I have a teeny-tiny quest (something like 7 minutes long) that I would like to trade reviews for. I need three more reviews to get out of "Review Hell" and would be happy to review three of your quests (I'll do more if I have the time) in exchange for a little bug reporting/spellchecking/feedback on mine!
Warning: My quest (Lollipops and Rainbows) was composed mostly for my own entertainment and to allow me to learn different aspects of the Foundry. It is not based on D&D lore, as you can probably gather from the description:
Your mission, should you choose to accept it, is simple: help Suzie and Bubbles navigate Sunshine Valley and defeat Mr. Grumpy's evil minions in order to reach Grandma's house.
Will there be bloodshed? Yes. (It can't all be lollipops and rainbows, ya know.)
Areas outside of the main quest path are more difficult (I think Bear Bottoms can be soloed, but Dragon Glen and Boar Gorge might be a little rough). You can, however, attempt to skirt the edge of those areas if you want to find the off-the-beaten-path NPCs/objects without much fighting.
There are a total of 4 "hidden" NPC's and 3 interactable objects scattered throughout the map (that are not related to the main quest). I'd be interested to know if you can find them all.
Final warning: Mr. Grumpy is not intended to be a solo encounter. If you're playing alone I highly recommend buying the repellent!
Thanks! I'll review the quests of the first three people that offer to review mine. I will attempt to review the quests of everyone that responds if at all possible! (I have tomorrow off work, so I'll play as many as I can.)
LOLLIPOPS AND RAINBOWS: NW-DLPU6G8IL
Post edited by hb4gaming on
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Comments
orodalfMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
The quest description interested me, so I gave your quest a play.
Typos:
Chuck: "Repellent" is spelled incorrectly.
Goldilocks: "You're welcome," not "Your welcome."
Little Red Riding Hood still has her default name "Invisible Clicky Sphere Half 01."
"Statue - Neverember 01" still has its default name.
Other things:
Why not make Goldilocks run off after you rescue her? Make her disappear, make an identical NPC appear in her place and set her running off.
I managed to kill Mr. Grumpy.
You could make Grandma actually give you an item - and put more jokes there.
Straying off the path is indeed extremely dangerous.
Excellent Neil Gaiman quote.
Overall, this was a very cute quest. I loved what you did with the atmosphere of the place in how you put objects in.
If you want to review me, look me up @orodalf. Short code NWS-DG73D4TQ6 if you can't find them.
Thank you! I really appreciate your attention to detail! Typos and grammar errors drive me nuts (and my poor brother is sick of replaying my quests to hunt for them).
I like your suggestions as well - I will implement the Goldilocks idea.
I'm off to play your quest now...
Update: Holy shamoly Orodalf! That was an amazing first Foundry quest. You clearly put A LOT of work into creating so much detail! I loved all the interactables. I admit that, not knowing much about D&D lore, reading every single thing I could put me beyond the point of new information overload, but I came out of it having learned a thing or two. : D
Your quest is clearly pretty polished and I didn't discover any bugs.
I didn't move far enough away from Lucian to be able to interact with him following the battle, but I soon discovered my error and ran out and back to trigger him. Great job with the effects there!
The only thing I spotted dialogue-wise was in the final conversation with Knox. There's a sentence that says: "If the person projecting a construct, .... ,isn't concentration completely...". I think you meant to write "concentrating".
I'm eager to start part two of your quest chain. : ) Well done.
Absolutely wonderful! I took a friend, but accidentally left before he could finish his review. I'll make him do it again. I've been doing a lot of foundries today and this has to be my favorite! Visually it was stunning. I liked the side quests, but do wish there was some more resolution to them. Goldlilocks running off would help. Some resolution for Rapunzel would be nice (instead of her dialogue just loping). Don't ask me how to go about it though :P I think I found the 4 NPCs (Rapunzel, Goldilocks, Tinkerbell, Snow White) and the interactables (The statue and the tree. I can't remember the third). Definitely going to subscribe to see what else you can do.
NW-DPTTECLTF - Cindy Jones and the Holy Stein. A simple but hopefully entertaining foray into the world of Foundry.
