Just got my hands on the last piece to get the 4 pice bonus on the Miracle Healer set.
(Your Encounter Powers cause your allies to heal for 5% of your total maximum HP)
I know this was not working pre-patch. But it seems to work now?
It's not a 'random' ally either. It's the nearest ally with ANY health missing. It doesn't take the ally with the lowest HP, but the nearest ally that is missing 1 or more hp - making the effect, in most cases, pretty hopeless. Still our best set though.
Until they either adjust the set to be in line with the tooltip, or adjust the tooltip to reflect the effect of the set... It is not working as intended.
Just as bugged as it was before the patch~
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited June 2013
I think it is working as intended - the only "bug" is a somewhat misleading description. If that is indeed the case, it seems kind-of pointless to get the 4-piece set - better to get 2 Miracle pieces and 2 Beacon pieces for both 2-piece bonuses.
I doubt the devs intended to have clerics never use their full T2 sets, since every other class has a useful set bonus. But, who knows what the devs are thinking. Beacon of Faith and Templar set bonuses are complete garbage.
My feeling is that the devs will fix the tooltip on Miracle Healer; much easier than fixing the mechanics.
I think it is working as intended - the only "bug" is a somewhat misleading description. If that is indeed the case, it seems kind-of pointless to get the 4-piece set - better to get 2 Miracle pieces and 2 Beacon pieces for both 2-piece bonuses.
Yeah ! Why not gain 450 stat when you can gain a bonus that will increase your total healing by 5-10% :rolleyes:
Even if it's currently "Bugged", IMO the 4 piece Miracle Healer is more useful than a 2x2 setup.
The 2x2 is probably more useful earlier on, when your stat building is more important, but as you get an Ioun Stone and better Jewellery and Runestones, you'll find yourself hitting the soft-caps and not caring about the 450 Crit/Power so much.
5% Heal to one person every 10 seconds (Sun Burst)
5% heal to one person every 15 seconds (Astral Shield)
+ 5% heal to one person every xx seconds
It certainly adds up~ If Prophecy of Doom gets fixed you could really start to roll out the heals by targeting almost dead mobs and refreshing the cooldown over and over.
Even if it's currently "Bugged", IMO the 4 piece Miracle Healer is more useful than a 2x2 setup.
The 2x2 is probably more useful earlier on, when your stat building is more important, but as you get an Ioun Stone and better Jewellery and Runestones, you'll find yourself hitting the soft-caps and not caring about the 450 Crit/Power so much.
5% Heal to one person every 10 seconds (Sun Burst)
5% heal to one person every 15 seconds (Astral Shield)
+ 5% heal to one person every xx seconds
It certainly adds up~ If Prophecy of Doom gets fixed you could really start to roll out the heals by targeting almost dead mobs and refreshing the cooldown over and over.
Agree.
If you think that 450 stat it's better than 5%+ total healing, you have probably read the wrong guide
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
If you think that 450 stat it's better than 5%+ total healing, you have probably read the wrong guide
It's hardly 5% total healing .... it's 5% to *one* person....but if you are in a 5-man (or a 20-man Gauntlegrym) dungeon, you are not healing just one person, so your overall heal increase is much, much less than 5%
It's hardly 5% total healing .... it's 5% to *one* person....but if you are in a 5-man (or a 20-man Gauntlegrym) dungeon, you are not healing just one person, so your overall heal increase is much, much less than 5%
I think you didnt understand what i said, I didnt talk about the 5% hp healing effect, I said that my Seaker's Beacon do 6-8% (that why i said "5%+") of my total healing on boss fight. In my case, it's an up by 6.3-8.6% of my overall healing.
On the other hand, 450 crit or power will give you 0.5-2% more total healing, according to your actual stats, and which set you chose (power/crit).
I think you didnt understand what i said, I didnt talk about the 5% hp healing effect, I said that my Seaker's Beacon do 6-8% (that why i said "5%+") of my total healing on boss fight. In my case, it's an up by 6.3-8.6% of my overall healing.
On the other hand, 450 crit or power will give you 0.5-2% more total healing, according to your actual stats, and which set you chose (power/crit).
I think you didnt understand what i said, I didnt talk about the 5% hp healing effect, I said that my Seaker's Beacon do 6-8% (that why i said "5%+") of my total healing on boss fight. In my case, it's an up by 6.3-8.6% of my overall healing.
On the other hand, 450 crit or power will give you 0.5-2% more total healing, according to your actual stats, and which set you chose (power/crit).
Edit : When i say 0.5-2%, I'm really nice
I take it you are using act or something similar? Can you post the parse?
