test content
What is the Arc Client?
Install Arc

Miracle Healer fixed?

cptclaymorecptclaymore Member Posts: 2 Arc User
edited June 2013 in The Temple
Just got my hands on the last piece to get the 4 pice bonus on the Miracle Healer set.
(Your Encounter Powers cause your allies to heal for 5% of your total maximum HP)

I know this was not working pre-patch. But it seems to work now?

Can anyone confirm this?
Post edited by cptclaymore on

Comments

  • cptclaymorecptclaymore Member Posts: 2 Arc User
    edited June 2013
    Can anyone confirm this?
  • chitsuphrenechitsuphrene Member Posts: 37 Arc User
    edited June 2013
    confirmed it works fine.. the tooltip is just wrong
    it worked from the beggining its just it heasl 1 random ally, so they changed nothing
  • highropeshighropes Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 103
    edited June 2013
    No, it's not fixed, it does something else then tooltip says. It's still probably the best set for DC out there. Once they fix it, it's BiS.
  • thekevrletthekevrlet Member Posts: 0 Arc User
    edited June 2013
    It's not a 'random' ally either. It's the nearest ally with ANY health missing. It doesn't take the ally with the lowest HP, but the nearest ally that is missing 1 or more hp - making the effect, in most cases, pretty hopeless. Still our best set though.
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    Until they either adjust the set to be in line with the tooltip, or adjust the tooltip to reflect the effect of the set... It is not working as intended.

    Just as bugged as it was before the patch~
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited June 2013
    I think it is working as intended - the only "bug" is a somewhat misleading description. If that is indeed the case, it seems kind-of pointless to get the 4-piece set - better to get 2 Miracle pieces and 2 Beacon pieces for both 2-piece bonuses.
    Hoping for improvements...
  • sefarisonsefarison Member Posts: 8 Arc User
    edited June 2013
    I doubt the devs intended to have clerics never use their full T2 sets, since every other class has a useful set bonus. But, who knows what the devs are thinking. Beacon of Faith and Templar set bonuses are complete garbage.

    My feeling is that the devs will fix the tooltip on Miracle Healer; much easier than fixing the mechanics.
  • lerapisolerapiso Member Posts: 85
    edited June 2013
    adinosii wrote: »
    I think it is working as intended - the only "bug" is a somewhat misleading description. If that is indeed the case, it seems kind-of pointless to get the 4-piece set - better to get 2 Miracle pieces and 2 Beacon pieces for both 2-piece bonuses.

    Yeah ! Why not gain 450 stat when you can gain a bonus that will increase your total healing by 5-10% :rolleyes:
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    Even if it's currently "Bugged", IMO the 4 piece Miracle Healer is more useful than a 2x2 setup.

    The 2x2 is probably more useful earlier on, when your stat building is more important, but as you get an Ioun Stone and better Jewellery and Runestones, you'll find yourself hitting the soft-caps and not caring about the 450 Crit/Power so much.

    5% Heal to one person every 10 seconds (Sun Burst)
    5% heal to one person every 15 seconds (Astral Shield)
    + 5% heal to one person every xx seconds

    It certainly adds up~ If Prophecy of Doom gets fixed you could really start to roll out the heals by targeting almost dead mobs and refreshing the cooldown over and over.
  • lerapisolerapiso Member Posts: 85
    edited June 2013
    zephryl1 wrote: »
    Even if it's currently "Bugged", IMO the 4 piece Miracle Healer is more useful than a 2x2 setup.

    The 2x2 is probably more useful earlier on, when your stat building is more important, but as you get an Ioun Stone and better Jewellery and Runestones, you'll find yourself hitting the soft-caps and not caring about the 450 Crit/Power so much.

    5% Heal to one person every 10 seconds (Sun Burst)
    5% heal to one person every 15 seconds (Astral Shield)
    + 5% heal to one person every xx seconds

    It certainly adds up~ If Prophecy of Doom gets fixed you could really start to roll out the heals by targeting almost dead mobs and refreshing the cooldown over and over.

    Agree.

    If you think that 450 stat it's better than 5%+ total healing, you have probably read the wrong guide :o
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited June 2013
    lerapiso wrote: »
    Agree.

    If you think that 450 stat it's better than 5%+ total healing, you have probably read the wrong guide :o

    It's hardly 5% total healing .... it's 5% to *one* person....but if you are in a 5-man (or a 20-man Gauntlegrym) dungeon, you are not healing just one person, so your overall heal increase is much, much less than 5%
    Hoping for improvements...
  • lerapisolerapiso Member Posts: 85
    edited June 2013
    adinosii wrote: »
    It's hardly 5% total healing .... it's 5% to *one* person....but if you are in a 5-man (or a 20-man Gauntlegrym) dungeon, you are not healing just one person, so your overall heal increase is much, much less than 5%

    I think you didnt understand what i said, I didnt talk about the 5% hp healing effect, I said that my Seaker's Beacon do 6-8% (that why i said "5%+") of my total healing on boss fight. In my case, it's an up by 6.3-8.6% of my overall healing.
    On the other hand, 450 crit or power will give you 0.5-2% more total healing, according to your actual stats, and which set you chose (power/crit).

    Edit : When i say 0.5-2%, I'm really nice :D
  • akula69akula69 Member Posts: 28 Arc User
    edited June 2013
    lerapiso wrote: »
    I think you didnt understand what i said, I didnt talk about the 5% hp healing effect, I said that my Seaker's Beacon do 6-8% (that why i said "5%+") of my total healing on boss fight. In my case, it's an up by 6.3-8.6% of my overall healing.
    On the other hand, 450 crit or power will give you 0.5-2% more total healing, according to your actual stats, and which set you chose (power/crit).

