There are many reasons why it's hard to beleive this game is live. Only 5 classes, we are a cookie cutter adventuring party now. And with only one paragon path to "choose" from, we all end up with the exact same end game powers. That we uses for PvE.
But the biggest issue is now the poor designs for the Epic Dungeon boss fights.
Yes Adds have there place in these fights. But we need some boss time away from the adds as well.
Lets Use Karr the red dragon as an example.
I like the fact a wave of kobolds and dragon hatchlings come to kill when the dragon flies off. This would be a nice adds phase if the kobolds did not just maul you through out the entire dragon fight. This is a Dragon ppl it should be a threat to a party without needing kobolds to help it.
All Dragon design in general is poor.
Why not do this with dragons. Get rid of there adds and instead give the dragon a vicious claw/claw/bite/tailslap routine that hits all players around the dragon. To replace the damage the adds normally do to threaten a party.
Let the Dragon have 2 ground based combat "Stances" one where it is dangerous to be close to the dragon (IE Claw/claw/bite) and one where it is dangerous to be away frmom the dragon. Ie Breath weapon spam tastic but only at a distance.
This way players will have to be constantly moving around the map while fighting a single monsters and it keeps the game action combat fun and interesting and Different different different from the same old HAMSTER we have to swallow.
Another problem is Unkillable adds.
Adds that have so much HP that no matter how good your gear is you can't kill them before more spawn. Specifically I'm talking about Frozen Heart. An endless spawn of Regenerating Ice Trolls and CC Immune Golems. The goblins are fine though. The same can also be said about CN you cant fight those undead tossing them over the cliff is the only options and thus 2 CW are essential for that fight.
And then when you do beat the Boss the adds stay. I have spent a good 20+ minutes fighting adds after the boss is dead and this is rediculous. Most parties just disband when the boss loot is collected, and adds ignored. But when you want the Dungeon Delve chest you must kill all the adds because not a single member of your party can be in combat to open that chest.
Please Please Please have adds despawn when the boss dies.
Also make sure adds do not repop after you have killed them. Whether they have been thrown off a cliff or not. Respawning adds is an absolute pain when you have a party member Disconnect in a dungeon. The entire party sometimes must relog and reclear the dungeon just to bring the new disconnected party memeber back to the parties origional place in the dungeon.
And finally glitches in Dugneons. IE Glitching through walls. Dying in certain areas to respawn at deeper campsites, and campsites that dont activate so even after you pass them you respawn at the beginning of a dungeon.
All these things need to be addressed before this game is really a full game.
P.S. Any D&D game without a "Fireball" spell will never be a real D&D game.
So basically you are asking Cryptic to completely change the game with more classes and different boss fights because it is too boring for you . my advice is just leave if you don't like the game.
This is how never winter works , if you don't like it , play another.
PS. regarding paragonpaths , this is an open beta...the game is still incomplete.
So basically you are asking Cryptic to completely change the game with more classes and different boss fights because it is too boring for you . my advice is just leave if you don't like the game.
This is how never winter works , if you don't like it , play another.
PS. regarding paragonpaths , this is an open beta...the game is still incomplete.
but pls. be open for suggestions, if they want the game to compete in the market then they have to be innovative.
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Cryptic does not care and the ones that defend this game with heart and soul don't care either.
It is free to play. Log in whenever you feel like and play. If not don't.
This is how never winter works , if you don't like it , play another.
PS. regarding paragonpaths , this is an open beta...the game is still incomplete.
but pls. be open for suggestions, if they want the game to compete in the market then they have to be innovative.
Fantastic.
Indeed. Now if they'll make it B2P or P2P we won't have to deal with "It's f2p stop being so entitled!"
F2P is the only thing keeping this game alive. I am not saying that as an insult to this game. It is true for many games out there.
NW-DMIME87F5
Awaiting a serious response from the developers on the abuse of the review system by other authors.
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True. I was mainly just pointing out what people will say now that they can no longer point out that it's open beta.