Neverwinter opened Pandora's box with their economy when they decided to have so many currencies, but I digress.
Injury kits jump WAY up in cost from 59 to 60. At that same moment, ability to obtain gold drops WAY down.
All I need gold for at L60 are injury kits and potions (occasionally skill kits but those are trivial and don't go up in cost so I don't care). Gold is not a reward or an incentive in this game. It's just a nuisance like having to stop and fill up your car with gas to go on a dungeon run. (See next post)
THIS MAKES NO SENSE! At L60 and loaded up with epic gear, I should be in the best position to obtain "wealth" from farming than leveling characters, particularly since I no longer get X.P. as a reward.
Most of the gold a character gets comes from vendoring uncommon items that aren't upgrades. But Greater ID Scrolls are suddenly way more expensive and hardly ever drop. It feels like a cruel joke that L30-59 ID scrolls keep dropping for me at L60 while practically every Uncommon drop is a L60 item. That means a L50 character doing a Foundry mission can farm more gold than a L60 character doing a foundry mission UNLESS I blow a lot of ADs on scrolls.
I'm basically being forced to convert ADs to gold--a PUNISHMENT for having reached max level. Un-IDed, a L60 item is 1s. IDed it's around 10s, so getting 20s for an injury kit means burning 250 ADs.
I wouldn't even mind doing some solo farming to get gold. I like soloing now and then; particularly foundries which provide lots of interesting content, but those foundries don't get me the gold that they got me when I was lower level! WUT??? In order to farm some gold (without blowing/converting ADs), I actually have to go out of my way to run to some lower-level zone and re-do old and boring lower-level content (never foundries because they automatically scale to L60) where I can find lower-level items to ID and vendor.
Post edited by dalebertnh on
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Comments
dalebertnhMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 11Arc User
edited June 2013
Grinding is badly broken, especially at end-game.
People usually mean something bad when they say "grinding", but that's actually a big part of the fun for a lot of people. There's a psychological incentive in running instances and fighting mobs so that you can then LOOT their corpses and build up (albeit virtual) wealth. That psychology is integral in the addictiveness of most games including table-top D&D. But that incentive is badly broken in Neverwinter, PARTICULARLY at end-game.
As I pointed out in the previous post, gold is just a nuisance in this game. You need a certain amount for the injury kits and potions you use up in dungeons, but you can't get anything valuable for it. And yet somehow it's the primary loot/drop from mobs throughout the game. ADs don't count. Yes, you can obtain a set amount for completing some foundries, but it's not LOOT. It's more like a job where you get paid a set salary when you're done, the same salary as anyone else. Getting 3000 ADs for doing two foundries just makes you want to do the shortest mission possible as quickly as possible and get it over with. You DO NOT want your game to feel like a job where you get a crappy paycheck at the end of the week just for showing up and it's the same that everyone else got who just bothered to show up.
You want your game to be addictive. MMOs use a lot of the same triggers as gambling to make them addictive and that's when you click on that shiny bag to see what's inside. That's almost completely missing from this game and I'm really starting to feel it now that I've played the end-game for a while. It's especially bad at end-game where grinding doesn't even pay off with "gas".
enoy it while it lasts bro, soon enough its gonna ask you for 50 silver to queue for an hour for a dungeon. its dungeon time mate, its prime time fun, youll never know what you gonna get.
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vaelosMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
You make a good gold income from Leadership...
Leadership is the every man's "tradeskill" it is supposed to support your adventuring as well as other trades
Also, try to run instances that you are not dying nonstop in if you are burning too many injury kits.
and then youll be like, bro r u coming for dungeon, yes bro just waiting for my 18 hour leadership for gold to those potions... ah feck it, c u guys tomorro, i will queue this <font color="orange">HAMSTER</font>
soon enough the leadership and the dungeon queueing will go hand in hand and perfectly sync for a dungeon run every 6 hour.
