Cleric hp with tougness feat: aprox 23k HP
got 35 % dmg reduction plus feated foresight for another 10+%. Plus potion.
It's dodgeable attack true... but if you don't have stamina when you get pulled then there is nothing you can do just die. And with red zones everywhere I run out of stamina all the time.
Cleric could use more dodges, like cw has :P. Or reasonable dmg on mob attacks and 1s immunity to stun after your last stun ended so you can dodge instead of only be able to watch how you get knocked off your feet several times in row.
I'm ok with being punished harshly for being in red area, but chain stuns till death and insta one-shot kills (from 100% to 0) are a bit 2 much imo.
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Other alternatives are GF knockdowns or TR smoke bombs (not sure the latter work, but I assume so).
If it is at the endboss, you can use the alternative pushing strategy at the top left corner away from the trash spawn points and tentacles. So, CW slots Entangling + Repel.
I can understand where you are coming from, but in this case, the players as a group have more than enough tools to cope.
Well if other people on team know what each mob does and they bother to counter it and not just dps and think healer has to keep em alive then maybe . It's cleric's fault when they die that is certain. Definetly not a pugable solution, but it works when everyone knows what they are doing.
I still don't think one shot kills/perma stuns are good mechanics... I had no problems with such skills at bosses in other games, because they are actually part of boss mechanics. Like boss says your name and if you don't run / do something you get stomped. But in this game there is no boss mechanics just red circles and adds.
Learning mobs and their mechanics is simply something you will have to do. Learn which mechanics you can ignore, which you can simply walk out of, and which you absolutely must dodge to avoid. Usually if you have a bunch of mobs on you, if you wait for them to start to use a skill, then take 2 steps, you can cast a spell while they whiff on their skill. Saves your precious dodges for when you really need them.
IF a thoon hulk is aggo'd he shoudl be perma cc'd until he is knocked off a cliff. There is no reason why your CW should be letting your party have to deal with the annoying vacuum as well as the potential AoE mess that will follow.