I picked tailoring and I might have run into a snag but I have yet to investigate it completely. I need "Bolt of Wool Cloth" to craft my next items and it looks like it might be a pay with in real life money item. If that is the case I'm going to disapprove. Crafting should be a completely free aspect of the game.
I picked tailoring and I might have run into a snag but I have yet to investigate it completely. I need "Bolt of Wool Cloth" to craft my next items and it looks like it might be a pay with in real life money item. If that is the case I'm going to disapprove. Crafting should be a completely free aspect of the game.
Anyone else have any take on this?
Imo this isn't crafting at all. I have come to terms long ago that players will put up with the most simplistic and basic thing but this isnt even crafting because none of it is useful. You can get to level 60 with your character LONG before you can craft anything your character would actually use other than shirts and pants nothing is useful.
Only leadership offers something that is useful other than making shirts and pants for your class. So in other words 90% of professions is just nothing more than a thinly veiled attempt at a money sink. You need to level up your class profession so you can get those nice gemmed shirts and pants and that will cost you some coin and zen.
I've gotten to 13 leadership on one guy and 13 mailsmithing on another.
You get resources by using your various 'kits' (lock picking, arcana, dungeoneering, etc). You could also buy them off the AH...
It takes a long TIME to rank up crafting, unless you pay to win and just pay for 50% increase speed assets and instantly craft items with diamonds...
The items you can make are pretty good, they just seem to lag behind your (or my) levelling rate... meaning at level 60, you are making level 40 gear. So you need to basically make trash to rank up to level 20 and get the 'end game' stuff a lot longer.
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2013
You can do it the slow way, but the rare items are pay walled unless you have enough gold/AD to get them in trade or in the AH.
Professions are outta whack. The time involved is so long,without tossing money, that they are basically useless. I do leadership and/or leatherworking and on my lvl 60 they are at lvl 6 and 8, respectively. Considering i keep them constantly working while i play that is very low, imo. Even considering this game is a "pay to win" or (more accurately) "pay to save time," i think you should be able to keep the crafting professions like lwing, tailoring, etc at somewhat useful lvls. Maybe not totally current with your toon but in the range of 10 lvls.
As it stands now, im thinking of dropping lwing and just focusing on leadership. At least that profession is somewhat useful even it low lvls (if only for gathering tiny bits of AD).
this game's crafting system is not the best I've tried I'm not sure though if it's the worst. I've tried tailoring myself (other than leadership of course) and so far have only crafted a level 1 shirt and a pair of pants :P
as I see it, the levels require unique mats that take too much time and effort to obtain, even for the lowest level. it doesn't make sense because at lower levels you change gears too quickly and you can't craft a purple until your tailoring is at level 20 (which is perhaps attainable long after you've reached level 60)
IMO it's not a necessity to enjoy the game, but if you're a completionist or simply have enough patience to craft that godly gear then do spend time levelling your craft.
F2p can go two ways. It can offer great mounts, pets, cosmetics, and potions - the way I approve. Or f2p can damage or inconvenience game play advancements. I disapprove of this route. It generates resentful patrons and they will go play something else sooner or later if the resentment builds to the point game play doesn't feel fun anymore.
Crafting is one of those things you just want to do right when making a game. It has been done wrong in every mmo. It would be nice to see it done right for once. It would put this game on the map if crafting was done right.
There not being a variety of wardware is one of the most repeated complaint/suggestions I am seeing in General Forum. This is where crafting could shine. But not if we have to pay irl cash. It will kill crafting if that happens / is happening. That doesn't mean devs couldn't still sell a fancy wedding outfit or the like in Cash Shop that cannot be crafted. But everyday wear should be crafted and there should be a lot of variety of it. Crafted items should never be purchased from an npc or cash shop. There should never be an item of like kind better looking and stat'ed bought at an npc than a crafted item.
I do like very much the crafting on a site outside the game. That was a good idea; plus points for you devs.
