I know you guys have had loads of trouble during this exploit AD/AH situation but after you finish that would you then be kind to take a look into the Dungeon situation? I have had many groups now with no Devouted Clerics and its starting to get annoying, getting into instance just to leave it again cause all that joins are Control Wizards or Trickster Rogues.. There must be some way to put up a filter, that all groups need to have atleast one Devouted Cleric and one Guardian Fighter..
Would you please make it so we can invite people into the group at some point.
There is no way to get people to finish up a dungeon.
You basiacly raid for 2 hours and then a pug must leave. basiacly making evryone not be able to even reach last boss and you CANT DO NOTHING ABOUT IT.
i will make it clear this must be taken seriously by the dev as it is making the LFG a a total FAILURE.
and while your there FIX THOSE GOD DAM EXPLOIT.
im talking about FH speed run, CN ring and neck Farming. this is being ridiculous and trash your whole end game epicness.
BY THE WAY,
cloaks are getting thrue your buddy when you are mounting wich makes it so ANOYING AND WRONG.
To finish up Fix the freakin exploits in the dungeons, its being pointless to even raid anymore, just farm the neck and ring and buy your best gear set and chants in 2 days. then sit down in The town and do nothing but PvP since Last and hardest raid dungeon is F***ed up and pointless to raid, there is a lack of end game challenges and varieties wich makes the game fairly boring at the end.
there is also a tons of bugs you guys could fix but aint doing s**t. Your making enough money to put some into the community . GET IT GOING !
0
chrispybrownMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
I found just the opposite to be true. The queue system waits for 1 of each which is one reason why it takes so long to get a group together. If a couple of friends log in as a team is when you get the mismatch and duplicates. This is why I always build my own team outside of the event and enter as a premade team, even without a guild.
As for not having a cleric, I think that is fine in many cases below 60th level. People rely too much on having a cleric in the group when potions and maneuvering in combat work just fine. Sure if you stand still and draw a lot of agro, you're going to get mauled beyond the benefit of a potion every 12 seconds, but that's where skill and strategy come in to play. Clerics too often get the blame for the success or failure of a group when it mostly the lack of skill and strategy that kills the group.
At 60th level, the need for a cleric is evident. With the number of mobs spawned it's nearly impossible to evade attack so you have to suck up that damage and hope the cleric can spam some healing. The reduction of Astral Shield timer length has really nerfed the cleric because being able to have that up continuously is key for the cleric's survival, especially at level 60. On the bright side for clerics, the new patch does seem to have reduced some of that agro for the player clerics, but not so much for the companion cleric. I have some beefs with the AI for companions, but that's another thread.
Comments
and i MUST ADD.
Would you please make it so we can invite people into the group at some point.
There is no way to get people to finish up a dungeon.
You basiacly raid for 2 hours and then a pug must leave. basiacly making evryone not be able to even reach last boss and you CANT DO NOTHING ABOUT IT.
i will make it clear this must be taken seriously by the dev as it is making the LFG a a total FAILURE.
and while your there FIX THOSE GOD DAM EXPLOIT.
im talking about FH speed run, CN ring and neck Farming. this is being ridiculous and trash your whole end game epicness.
BY THE WAY,
cloaks are getting thrue your buddy when you are mounting wich makes it so ANOYING AND WRONG.
To finish up Fix the freakin exploits in the dungeons, its being pointless to even raid anymore, just farm the neck and ring and buy your best gear set and chants in 2 days. then sit down in The town and do nothing but PvP since Last and hardest raid dungeon is F***ed up and pointless to raid, there is a lack of end game challenges and varieties wich makes the game fairly boring at the end.
there is also a tons of bugs you guys could fix but aint doing s**t. Your making enough money to put some into the community . GET IT GOING !
As for not having a cleric, I think that is fine in many cases below 60th level. People rely too much on having a cleric in the group when potions and maneuvering in combat work just fine. Sure if you stand still and draw a lot of agro, you're going to get mauled beyond the benefit of a potion every 12 seconds, but that's where skill and strategy come in to play. Clerics too often get the blame for the success or failure of a group when it mostly the lack of skill and strategy that kills the group.
At 60th level, the need for a cleric is evident. With the number of mobs spawned it's nearly impossible to evade attack so you have to suck up that damage and hope the cleric can spam some healing. The reduction of Astral Shield timer length has really nerfed the cleric because being able to have that up continuously is key for the cleric's survival, especially at level 60. On the bright side for clerics, the new patch does seem to have reduced some of that agro for the player clerics, but not so much for the companion cleric. I have some beefs with the AI for companions, but that's another thread.