Maybe I am missing something but what is the point of doing any non-epic dungeon runs, even solo? For some green loot?
Since the OP mentioned Clockwork Guild Tomb (which is NOT Cloak Tower) it occurs to me that he may be referring to the Story Instances you go through while solo questing and not the various End of Zone Dungeons for teams.
Since the OP mentioned Clockwork Guild Tomb (which is NOT Cloak Tower) it occurs to me that he may be referring to the Story Instances you go through while solo questing and not the various End of Zone Dungeons for teams.
Maybe because an author writes about solo instance which should not be called dungeon, as dungeons are instances you normally do with group. Played many MMO's and storyline related instances were never called dungeons by anyone...
The Waterclock tomb only stands out for me. And that is only because that freaking Gelatinous Cube has managed to scare me out of my shorts every fricking time now. Its evil, EBIL I say!
The tower with the spell plague. Very cool opening cinematic with Seargent Knox joining the crew and setting the scene. Lots of secret doors, easy to understand puzzle like quests, cut scenes used well instead of just default "oh here is boss X insert", a story that builds up from the quests that actually come together, "good guy" was bad guy story plot, etc.
Everything about the spell plague tower and quests was the best thing in Neverwinter to date.
The Waterclock tomb only stands out for me. And that is only because that freaking Gelatinous Cube has managed to scare me out of my shorts every fricking time now. Its evil, EBIL I say!
You too, eh?
(I did eventually get to expect it, but that's just because I've leveled a bunch of alts.)
...the gelatinous cube makes me think - gee, it'd be nice if they had more really random mobs (and/or more enemy variety). Here's hoping that each module comes with a good number of new enemies.
favorite : clock tomb , the one you solo with lots of clock.
Worst one : it was the temple of elemental something ? Big boss were stacked in what is supposed to be a solo dungeon, and you get 2 mega health sponge mega AOE mini boss near a ledge , very very far away from the last camp site. I don't mind failing, but I do mind failing and being forced into a 5 minutes walk back thru an empty dungeon. This is smack bad dungeon design.
(I did eventually get to expect it, but that's just because I've leveled a bunch of alts.)
...the gelatinous cube makes me think - gee, it'd be nice if they had more really random mobs (and/or more enemy variety). Here's hoping that each module comes with a good number of new enemies.
The tower with the spell plague. Very cool opening cinematic with Seargent Knox joining the crew and setting the scene. Lots of secret doors, easy to understand puzzle like quests, cut scenes used well instead of just default "oh here is boss X insert", a story that builds up from the quests that actually come together, "good guy" was bad guy story plot, etc.
Everything about the spell plague tower and quests was the best thing in Neverwinter to date.
^^.
For Story: spell plague tower ones are amazing. Hidden rooms, many with chests, puzzles, perfectly interwoven with an epic quest line. They could have taken this even further across other story lines. But even getting one was unexpectedly good.
For Challenge: I like the wolves den one in Icespire Peak (couldn't do it solo on my Cleric after 2 tries, but very manageable on my CW) and the one with the one-shotting dwarf on a nasty mount in Mount Hotenow. The best one, ofc, is the final one of Whispering Caverns with those super-fast purple brain dogs and the hidden room full of treasure chests and 5 elites of each player class (didn't realise Clerics are so annoying!) plus the final quest boss of the game who spawns elites - it all took ages on my DC, but was easy to survive, whereas I had to work flat out to not die as CW.
Of course, this was all pre-patch when AS had no uptime gap. Now I pity DC's levelling and having to do the later solo instances and gawd forbid if they ever set foot in an foundry by those levels...
Agree completely. The Cube was one of most D&Dish moments of the leveling experience for me, along with the chest tucked into a corner of one of the later instances that turned out to be a Mimic (sorry can't remember which instance it was in). More of that kind of "whoops!" encounter would definitely be a good thing.
Comments
that is correct.
This is the cause of my misunderstanding. Sorry.
that's what I call them. I call the Group Dungeons by what the game calls them, Dungeon Delves.
Everything about the spell plague tower and quests was the best thing in Neverwinter to date.
You too, eh?
(I did eventually get to expect it, but that's just because I've leveled a bunch of alts.)
...the gelatinous cube makes me think - gee, it'd be nice if they had more really random mobs (and/or more enemy variety). Here's hoping that each module comes with a good number of new enemies.
Worst one : it was the temple of elemental something ? Big boss were stacked in what is supposed to be a solo dungeon, and you get 2 mega health sponge mega AOE mini boss near a ledge , very very far away from the last camp site. I don't mind failing, but I do mind failing and being forced into a 5 minutes walk back thru an empty dungeon. This is smack bad dungeon design.
I like that cube. It gave me a nice D&D feel.
^^.
For Story: spell plague tower ones are amazing. Hidden rooms, many with chests, puzzles, perfectly interwoven with an epic quest line. They could have taken this even further across other story lines. But even getting one was unexpectedly good.
For Challenge: I like the wolves den one in Icespire Peak (couldn't do it solo on my Cleric after 2 tries, but very manageable on my CW) and the one with the one-shotting dwarf on a nasty mount in Mount Hotenow. The best one, ofc, is the final one of Whispering Caverns with those super-fast purple brain dogs and the hidden room full of treasure chests and 5 elites of each player class (didn't realise Clerics are so annoying!) plus the final quest boss of the game who spawns elites - it all took ages on my DC, but was easy to survive, whereas I had to work flat out to not die as CW.
Of course, this was all pre-patch when AS had no uptime gap. Now I pity DC's levelling and having to do the later solo instances and gawd forbid if they ever set foot in an foundry by those levels...
Agree completely. The Cube was one of most D&Dish moments of the leveling experience for me, along with the chest tucked into a corner of one of the later instances that turned out to be a Mimic (sorry can't remember which instance it was in). More of that kind of "whoops!" encounter would definitely be a good thing.