Thanks for taking the time to review my quest Dzogen!
I've played Bill's Tavern and really enjoyed it. I've been meaning to try Secret Agent 34, so I'm officially taking the time to do that right now!
I'll insert that waypoint too - thanks for the advice!
Update: Just played Agent 34. And.... I.... I think.... I think I love you. Is that weird? Yeah. It probably is. But still....
(Side note: The only thing I noticed amiss was that one reply to the Nondescript Guard says, "Hey mang,..." instead of "Hey man,...")
Loved it. Playing your quests makes me want to retire and just wait for you to publish stuff. : D
Additional update: My husband just got home and read my comment... and laughed at me for not having heard "mang" used before. I had to google it. Now I feel a little silly. Ah, well. : )
Thanks mee2002! I'm glad you enjoyed it! I appreciated the laid-back, pop-culture-referencing nature of your quest. : D
I trust you saw that I updated my review on yours: doing it with my rogue posed no problems. I haven't the slightest idea how other classes/levels will fare, but I wouldn't set about changing the difficulty unless other people report issues.
I'll admit I didn't put tons of detail/storyline into the side quests because (knowing what a rush most people are in to get in and get out) I wasn't sure anyone would bother with them. I'll take another look at giving them more resolution.
The looping Rapunzel dialogue is a problem I'm having with her tower. I can either let it loop, or the base of the tower simply disappears. It's the weirdest thing. Maybe I'll trying allowing it to disappear and see if perhaps that only happens in the editor.
I'm surprised you found Tinkerbell! Most people I've had try it never came close to stumbling across her for some reason. (I guess she's a little on the small side, eh?) Glad to hear you discovered her!
Thanks again for playing and reviewing my quest! : D
I'll review your quest shortly oortexplorer... reserving this space in which to do so!
Update:
I really enjoyed that you built a not-deadly-serious quest that makes the player feel like they genuinely have choices and that the decisions they make will actually determine the course of events. I read the answers to my various questions pretty carefully in an attempt to make the "right" choice. : )
One thing that did confuse me a bit was the combat. Not that I don't expect combat in quests, but I didn't expect to be attacked quite yet (based on the friendly conversation with both suitors) and, when I was attacked, I was thrown off by the "clone" titles. Not a huge deal - it just pulled me out of my immersion a tad because it didn't flow as naturally as the rest of the quest.
I liked that you took the time to create and individually label all those NPCs! (I spent a fair amount of time in the pub and wandering the streets, looking at everyone's names and "listening" to their comments.) I laughed at... what was his name.... Gaston the Wise? : D
Overall, an enjoyable experience and (I think) the first "romance" I've played in the Foundry! Thanks!
Tinkerbell was actually my favorite of the group! Spunky little thing. I explored every inch of that place (I think). The side objectives will probably not get a lot of play, but it's nice to reward those that do I don't have too much experience with them, but if the tower disappears at a certain point, perhaps just add a 2nd one that only appears at that point with new dialogue? Not sure if it works the same, I had to do that with Cindy many times.
Thank you for your review as well. I'm glad you liked the dialogue, I was banking pretty heavily on it. Not planning on changing too much yet, though I still need more high level reviews.
NW-DPTTECLTF - Cindy Jones and the Holy Stein. A simple but hopefully entertaining foray into the world of Foundry.
Thanks scanadian! It's past midnight here, so if I don't get the chance to play Dark Hallows tonight, rest assured that I'm reserving this space in which to review it tomorrow!
Edit that: I'll post my review on your thread regarding your quest (to give it a bump). : )
Thanks for taking the time to review my quest Dzogen!
I've played Bill's Tavern and really enjoyed it. I've been meaning to try Secret Agent 34, so I'm officially taking the time to do that right now!
I'll insert that waypoint too - thanks for the advice!
Update: Just played Agent 34. And.... I.... I think.... I think I love you. Is that weird? Yeah. It probably is. But still....
(Side note: The only thing I noticed amiss was that one reply to the Nondescript Guard says, "Hey mang,..." instead of "Hey man,...")