Leadership is definitely worth doing since it can net you a good amount of AD and money. It takes time to level, but once you have a few levels you basically have it as a steady income. The crafting professions are much more time-consuming and need constant attention to get anywhere. They're nearly impossible to keep up-to-date. But it's not THAT much of a hassle to use the Gateway to keep them going, and I figure that in the end it will be worth it since I will be able to craft and sell stuff a lot of people can't be bothered with making on their own. But that's just a wild guess, I actually have no idea how useful the high-level stuff really is. Either way, I'd rather have them leveled so that I can take advantage of any improvements they make to them in the future, rather than regret spending weeks or months on the game and not leveling them.
I have my leadership and my mailsmithing at 12 on my lvl41 GWF. I have yet to find some of the rare mats needed for the higher lvl tasks. Take leadership for example, I need some sword for my guard to do a majority of the tasks above lvl 8. Where do I get this sword? I saw one on the auction but is it a one time use or does it stay as a permanent asset? I don't want to spend my AD on one use, that's just nuts. Also the 18 hours to train a basic asset (skinner, merc etc.) Is a bit crazy, because you need 4 of those to upgrade to the next lvl (merc to guard for leadership) and then 4 of those upgrades to get to the higher one after that, all upgrades taking 18 hours each. That is a lot of time investment just for upgrading, and none of that gives xp from what I can tell. I do like that we can log into the website to do our crafting so I can jump on my smartphone and keep my crafting going nearly 24/7 which is why my gwf has lvl 12 leadership and mailsmithing, and my rogue has lvl 11 leather working.
The swords ur looking for can found from the crafting merchant in protectors enclave. Click on the second tab to find crafting acessories. Hope this helps:)
There is a second tab? I have seen the one with the salt and coal and basic stuff and the tab for buying back but not the other, I am probably blind, now work needs to hurry up so I can go look.
I have my leadership and my mailsmithing at 12 on my lvl41 GWF. I have yet to find some of the rare mats needed for the higher lvl tasks. Take leadership for example, I need some sword for my guard to do a majority of the tasks above lvl 8. Where do I get this sword? I saw one on the auction but is it a one time use or does it stay as a permanent asset? I don't want to spend my AD on one use, that's just nuts. Also the 18 hours to train a basic asset (skinner, merc etc.) Is a bit crazy, because you need 4 of those to upgrade to the next lvl (merc to guard for leadership) and then 4 of those upgrades to get to the higher one after that, all upgrades taking 18 hours each. That is a lot of time investment just for upgrading, and none of that gives xp from what I can tell. I do like that we can log into the website to do our crafting so I can jump on my smartphone and keep my crafting going nearly 24/7 which is why my gwf has lvl 12 leadership and mailsmithing, and my rogue has lvl 11 leather working.
I wouldn't call it time investment. You don't have to stare at the screen for 18 hours. Start them around dinner time and they'll be done by lunchtime the next day. Before you know it, you'll have plenty. On my lvl 60 GF I have 2 footmen, training a third and recruiting two mercenaries at the moment. That leaves me two slots to do other tasks. Just because something takes time, doesn't mean it's a huge time investment. People are just impatient. Be glad you don't have to grind for rare materials to do the simplest of tasks.
Really, my only complaint with crafting is that it's impossible to keep up with your character level, unless you play very rarely. But that isn't really an issue either, since you will be replacing gear within hours up until you reach lvl 60. It doesn't even cost much, at east not up to and at around level 12-13. You basically only need to buy one material by the hundreds in order to craft (spools of thread, for example), but you will certainly earn more than you spend while playing.
Besides that, I guess the only problem is its lack of uses. But like I said, that may very well change when it's maxed and/or the devs implement some changes. The minute Alchemy is introduces, I will level that as fast as possible as well. Hell, you don't even have to be in the game to train professions.
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I guess poor choice of vocabulary on my part, you are right t is not a time sink per say but when you are limited with slots (I have 4) you can't do any other crafting for almost an entire day. I have trained myself to do all the 18 hour tasks at 2pm local time so they are ready at 8am the next morning, it just works with my schedule like that.
