
-You use "....." in many places where a sentence should actually end.
-Some typos: conquering (not conqueroring) / dying (not dieing) / trees (not tree's) / whose (not who's) / discussion / who (not whom) / bear (not bare) / held off (not held of) / watched (not watch) / able-bodied (not able body) / peasants (not peasents) / flattered (not flatter) / overheard your speech (not overheard you speech) ... I hope that's enough info to help you find them!
-I can't remember which conversation, but there's a point where someone says "Becareful" - just needs a space in there.
-The point where the townsfolk show up had me confused for a minute. Does Gariaus disappear? He was in front of me and then he vanished. I wasn't sure if he had died/evaporated. Maybe they were standing on top of him? Also - it would be cool if you could get the townsfolk to actually path in along the bridge so I could turn and see them arriving!
As far as general comments go:
I liked the feel of it. The music and all the interactables in the town were great. I proceeded with caution, as intended. : )
Your dialogue options were lots of fun - I tested several of the different "attitudes" you offered and was happy to see you actually had different responses written for the different dialogue paths. Nice job.
I thought you did a good job setting up the town/invading camp. The only thing I was really missing was grass. Also - based on the quest text - is there a way you can make the earth around the graves look disturbed? Maybe tilt/sink some headstones and insert a few piles of dirt? Your story seems pretty complete, so if you have anything left in your Object Budget, I wouldn't hesitate to go crazy with more details!
Overall, well done. I felt like I was **this close** to the end... but just couldn't get past that particular fight. I'll replay this on my rogue tomorrow so I can finish and give you an in-game review. I will tack any additional comments I might have onto this post. Thanks for creating the quest!
p.s. If you have time to review one of mine, will you offer any advice you have on "That's Just Bully!" please? Ty!
Don't know why I dont have a respawn, I am an idiot.
I was specifically worried about cleric and rogue classes, though I had a 60 GWF and a 60 Wiz get through. I will look into the synergy of those pesky knockdowns.
The Guardian of the walk did exactly as I intended. A new interesting way to die =D
More details, I will take a look around. Tilting gravestones fantastic idea.
Gariaus should not have disappeared, I noticed that before and I keep forgetting to fix it.
Thanks for noticing the music and that bridge set up was extremely difficult with the timing and the mechanics so I am glad that worked well.
Finally I will MOST CERTAINLY review your foundry tonight. Thanks again, I really appreciate the detail and effort!
Will try again next time I have mates over to play. Might be easier if we are a few brave souls and not just wimpy old me.
Sorry! I tried!
The entire campaign can be found here: NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
Possible Issues:
I didn't see much at all. No typo's or grammatical issues.
In your house, the dishes on the table did not exist visually. I looked around on the ground and even in the ceiling but they were not visible. The invisible click was there to complete the quest though so it wasn't a big deal.
I like how you did not drag it on but kept it kind of on a cliff hanger. Truly fine work. May never be the kind of quest that simpled minded children or ADHD adults want to play but for those who enjoy a smooth story, witty and real dialog mixed with a interesting story... this will hopefully get it's spot amongst the best. Well done.
Wish there was more I could correct.... Really didn't see anything.
I managed to off a few hulks and quite a few of the little buggars, but they were too many too fast. Will try again
The entire campaign can be found here: NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
Someone stole my dishes?! Those <font color="orange">HAMSTER</font>! I mean, this IS Blacklake we're talking about, but STILL...
: D
I will definitely look into that! I published it, played it, adjusted the pathing of an encounter group, and then republished. Somewhere in that process my dishes must have broken. I will look into this matter immediately. Thank you very much for playing it letting me know!
I had a half hour to spare this morning and so I hopped on my lvl 30 rogue to attempt your quest, assuming I would breeze right through it. And I did... until I got to the third stage of the bridge fight. (Which is where it sounds like SourCreamKing ran into the same issue.) I desperately needed a meat shield. When I did it on my lvl 52 cleric, my tank comp survived long enough to allow me to finish off the bridge fight with no problems... but my rogue was another story completely. I was fine until the third phase - but the sheer number of critters and the fact that I was melee meant that there was no feasible way to not have 15 little bad guys at my back (all of whom were enjoying Combat Advantage), so as soon as I blew all the avoidance skills I had, I was helpless. Once they got me surrounded, I was downed within 5 seconds or so. I ran back four times and tried various tactics (trying to get them stuck under the bridge, dragging them out into the town to try and spread them out, etc) and didn't make any real headway. I then ran out of time and had to log out. I am determined to finish the quest, however, and will recruit a buddy to do it with me and see if the current difficulty level is ideal for two players. I will post feedback as soon as I get this done!
I was watching over his shoulder and thought all your updates looked great! The respawn point was well-placed too.
His notes on the final conversation:
-you have the word "interesting" in there twice in a row
-"outcomes" is one word
That's it! Lots of fun, as always. : ) Thanks!
Mine is in my sig if you wanna check it out, I'd much appreciate it!
Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
No prob. Thanks much.
Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
Any rate, I played, reviewed, tipped. Great work! I am subbed to you so i will continue to pay your content.
Now, on to purpleinsanity
-if you have detail points to spare... use them on grass in the forest in camp area near goblins
-The dragon caves are really neat but they seem a little slow. Perhaps put some sort of event in there to spice it up? They are large caverns after all.
-In your first convo with Cal you have him holding a mug. which is awesome. However, the mug is at a bad angle and it is glitching through is arm. Not sure if it is because his behavior...?
Overall very different and fun. Spice up that cave a little bit and maybe the goblin clearing around the camp and that will be an awesome foundry!
Tunnels - okay, but rather long and mostly empty of any decoration. The room with all the eggs was cool though, and the fight there was challenging and fun.
Gardenia - The grave at the entrance to Gardenia was a nice touch, and helped set the mood right away. I liked all the interactables in the town, very nice.
The Bridge - I was forced to choose all options when talking to the commander, and the only option which met the objective was the the "mean" one. Would be nice if the respawn was closer to the bridge. We lost all the guards in the first wave (I guess we advanced too fast), and died a few times after that. The guard popup text was good, but a little more variety would be nice here (too many said the same thing).
There were quite a few typos; I tried to record the ones I noticed:
Description - [annihilate is spelled wrong]
Guard Frinko: would take day(')s [remove the apostrophe]
Smelly Smuggler: reak should be reek
- burried should be buried
- hankerchief should be handkerchief (multiple times)
- lieing should be lying
- buisness should be business
Horses: sulfuric should be sulfuric
Elderly Blind Man: missing closing parenthesis in option 2
- the clicky by his door should be removed once used
Gariaus: time(.) it seemed... [change period to comma]
- told me that it (that) was [remove second "that"]
- withdraw(.) here [remove period]
- bretheren should brethren
- Be( )careful [add space]
Camile: flatter should be flattered
Demon Lord: the reason (this) I have [remove "this"]
- recieve should be receive
- the ground shakes -- the fire ring was nice, but you can use the Dust Ring for an earthquake effect here (to match your text)
- to(o) include the upcoming [should be "to"]
Looking forward to more - having multiple part 2s is quite ambitious!
Please review The Weird of the Weather-witch when you get a chance (and post in the thread linked in my sig if you would be so kind), thanks.
The Cursed Emerald:
I have just enough for grass! lol..Good suggestion for some kind of event in the caves, I'll have to think on that. The mug is a part of the animation, hopefully they make that look right at some point.
Edit: I'll have to do some research and see if a different stance affects the way he holds the mug.
Thanks for the great review!
Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
-The cavern being void of decoration was what I was aiming for. I wanted it to seem like a true natural cavern. I hand placed all the walls and waterfalls, rocks, lights, fires.... I could throw some skeletal remains in there though. That would match nicely.
- Originally I had giant pillars of fire shooting out from the ground but I decided to instead go with ring of fire. I guess I never changed that dialog to reflect the final choice.
-Final note, if you make use of NPCs on the bridge it is easily solo-able if you are careful and skilled. I have them on follow... problem with that is sometimes they get baited out. I used to have them stop half way on the bridge but then there is no reward for keeping them alive. If any live they help you press the attack the rest of the way. I guess it is kind of a balance. In the end I felt that them getting baited away seemed more realistic.
- The dialog options with the soldiers following you is extremely limited. I gave them as diversified sayings as I could. three per group essentially. one while fighting, one while resting, one while following. problem is they are never resting, mostly engaged in combat until they die off which gives you really only three sayings over and over. Wish I could make them rotate through.
As for the mean option being the only one to progress the story.... that is new. Seems like stuff often pops up with new issues every time I go in to fix something.
Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
That was a nice effect for sure. You might even want invisible half-walls to keep people (like me) from running away lol...
Yeah, that was our fault - we went too far, and they got pulled out. Once the commander respawned, they all gathered around him, and we could pull them back a few at a time. For some reason, half of them followed me, and half followed the other player in our duo. Just lucky I guess, I don't think there's any way you can control that. I guess they follow the closest player?
Yeah. Do all the guards in the group have to say the same thing though? Or can different ones have different text? Probably not much you can do about it. It's hard to make popup dialogue which makes sense all the time (before, during, and after the fight) - you did will there.
I think we chose option 2 and went to the end. After the story didn't progress, we tried the option 1 line, then the option 3 line. Maybe I closed the dialogue instead of clicking on the response? That would explain it - but I don't think that's what I did. Ah well, it worked anyway.
The Cursed Emerald:
I am now extremely excited to try your new foundry!
At first I thought I could make each individual say something different... I remember trying for an extended period of time... but I either failed or it wasn't possible lol. I changed those NPC's so many times while I was trying to balance that bridge battle. Spacing out the waves, making sure the knockdown and ability synergy weren't too great... not even to mention the miserably difficult Y axis of the bridge. Monsters were falling down all over the place or falling through the floors... I eventually just put a invisible wall tunnel- sides. top AND bottom