I have a GF tank that's near to level 60, but I'm interested in rolling an alt for solo PVE (primarily Foundry stuff). I'm down to choosing GWF or TR, and I'm curious which is more viable for this. GFs in tank spec tend to take too long to kill things, even if we're nigh-unkillable ourselves, so I want a character with good survivability but more damage output.
even w/o Sentinel (other than maybe Student of the Sword) I was able to solo all PvE content up to the Wolf Den in Icespire. Leveling as a Sentinel, I've read that now I shouldn't have a problem even here. I wonder what my new solo quest cap will be.
I managed to solo up to level 60 as a GWF before the buffs, so it is doable. I did skip some of the harder quest bosses and did Foundry/Skirmish/DD instead though.
It was pretty easy going through on my first GWF, and that was while overleveled map content (I stopped to do pretty much every dungeon/skirmish). Almost 60 on my second GWF and it's even faster, lower cooldowns and better SS make elite mobs much more bearable. Just mob everything and drop slam.
2 GWFS, 3 TRs, 2 GFs, 1 HR, 1 CW
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zardoz007Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 2Arc User
edited June 2013
GWF is still the slowest soloing classes of all the other classes I have leveld GWF, TR and GF to 30 after the patch just to test them out low level.
Defense does help the GWF more than it used to prepatch it makes your temp hitpoitns last that much longer which is very important, because then your cleric companion has more time to heal you. But TR still just steamroll everything and do it faster. You just might end up waiting a bit between fights for yout potion timer jsut in case you need it.
I have both a GWF and TR and I say TR is much better for soloing for 3 reasons :
1. The stealth that prevent enemies from hitting you while you can burst them.
2. The dazing/tricked effects that you can get from your skills that also helps you escape all damage
3. The sheer damage output that makes fight so short you won't even break a sweat
Thanks, TR was definitely what I'd been considering as the other option. I'm giving them both a try - so far, the DPS from the TR feels far higher, but I do like seeing a dwarf with a sword twice as tall as he is...
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^^^ You basically mow through everything. In Titan you can just tank the whole zone if you want.
Defense does help the GWF more than it used to prepatch it makes your temp hitpoitns last that much longer which is very important, because then your cleric companion has more time to heal you. But TR still just steamroll everything and do it faster. You just might end up waiting a bit between fights for yout potion timer jsut in case you need it.
1. The stealth that prevent enemies from hitting you while you can burst them.
2. The dazing/tricked effects that you can get from your skills that also helps you escape all damage
3. The sheer damage output that makes fight so short you won't even break a sweat