When you say use the extra xp for companions, what do you mean by that?
I do like that we can log into the website to do our crafting so I can jump on my smartphone and keep my crafting going nearly 24/7 which is why my gwf has lvl 12 leadership and mailsmithing, and my rogue has lvl 11 leather working.
Ok, I thought that I had seen a note that you can do this. Where the heck *is* it in the website? I have not been able to find it.
I guess poor choice of vocabulary on my part, you are right t is not a time sink per say but when you are limited with slots (I have 4) you can't do any other crafting for almost an entire day. I have trained myself to do all the 18 hour tasks at 2pm local time so they are ready at 8am the next morning, it just works with my schedule like that.
When you say use the extra xp for companions, what do you mean by that?
He simply means that the XP gained from the tasks lets him level companions. Even if your character is max level, the XP is still gained and also goes into companion levels.
I wouldn't call it time investment. You don't have to stare at the screen for 18 hours. Start them around dinner time and they'll be done by lunchtime the next day. Before you know it, you'll have plenty. On my lvl 60 GF I have 2 footmen, training a third and recruiting two mercenaries at the moment. That leaves me two slots to do other tasks. Just because something takes time, doesn't mean it's a huge time investment. People are just impatient. Be glad you don't have to grind for rare materials to do the simplest of tasks.
Really, my only complaint with crafting is that it's impossible to keep up with your character level, unless you play very rarely. But that isn't really an issue either, since you will be replacing gear within hours up until you reach lvl 60. It doesn't even cost much, at east not up to and at around level 12-13. You basically only need to buy one material by the hundreds in order to craft (spools of thread, for example), but you will certainly earn more than you spend while playing.
Besides that, I guess the only problem is its lack of uses. But like I said, that may very well change when it's maxed and/or the devs implement some changes. The minute Alchemy is introduces, I will level that as fast as possible as well. Hell, you don't even have to be in the game to train professions.
alchemy will make the very obsolete cleric even more so, might as well just drop the class from the game at the end of beta, don't even allow anyone to be able to make one
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
I picked tailoring and I might have run into a snag but I have yet to investigate it completely. I need "Bolt of Wool Cloth" to craft my next items and it looks like it might be a pay with in real life money item. If that is the case I'm going to disapprove. Crafting should be a completely free aspect of the game.
Anyone else have any take on this?
There's a task to gather wool scraps. You then need to buy thread from the profession vendor; They're like 30 copper each. Buy a bunch because you'll need them. You can then weave wool cloth using the scraps and thread. A similar setup happens later, only with cotton.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
0
xhritMember, Neverwinter Beta UsersPosts: 0Arc User
Crafting is one of those things you just want to do right when making a game. It has been done wrong in every mmo. It would be nice to see it done right for once. It would put this game on the map if crafting was done right.
Fallen Earth had a very good crafting system; more or less everything you could use in that game could be crafted yourself. Crafting in Neverwinter is not the best crafting system ever, but it is far from the worst.
I picked tailoring and I might have run into a snag but I have yet to investigate it completely. I need "Bolt of Wool Cloth" to craft my next items and it looks like it might be a pay with in real life money item. If that is the case I'm going to disapprove. Crafting should be a completely free aspect of the game.
My main is level 18 in mailsmithing, and 14 in Leadership. Have not payed any real money, although I have spent AD on zen for costumes. You can level all crafts from 1 to 20 without paying any real money.
Comments
Imo this isn't crafting at all. I have come to terms long ago that players will put up with the most simplistic and basic thing but this isnt even crafting because none of it is useful. You can get to level 60 with your character LONG before you can craft anything your character would actually use other than shirts and pants nothing is useful.
Only leadership offers something that is useful other than making shirts and pants for your class. So in other words 90% of professions is just nothing more than a thinly veiled attempt at a money sink. You need to level up your class profession so you can get those nice gemmed shirts and pants and that will cost you some coin and zen.
You get resources by using your various 'kits' (lock picking, arcana, dungeoneering, etc). You could also buy them off the AH...