Hmm does look to be 8% according to that, which is rather surprising if it only works on 1 person at a time and has a cd. How much hp do you have? It gives the person healed a heal equal to 5% of your hp right?
Hmm does look to be 8% according to that, which is rather surprising if it only works on 1 person at a time and has a cd. How much hp do you have? It gives the person healed a heal equal to 5% of your hp right?
*edit* oh and how long is the cd?
Seems like 10 secs, and I think it's the target HP which is considered.
If it was obvious I wouldn't of asked, but thanks anyways. Why does it say it's accounting software though? Am I looking at the wrong program seems to be the only ACT software I can find
If it was obvious I wouldn't of asked, but thanks anyways. Why does it say it's accounting software though? Am I looking at the wrong program seems to be the only ACT software I can find
Even if it's currently "Bugged", IMO the 4 piece Miracle Healer is more useful than a 2x2 setup.
The 2x2 is probably more useful earlier on, when your stat building is more important, but as you get an Ioun Stone and better Jewellery and Runestones, you'll find yourself hitting the soft-caps and not caring about the 450 Crit/Power so much.
5% Heal to one person every 10 seconds (Sun Burst)
5% heal to one person every 15 seconds (Astral Shield)
+ 5% heal to one person every xx seconds
It certainly adds up~ If Prophecy of Doom gets fixed you could really start to roll out the heals by targeting almost dead mobs and refreshing the cooldown over and over.
in theory thats great... if only miracle healer Healed everybody or the one with the lowest HP.
How did you get Astral Shield to be included in your healing output in ACT? When i use ACT it treats AS as if it's a player and it gets its own separate entry and it's not included in my healing output.
Comments
it worked from the beggining its just it heasl 1 random ally, so they changed nothing
Just as bugged as it was before the patch~
My feeling is that the devs will fix the tooltip on Miracle Healer; much easier than fixing the mechanics.
Yeah ! Why not gain 450 stat when you can gain a bonus that will increase your total healing by 5-10% :rolleyes:
The 2x2 is probably more useful earlier on, when your stat building is more important, but as you get an Ioun Stone and better Jewellery and Runestones, you'll find yourself hitting the soft-caps and not caring about the 450 Crit/Power so much.
5% Heal to one person every 10 seconds (Sun Burst)
5% heal to one person every 15 seconds (Astral Shield)
+ 5% heal to one person every xx seconds
It certainly adds up~ If Prophecy of Doom gets fixed you could really start to roll out the heals by targeting almost dead mobs and refreshing the cooldown over and over.
Agree.
If you think that 450 stat it's better than 5%+ total healing, you have probably read the wrong guide
It's hardly 5% total healing .... it's 5% to *one* person....but if you are in a 5-man (or a 20-man Gauntlegrym) dungeon, you are not healing just one person, so your overall heal increase is much, much less than 5%
I think you didnt understand what i said, I didnt talk about the 5% hp healing effect, I said that my Seaker's Beacon do 6-8% (that why i said "5%+") of my total healing on boss fight. In my case, it's an up by 6.3-8.6% of my overall healing.
On the other hand, 450 crit or power will give you 0.5-2% more total healing, according to your actual stats, and which set you chose (power/crit).
Edit : When i say 0.5-2%, I'm really nice
WTF is "seakers beacon"?
The name of the 4/4 miracle healer set effect
I take it you are using act or something similar? Can you post the parse?
Oh I didn't know that was its name. How exactly do you come up with the 6-8% of your overall healing claim? That sounds awfully high to me.
Edit :
Draco 1
Draco 2
Z'Drx'somethig (SPC Last boss)
Karrundax
Better with links :eek:
*edit* oh and how long is the cd?
Seems like 10 secs, and I think it's the target HP which is considered.
That's pretty nifty, what program is that?
Obviously ACT.
If it was obvious I wouldn't of asked, but thanks anyways. Why does it say it's accounting software though? Am I looking at the wrong program seems to be the only ACT software I can find
http://advancedcombattracker.com/
And you've to search for the neverwinter plugin too
in theory thats great... if only miracle healer Healed everybody or the one with the lowest HP.
Whether that means the tooltip is changed, or it heals everyone nearby for 5% remains to be seen... Either way, I'll be sticking with 4/4 MH.
Yeah amazing that we got a response. If they fix the set to work as the tooltip indicates that would give a major healing buff!
How did you get Astral Shield to be included in your healing output in ACT? When i use ACT it treats AS as if it's a player and it gets its own separate entry and it's not included in my healing output.