Could we maybe get an actual explanation on why you feel this
has to be changed? "
this change is to make these items feel more unique and rewarding to obtain" Is not a very good one. Having to spend more time getting a set that is possibly difficult to get never made me 'feel' unique or rewarding,
it's always more of yay I was fortunate/lucky that what I wanted dropped!, on the other hand being able to sell/trade and afford cash shop items did feel rewarding in games I played.
Forcing players into grinding in a
free to play game like this doesn't seem like a good idea for either side. People had the
option to grind if they wanted or the option to buy the gear if they didn't have the time to grind. I do believe there should have been changes, such as pvp gear being bound to account and needed items being bound upon picking up and having 0 gold value. Limiting options and forcing a certain way long after is terrible. What this does is: people fully equipped less of a reason to run any dungeons; new players a hard time to catch up with the people who started early and bought/farmed everything; groups can not work together/trade with one another and obtaining gear overall more difficult due to not being able to simply sell a piece you do not want and buy a piece you do want.
People should stop comparing free to play and pay to play games, they work differently and overall are balanced differently. A lot of people complaining about Neverwinter are often comparing it to some pay to play game. With an exception of WoW [since a friend paid], I have only played free to play games, and quite a lot of them. The games with I played that had an economy/trade all had bind on equip for nearly everything, exclusions were pvp rewards and some raid/trial type rewards. I would also like to point out that the cash shop for Neverwinter is actually quite
fair compared to the others. With an exception of wards being needed for something what exactly does Zen provide other than getting something sooner [convenience]? Plenty of other free to play games provide item shop users to not only get gear faster, but cash shop exclusive items that multiply the stats of a non cash shop user by double and above, and buying these items as a free player require a lot of time and effort. So to the people calling this game pay to win and complaining that someone can just buy a ton of Zen, turn it to AD and buy all their gear have obviously not played enough free to play games or understand it's what allows them to even play the game in the first place. Not to mention a number of the people who do this are people with jobs, and possibly family and do not even have the time to run the same dungeon 1,000 times to obtain the set in a
reasonable time, those few who have parents to spoil them, well you're probably just jealous about it. Before I get that typical you're just an exploiter seeking profit, or someone who spent a thousand to buy their gear, I have never once exploited, I don't even have any cash to spend, nor do I even farm enough to make millions and still have fairly bad gear between my 60s.
Would also like to add, perhaps maybe in the future when the game receives major changes maybe we can get a brief summary as to why the change was done, so we aren't left asking why. This is also just
my point of view. In my opinion, resources should've been put into making needed rolls bind on pick up, this was mentioned a lot, and separate balances for pvp+pve, a long with fixing certain issues.
A post that I happen to agree with:
I could support this. BOP simply holds folks hostage to the RNG. A problem that will only increase as new classes get added. Each new class will only serve to dilute the loot table making it that much rarer to get the item you want.
No one should have to blindly run content on the hope that they might be able to progress that day. Ask yourselves if XP functioned like loot. Would you still agree with these changes? Would you still play if only randomly, and every few dungeons, would your number come up and you get to level only then?
Players need a way to continue to progress without having to beat their head against the RNG. Gear should be earned and not randomly awarded via luck and lottery.
Feel free to discuss or keep the thread up.
Comments
Imo this change is but another one to ensure AD to ZEN exchange doesnt hurt actual ZEN sales too much,cause lets be honest it was freaking easy to farm AD and buy a 3.000 ZEN item if you wanted to,i got lucky and made around 1.000 ZEN on lvl 28 by getting a purple profession asset from a Quest reward that sold for around 300k AD,converted to ZEN at around 300ish per 1... Wich surely doesnt please their wallet if everyone does it with millions of AD from t2 loot.
I might be wrong,happens too
Not too sure what you mean by this. Every Zen sold on the exchange is an actual Zen sale, so by devaluing AD as they are with making things BoP they are indeed hurting actual Zen sales (provided they don't start selling best in slot items directly in teh zen store in the future).
This is what I hope doesn't happen.
One would hope so, but when you look at the issues with classes, maybe they might not really?
Doubt it. Test servers in MMOs usually just act as a bug finding tool as well as a preview for the players. They've already spent the development time on this "feature" and probably aren't too keen of the idea of throwing it in the garbage entirely. Changing it a little, maybe, but IMO BoP is going to happen regardless of the vocal minority of the forum complaining.