So I have run CN many times, and as most know, as a CW you generally end of with the responsibility of Lifting adds with singularity, and then pushing them over the edge on the last boss.
My thing is this.... 90% of the time I always miss a couple of adds with my push. Last nights run, I had another CW land a perfect push 100% of the time (the whole run).
This leads me to think my push timing is off.
What is the exact time to activate push after Singularity to land a 100% push?
I would also like to know what is the exact time to activate a shield push to gain max AP (if there are no cliffs and the point is the get Arcane up as soon as possible)
This has been answered a fair amount of times already, try searching first.
A good way to time your perfect bump is a split second after the black hole starts to expand (near the end of its effect, obviously).
About gaining max AP from the shield, I think the only factor about AP gains is based on how many targets are hit, so the more you hit with it (since no. of targets hit by shield is unlimited, opposed to other CW's spells), the more AP you get, simple as that.
Shield: the best time to push is almost when the AS is just about to drop the mobs. If you are particularly good at it and most importantly have no lag, then just as the mob drops also works perfectly. Do not underestimate the importance of correct distancing and standing in front of the AS. It is better to be closer than further for maximum distance. Sometimes, however, this is not what you want, e.g. some bridges in Spellplague that have almost no room behind to drop mobs. To prevent mobs being stuck, it is better to stand further back than usual.
Repel: best time to push is just after the spin or the beginning of the expansion, i.e. much earlier than Shield. Also, unlike Shield almost any angle of pushing works perfectly, you also have much more freedom for distancing. If, however, you use the same distancing as for Shield pushes and effectively aim upwards, you can propel mobs very far, before they start to fall. For the limited Spellplague bridge situations mentioned above, Repel is definitely not the tool to use, unless you like stuck mobs.
Watch this video for an example of flawless Draco Shield punting:
You should never miss a single one unless there is a red circle underneath. The timing is as soon as it pops. You can cast it slightly before and be alright, and slightly after as well. But try to go for when the sound is just ready to explode. Btw, as someone who easily runs the boss every day (13K GS CW) with no wipes, I can tell you if you are still using shield post-patch with the CD glitch, you are doing something horribly wrong in this fight. You need to re-evaluate your strategy because Shield punting with the current handicap is just not efficient and you will wipe too often.
there is not specific time. sometimes a singularity will take longer to go off. it depends on how many, distance/any cc effects or whatever.
Every CW has a different method, but i use the nameplates. when i see them shoot up. (the ones hanging around the bottom.) that is when i push. oh and that video? i wouldnt recommend putting your singularity so far away from the edge, because of the position/angle you must be, you can easily brush too close to the dragon. And if you notice, that dude misses quite a few because of that reason.
Repel has capped targets even on Tab, so I find it to be generally useless in any situation.
I tend to use Entangling Force on Tab, no repel at all
I put down Icy Terrain where I intend on placing my Singularity, then put Singularity down on top of the patch, then I use Steal Time immediately, if there's time I put in a tabbed Entangling Force on one of the gathering add's, then I pop them with Shield Burst just as they're coming down.
This usually pops Arcane Singularity again instantly.
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Comments
A good way to time your perfect bump is a split second after the black hole starts to expand (near the end of its effect, obviously).
About gaining max AP from the shield, I think the only factor about AP gains is based on how many targets are hit, so the more you hit with it (since no. of targets hit by shield is unlimited, opposed to other CW's spells), the more AP you get, simple as that.
Shield: the best time to push is almost when the AS is just about to drop the mobs. If you are particularly good at it and most importantly have no lag, then just as the mob drops also works perfectly. Do not underestimate the importance of correct distancing and standing in front of the AS. It is better to be closer than further for maximum distance. Sometimes, however, this is not what you want, e.g. some bridges in Spellplague that have almost no room behind to drop mobs. To prevent mobs being stuck, it is better to stand further back than usual.
Repel: best time to push is just after the spin or the beginning of the expansion, i.e. much earlier than Shield. Also, unlike Shield almost any angle of pushing works perfectly, you also have much more freedom for distancing. If, however, you use the same distancing as for Shield pushes and effectively aim upwards, you can propel mobs very far, before they start to fall. For the limited Spellplague bridge situations mentioned above, Repel is definitely not the tool to use, unless you like stuck mobs.
Watch this video for an example of flawless Draco Shield punting:
http://www.youtube.com/watch?v=X_UgM8dF5B0&t=52m45s
TL;DR. Shield, the later the better. Repel, the earlier the better. Both always after spin. Distancing matters and angle sometimes matters.
Every CW has a different method, but i use the nameplates. when i see them shoot up. (the ones hanging around the bottom.) that is when i push. oh and that video? i wouldnt recommend putting your singularity so far away from the edge, because of the position/angle you must be, you can easily brush too close to the dragon. And if you notice, that dude misses quite a few because of that reason.
and also the featured satirical comedic adventure "A Call for Heroes".
He missed none except for one due to a tail swipe. All the others he used exactly the same distance every time and always landed it.
and also the featured satirical comedic adventure "A Call for Heroes".
Yes... it's the same thing.
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Interesting... Do you "Repel" prior to them entering the hole?
I tend to use Entangling Force on Tab, no repel at all
I put down Icy Terrain where I intend on placing my Singularity, then put Singularity down on top of the patch, then I use Steal Time immediately, if there's time I put in a tabbed Entangling Force on one of the gathering add's, then I pop them with Shield Burst just as they're coming down.
This usually pops Arcane Singularity again instantly.