    Edit : When i say 0.5-2%, I'm really nice :D

    WTF is "seakers beacon"?
  • lerapisolerapiso Member Posts: 85
    edited June 2013
    akula69 wrote: »
    WTF is "seakers beacon"?

    The name of the 4/4 miracle healer set effect
  • kiraliakiralia Member Posts: 383 Arc User
    edited June 2013
    lerapiso wrote: »
    I think you didnt understand what i said, I didnt talk about the 5% hp healing effect, I said that my Seaker's Beacon do 6-8% (that why i said "5%+") of my total healing on boss fight. In my case, it's an up by 6.3-8.6% of my overall healing.
    On the other hand, 450 crit or power will give you 0.5-2% more total healing, according to your actual stats, and which set you chose (power/crit).

    Edit : When i say 0.5-2%, I'm really nice :D

    I take it you are using act or something similar? Can you post the parse?
  • akula69akula69 Member Posts: 28 Arc User
    edited June 2013
    lerapiso wrote: »
    The name of the 4/4 miracle healer set effect

    Oh I didn't know that was its name. How exactly do you come up with the 6-8% of your overall healing claim? That sounds awfully high to me.
  • sominatorsominator Member Posts: 0 Arc User
    edited June 2013
    Hey everyone! We're investigating this issue. Thanks for bringing it to our attention!
    Proud member of Team Fencebane, official guild of the unofficial Neverwinter Adventure Hour!
  • lerapisolerapiso Member Posts: 85
    edited June 2013
    ok let me a minute, i have to search for .act record, i have some dracolich/spc/karrundax saved.

    Edit :
    Draco 1
    Draco 2
    Z'Drx'somethig (SPC Last boss)
    Karrundax

    Better with links :eek:
  • kiraliakiralia Member Posts: 383 Arc User
    edited June 2013
    Hmm does look to be 8% according to that, which is rather surprising if it only works on 1 person at a time and has a cd. How much hp do you have? It gives the person healed a heal equal to 5% of your hp right?

    *edit* oh and how long is the cd?
  • lerapisolerapiso Member Posts: 85
    edited June 2013
    kiralia wrote: »
    Hmm does look to be 8% according to that, which is rather surprising if it only works on 1 person at a time and has a cd. How much hp do you have? It gives the person healed a heal equal to 5% of your hp right?

    *edit* oh and how long is the cd?

    Seems like 10 secs, and I think it's the target HP which is considered.
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited June 2013
    lerapiso wrote: »
    ok let me a minute, i have to search for .act record, i have some dracolich/spc/karrundax saved.

    Edit :
    Draco 1
    Draco 2
    Z'Drx'somethig (SPC Last boss)
    Karrundax

    Better with links :eek:

    That's pretty nifty, what program is that?
  • healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited June 2013
    spani4rd wrote: »
    That's pretty nifty, what program is that?

    Obviously ACT.
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited June 2013
    healhamsta wrote: »
    Obviously ACT.

    If it was obvious I wouldn't of asked, but thanks anyways. Why does it say it's accounting software though? Am I looking at the wrong program seems to be the only ACT software I can find
  • lerapisolerapiso Member Posts: 85
    edited June 2013
    spani4rd wrote: »
    If it was obvious I wouldn't of asked, but thanks anyways. Why does it say it's accounting software though? Am I looking at the wrong program seems to be the only ACT software I can find

    http://advancedcombattracker.com/

    And you've to search for the neverwinter plugin too
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited June 2013
    zephryl1 wrote: »
    Even if it's currently "Bugged", IMO the 4 piece Miracle Healer is more useful than a 2x2 setup.

    The 2x2 is probably more useful earlier on, when your stat building is more important, but as you get an Ioun Stone and better Jewellery and Runestones, you'll find yourself hitting the soft-caps and not caring about the 450 Crit/Power so much.

    5% Heal to one person every 10 seconds (Sun Burst)
    5% heal to one person every 15 seconds (Astral Shield)
    + 5% heal to one person every xx seconds

    It certainly adds up~ If Prophecy of Doom gets fixed you could really start to roll out the heals by targeting almost dead mobs and refreshing the cooldown over and over.

    in theory thats great... if only miracle healer Healed everybody or the one with the lowest HP.
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    Well, with a post from a Dev, or a Mod (Who has links to the Devs), it means Miracle Healers will be looked at and fixed to how it's supposed to be~

    Whether that means the tooltip is changed, or it heals everyone nearby for 5% remains to be seen... Either way, I'll be sticking with 4/4 MH.
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited June 2013
    zephryl1 wrote: »
    Well, with a post from a Dev, or a Mod (Who has links to the Devs), it means Miracle Healers will be looked at and fixed to how it's supposed to be~

    Whether that means the tooltip is changed, or it heals everyone nearby for 5% remains to be seen... Either way, I'll be sticking with 4/4 MH.

    Yeah amazing that we got a response. If they fix the set to work as the tooltip indicates that would give a major healing buff!
  • blahblahseanblahblahsean Member Posts: 94
    edited June 2013
    lerapiso wrote: »
    ok let me a minute, i have to search for .act record, i have some dracolich/spc/karrundax saved.

    Edit :
    Draco 1
    Draco 2
    Z'Drx'somethig (SPC Last boss)
    Karrundax

    Better with links :eek:

    How did you get Astral Shield to be included in your healing output in ACT? When i use ACT it treats AS as if it's a player and it gets its own separate entry and it's not included in my healing output.
Sign In or Register to comment.