Loved it. Playing your quests makes me want to retire and just wait for you to publish stuff. : D
Haha thanks mang. And mang is actually intended. I don't know why.
You have a good sense of humor and the right attitude. Will look forward to any evolution of this & future quests..
Now that was a strange quest! I really liked the surreal elements of it a lot, good mix with the fairy tale imagery. The writing is very strong, with several funny lines.
I found the combat to be very difficult, more so than most quests which is kind of odd to encounter in this environment. At one point I was battling about 6 or 7 boars (or whatever they were), plus a couple of trolls, after just coming out of another big battle and not having any time to heal. I'd recommend toning down the encounters at least a little bit. Would also probably be a good idea to move the campfire a little closer to the main area. Was a bit disconcerting when I'd finally gotten through it, and stumbled upon the back area with a whole bunch of dragonlings running around with the "Kill. Every. Single. One" objective on my screen. I was able to talk to Grandma and continue, but you may want to clarify that objective so that people aren't mistakenly trying to run around and kill everything on the map.
Very nice piece of work, I'd like to play again after some tweaking, and definitely look forward to your next one.
I designed it to be soloable if you stuck to the pebbled path and followed it directly to Grandma's house. All other areas are more appropriate for 2+ people. It is possible to get to all the "hidden" objects/npcs (except maybe one) if you skirt the edges of the mountains, but you do have to be pretty careful.
Upon reading your review I have reconsidered the design, however. It's probably more player-friendly to design the entire area for solo play, rather than mixing it up and making life difficult for solo players who want to explore but don't have a buddy with them at the time.
Working out how to do the objectives in an open area was also challenging. I linked most mob objectives to areas to ensure they wouldn't trigger if the player wasn't in a quest-related part of the map - but I completely see how the "kill every single one" objective could have been triggered as you were looking at the dragons! I will certainly change that to "Kill. Every. Single. Troll." and take a good look at making the whole map available for solo play. Maybe a compromise will be to put an interactable at the entrance that allows you to turn mobs off or on for solo/party play.
Comments
Typos:
Other things:
Overall, this was a very cute quest. I loved what you did with the atmosphere of the place in how you put objects in.
If you want to review me, look me up @orodalf. Short code NWS-DG73D4TQ6 if you can't find them.
I like your suggestions as well - I will implement the Goldilocks idea.
I'm off to play your quest now...
Update: Holy shamoly Orodalf! That was an amazing first Foundry quest. You clearly put A LOT of work into creating so much detail! I loved all the interactables. I admit that, not knowing much about D&D lore, reading every single thing I could put me beyond the point of new information overload, but I came out of it having learned a thing or two. : D
Your quest is clearly pretty polished and I didn't discover any bugs.
I didn't move far enough away from Lucian to be able to interact with him following the battle, but I soon discovered my error and ran out and back to trigger him. Great job with the effects there!
The only thing I spotted dialogue-wise was in the final conversation with Knox. There's a sentence that says: "If the person projecting a construct, .... ,isn't concentration completely...". I think you meant to write "concentrating".
I'm eager to start part two of your quest chain. : ) Well done.
I'm not sure what happened there but I think I liked it.
PS. put a waypoint back to chuck at the end
Bill's Tavern | The 27th Level | Secret Agent 34
I've played Bill's Tavern and really enjoyed it. I've been meaning to try Secret Agent 34, so I'm officially taking the time to do that right now!
I'll insert that waypoint too - thanks for the advice!
Update: Just played Agent 34. And.... I.... I think.... I think I love you. Is that weird? Yeah. It probably is. But still....
(Side note: The only thing I noticed amiss was that one reply to the Nondescript Guard says, "Hey mang,..." instead of "Hey man,...")
Loved it. Playing your quests makes me want to retire and just wait for you to publish stuff. : D
Additional update: My husband just got home and read my comment... and laughed at me for not having heard "mang" used before. I had to google it. Now I feel a little silly. Ah, well. : )
Thanks a lot. Yeah, just insert it for lazy people like me. Good stuff mate.