It takes a long TIME to rank up crafting, unless you pay to win and just pay for 50% increase speed assets and instantly craft items with diamonds...
The items you can make are pretty good, they just seem to lag behind your (or my) levelling rate... meaning at level 60, you are making level 40 gear. So you need to basically make trash to rank up to level 20 and get the 'end game' stuff a lot longer.
As it stands now, im thinking of dropping lwing and just focusing on leadership. At least that profession is somewhat useful even it low lvls (if only for gathering tiny bits of AD).
as I see it, the levels require unique mats that take too much time and effort to obtain, even for the lowest level. it doesn't make sense because at lower levels you change gears too quickly and you can't craft a purple until your tailoring is at level 20 (which is perhaps attainable long after you've reached level 60)
IMO it's not a necessity to enjoy the game, but if you're a completionist or simply have enough patience to craft that godly gear then do spend time levelling your craft.
F2p can go two ways. It can offer great mounts, pets, cosmetics, and potions - the way I approve. Or f2p can damage or inconvenience game play advancements. I disapprove of this route. It generates resentful patrons and they will go play something else sooner or later if the resentment builds to the point game play doesn't feel fun anymore.
Crafting is one of those things you just want to do right when making a game. It has been done wrong in every mmo. It would be nice to see it done right for once. It would put this game on the map if crafting was done right.
There not being a variety of wardware is one of the most repeated complaint/suggestions I am seeing in General Forum. This is where crafting could shine. But not if we have to pay irl cash. It will kill crafting if that happens / is happening. That doesn't mean devs couldn't still sell a fancy wedding outfit or the like in Cash Shop that cannot be crafted. But everyday wear should be crafted and there should be a lot of variety of it. Crafted items should never be purchased from an npc or cash shop. There should never be an item of like kind better looking and stat'ed bought at an npc than a crafted item.
I do like very much the crafting on a site outside the game. That was a good idea; plus points for you devs.
Thanks for the info!
I wouldn't call it time investment. You don't have to stare at the screen for 18 hours. Start them around dinner time and they'll be done by lunchtime the next day. Before you know it, you'll have plenty. On my lvl 60 GF I have 2 footmen, training a third and recruiting two mercenaries at the moment. That leaves me two slots to do other tasks. Just because something takes time, doesn't mean it's a huge time investment. People are just impatient. Be glad you don't have to grind for rare materials to do the simplest of tasks.
Really, my only complaint with crafting is that it's impossible to keep up with your character level, unless you play very rarely. But that isn't really an issue either, since you will be replacing gear within hours up until you reach lvl 60. It doesn't even cost much, at east not up to and at around level 12-13. You basically only need to buy one material by the hundreds in order to craft (spools of thread, for example), but you will certainly earn more than you spend while playing.
Besides that, I guess the only problem is its lack of uses. But like I said, that may very well change when it's maxed and/or the devs implement some changes. The minute Alchemy is introduces, I will level that as fast as possible as well. Hell, you don't even have to be in the game to train professions.
When you say use the extra xp for companions, what do you mean by that?
Ok, I thought that I had seen a note that you can do this. Where the heck *is* it in the website? I have not been able to find it.
Then you log in and you can do your professions amongst other things
He simply means that the XP gained from the tasks lets him level companions. Even if your character is max level, the XP is still gained and also goes into companion levels.
alchemy will make the very obsolete cleric even more so, might as well just drop the class from the game at the end of beta, don't even allow anyone to be able to make one
There's a task to gather wool scraps. You then need to buy thread from the profession vendor; They're like 30 copper each. Buy a bunch because you'll need them. You can then weave wool cloth using the scraps and thread. A similar setup happens later, only with cotton.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Fallen Earth had a very good crafting system; more or less everything you could use in that game could be crafted yourself. Crafting in Neverwinter is not the best crafting system ever, but it is far from the worst.
My main is level 18 in mailsmithing, and 14 in Leadership. Have not payed any real money, although I have spent AD on zen for costumes. You can level all crafts from 1 to 20 without paying any real money.
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark