I don't really understand GS. It is not a representative of everything. Buy all your gear for AD and you have high GS. You pug to "epic" dungeon and you fail because it is the first time you hear about something like rotation or prioritization. Whatver.
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zefuzexMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
Gear score is only an issue for PUG's. Gear Score is there to estimate the overall potential value a player can bring to a group. Does it do that completely? No, but it does the best it can with a single number. A person with an 11k gear score is potentially better than a player with a 10k gear score. It's meant to be a very quick, at a glance way to tell if someone is able to do a certain level of content. Beyond that, you can ignore it.
In terms of character power, the most important things are:
Feats > Skill > Gear
Even the best player running a bad build will underperform compared to an average players running a better build. Gear, after certain thresholds are reached, plays less and less of a factor in performance.
That said, the community needs some sort of frame of reference to determine the value a person potentially brings to the group. If they took out gear score, people would just start inspecting each other. I come from Rift, which is a raiding game without a gear score and the first thing party leaders would do when inviting a PUG to the group is inspect their gear to ensure that it was good enough for the content they were attempting.
Even the best player running a bad build will underperform compared to an average players running a better build. Gear, after certain thresholds are reached, plays less and less of a factor in performance.
I disagree with this. I could pick 0 feats on my CW and still do better at bumping over rails than an average player running a cookie cutter.
Comments
Since a nab with high Gear Score is still a nab and a good player with low Gear Score is still a good player.
In terms of character power, the most important things are:
Feats > Skill > Gear
Even the best player running a bad build will underperform compared to an average players running a better build. Gear, after certain thresholds are reached, plays less and less of a factor in performance.
That said, the community needs some sort of frame of reference to determine the value a person potentially brings to the group. If they took out gear score, people would just start inspecting each other. I come from Rift, which is a raiding game without a gear score and the first thing party leaders would do when inviting a PUG to the group is inspect their gear to ensure that it was good enough for the content they were attempting.
I disagree with this. I could pick 0 feats on my CW and still do better at bumping over rails than an average player running a cookie cutter.