Bill's Tavern | The 27th Level | Secret Agent 34
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
I trust you saw that I updated my review on yours: doing it with my rogue posed no problems. I haven't the slightest idea how other classes/levels will fare, but I wouldn't set about changing the difficulty unless other people report issues.
I'll admit I didn't put tons of detail/storyline into the side quests because (knowing what a rush most people are in to get in and get out) I wasn't sure anyone would bother with them. I'll take another look at giving them more resolution.
The looping Rapunzel dialogue is a problem I'm having with her tower. I can either let it loop, or the base of the tower simply disappears. It's the weirdest thing. Maybe I'll trying allowing it to disappear and see if perhaps that only happens in the editor.
I'm surprised you found Tinkerbell! Most people I've had try it never came close to stumbling across her for some reason. (I guess she's a little on the small side, eh?) Glad to hear you discovered her!
Thanks again for playing and reviewing my quest! : D
Update:
I really enjoyed that you built a not-deadly-serious quest that makes the player feel like they genuinely have choices and that the decisions they make will actually determine the course of events. I read the answers to my various questions pretty carefully in an attempt to make the "right" choice. : )
One thing that did confuse me a bit was the combat. Not that I don't expect combat in quests, but I didn't expect to be attacked quite yet (based on the friendly conversation with both suitors) and, when I was attacked, I was thrown off by the "clone" titles. Not a huge deal - it just pulled me out of my immersion a tad because it didn't flow as naturally as the rest of the quest.
I liked that you took the time to create and individually label all those NPCs! (I spent a fair amount of time in the pub and wandering the streets, looking at everyone's names and "listening" to their comments.) I laughed at... what was his name.... Gaston the Wise? : D
Overall, an enjoyable experience and (I think) the first "romance" I've played in the Foundry! Thanks!
Thank you for your review as well. I'm glad you liked the dialogue, I was banking pretty heavily on it. Not planning on changing too much yet, though I still need more high level reviews.
Quest: Dark Hallows
Code: NW-DCCEQXP4D
Code: NW-DCCEQXP4D
Code: NW-DCCEQXP4D
Edit that: I'll post my review on your thread regarding your quest (to give it a bump). : )
Haha thanks mang. And mang is actually intended. I don't know why.
You have a good sense of humor and the right attitude. Will look forward to any evolution of this & future quests..
Bill's Tavern | The 27th Level | Secret Agent 34
I found the combat to be very difficult, more so than most quests which is kind of odd to encounter in this environment. At one point I was battling about 6 or 7 boars (or whatever they were), plus a couple of trolls, after just coming out of another big battle and not having any time to heal. I'd recommend toning down the encounters at least a little bit. Would also probably be a good idea to move the campfire a little closer to the main area. Was a bit disconcerting when I'd finally gotten through it, and stumbled upon the back area with a whole bunch of dragonlings running around with the "Kill. Every. Single. One" objective on my screen. I was able to talk to Grandma and continue, but you may want to clarify that objective so that people aren't mistakenly trying to run around and kill everything on the map.
Very nice piece of work, I'd like to play again after some tweaking, and definitely look forward to your next one.
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
I designed it to be soloable if you stuck to the pebbled path and followed it directly to Grandma's house. All other areas are more appropriate for 2+ people. It is possible to get to all the "hidden" objects/npcs (except maybe one) if you skirt the edges of the mountains, but you do have to be pretty careful.
Upon reading your review I have reconsidered the design, however. It's probably more player-friendly to design the entire area for solo play, rather than mixing it up and making life difficult for solo players who want to explore but don't have a buddy with them at the time.
Working out how to do the objectives in an open area was also challenging. I linked most mob objectives to areas to ensure they wouldn't trigger if the player wasn't in a quest-related part of the map - but I completely see how the "kill every single one" objective could have been triggered as you were looking at the dragons! I will certainly change that to "Kill. Every. Single. Troll." and take a good look at making the whole map available for solo play. Maybe a compromise will be to put an interactable at the entrance that allows you to turn mobs off or on for solo/party play.
Thanks again for your valuable input! : )