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vaelosMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
tasks run while you are offline
you make gold while not even playing the game
you can stockpile it faster than you need to spend it unless you are deliberately jumping off of cliffs and using a kit every time 100 times a day
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dalebertnhMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 11Arc User
edited June 2013
None of that addresses the fact that 60s make less gold than 50s and 55s. If anything, they need to provide other incentives for non-epic content for 60s since they don't need xp for leveling. World of Warcraft gave maxxed toons extra gold in place of xp in quests rewards, for instance. Not a bad idea. Neverwinter has the opportunity to learn from prior games and not make those same mistakes. Gimping 60s to actually make less gold is bass-ackwards.
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dalebertnhMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 11Arc User
edited June 2013
On a somewhat related sidenote, I agree with making most (but not all) epics BOP. I was >9200 GS in no time after hitting 60 and the epics feel kind of trivial and not very valuable. I'm thinking it will mean people running more dungeons and easier queuing. The only question is whether they will make the ADs from vendors high enough so that the effort is still worthwhile for all those drops that won't be upgrades. They probably won't, unfortunately.
I'm not sure if most people are aware of this but the best way to earn gold presently is actually to PvP during the arena hour. For 1 glory you can buy a battle potion worth 25 copper. You get roughly 1300 glory if you win a match in this period and matches typically last 10 minutes. 1300 glory = 1300 battle potions for 25 copper each is roughly 3 gold, meaning you can earn around 3 gold for a won arena match. Not that I disagree with your general point, earning gold in this game is horrible.
There's gotta be a way though, I saw some guy buying 10 enchanted keys for 250 gold the other day. How the heck do you get 250 gold without selling keys.
Neverwinter opened Pandora's box with their economy when they decided to have so many currencies, but I digress.
Injury kits jump WAY up in cost from 59 to 60. At that same moment, ability to obtain gold drops WAY down.
All I need gold for at L60 are injury kits and potions (occasionally skill kits but those are trivial and don't go up in cost so I don't care). Gold is not a reward or an incentive in this game. It's just a nuisance like having to stop and fill up your car with gas to go on a dungeon run. (See next post)
THIS MAKES NO SENSE! At L60 and loaded up with epic gear, I should be in the best position to obtain "wealth" from farming than leveling characters, particularly since I no longer get X.P. as a reward.
Most of the gold a character gets comes from vendoring uncommon items that aren't upgrades. But Greater ID Scrolls are suddenly way more expensive and hardly ever drop. It feels like a cruel joke that L30-59 ID scrolls keep dropping for me at L60 while practically every Uncommon drop is a L60 item. That means a L50 character doing a Foundry mission can farm more gold than a L60 character doing a foundry mission UNLESS I blow a lot of ADs on scrolls.
I'm basically being forced to convert ADs to gold--a PUNISHMENT for having reached max level. Un-IDed, a L60 item is 1s. IDed it's around 10s, so getting 20s for an injury kit means burning 250 ADs.
I wouldn't even mind doing some solo farming to get gold. I like soloing now and then; particularly foundries which provide lots of interesting content, but those foundries don't get me the gold that they got me when I was lower level! WUT??? In order to farm some gold (without blowing/converting ADs), I actually have to go out of my way to run to some lower-level zone and re-do old and boring lower-level content (never foundries because they automatically scale to L60) where I can find lower-level items to ID and vendor.
DO what everyone else does , PvP -> buy pots -> resell the pots in the shop for gold .
Never had any trouble with gold with leadership. You need to invest a lot tho.. but you will get a ton of gold from leadership esp at the higher levels.
In my opinion, it's the game design economy decisions that are banjaxed.
For instance, identified green items that are vendored are usually the items that you could build gold up with, but a Level 60 green is vendored for 10 s and some copper and needs a scroll costing 125 AD to ID it, whereas a level 59/58 item (or any in the 50's region) vendors for 9 s and some coppers but only needs a scroll costing 45 AD to ID it.
Roughly one silver profit for an extra cost of 80 AD appears to be poor value, and poor game design to my mind.
IDK, the D&D I used to play when young, would have monsters you could find in a lvl 5 recommended module, that would drop around 1-5 gold PER monster killed, and I'm thinking, I'm being "light" on those #s
a Dragon, would have THOUSANDS of gold, not just "oh look the dragon dropped 2 copper"
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
Neverwinter opened Pandora's box with their economy when they decided to have so many currencies, but I digress.
Injury kits jump WAY up in cost from 59 to 60. At that same moment, ability to obtain gold drops WAY down.
All I need gold for at L60 are injury kits and potions (occasionally skill kits but those are trivial and don't go up in cost so I don't care). Gold is not a reward or an incentive in this game. It's just a nuisance like having to stop and fill up your car with gas to go on a dungeon run. (See next post)
THIS MAKES NO SENSE! At L60 and loaded up with epic gear, I should be in the best position to obtain "wealth" from farming than leveling characters, particularly since I no longer get X.P. as a reward.
Most of the gold a character gets comes from vendoring uncommon items that aren't upgrades. But Greater ID Scrolls are suddenly way more expensive and hardly ever drop. It feels like a cruel joke that L30-59 ID scrolls keep dropping for me at L60 while practically every Uncommon drop is a L60 item. That means a L50 character doing a Foundry mission can farm more gold than a L60 character doing a foundry mission UNLESS I blow a lot of ADs on scrolls.
I'm basically being forced to convert ADs to gold--a PUNISHMENT for having reached max level. Un-IDed, a L60 item is 1s. IDed it's around 10s, so getting 20s for an injury kit means burning 250 ADs.
I wouldn't even mind doing some solo farming to get gold. I like soloing now and then; particularly foundries which provide lots of interesting content, but those foundries don't get me the gold that they got me when I was lower level! WUT??? In order to farm some gold (without blowing/converting ADs), I actually have to go out of my way to run to some lower-level zone and re-do old and boring lower-level content (never foundries because they automatically scale to L60) where I can find lower-level items to ID and vendor.
I'm going to let you in on a little secret. If you're a real man and dont mind smashing pubs in pvp you can farm for glory, go to the glory vendor and purchase as many 1 glory potions as you can. Then, sell all the potions back to vendor for gold. A match that rewards you with ~1000 glory supplies a good 4 gold profit.
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dalebertnhMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 11Arc User
edited June 2013
I actually have a lot of glory saved up from PVP I've already done and I've never spent any of it. Kudos on discovering a way to deal, but again, it's ridiculous that we would even have to do that.
AND, the other issue remains--that the economic incentives for doing any kind of adventuring outside of epics is broken. It's true for everyone but it's especially true for L60s.
It's a shame, because foundries have the potential to be the saving grace of this game. My evaluation is the reason it is so easy and fast to level in this game is because they just didn't create enough content. There are only so many zones and so many quests so they had to have those be enough to get you to 60. Yes, there are other things you can do instead for xp like PVP and foundries and etc. but they knew it would be ridiculous if you HAD to do those things to reach 60 because you ran out of quests. Hence, there is this incredibly linear quest line that everyone follows for their main and each alt, and I bet I'm not the only one who explored alternatives by my 3rd alt just to escape the tedium.
Hence, foundries have the potential to take up the slack in the lack of content by the devs. But they have to incentivize them with LOOT and not with a flat paycheck just for showing up. Imagine a casino where you sit and pull the lever on the slot machine all day long and nothing of value pops out but they hand everyone the same amount at the end of the day just for spending 8 hours in the casino. That would cease to be fun. It would just be a job. The psychology of the slot machine is EACH time you pull that lever, you MIGHT win big.
"Come on, cherries! Come on, cherries! Oh, two cherries!! Just one more... Awe... ****." *Puts in another coin and pulls lever again*
Come on, Neverwinter. I'm talking the bare basics here. You should know this from previous successful MMOs like WoW.
There are a lot of ways to get gold without ever leaving the town. Buy epics in ah for <3000 AD and sell them to npc for gold. Or trade your AD->Zen then buy keys and sell them to other players for gold. Those are the most common ways I see people make gold to buy pots/kits right now.
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
Greater ID scrolls drop in foundry quest a level 60 but never in dungeons.
[SIGPIC][/SIGPIC]
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vadriel45Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 23Arc User
edited June 2013
Gold is extremely easy to come by at 60, you're just doing it wrong. People like to whine about the expensiveness of injury kits while those same people are skipping entire sections of dungeons by running through and dying at the next camp fire. If you actually took the time to open chests during dungeon delve hours instead of "speed running" through everything you'd find yourself swimming in gold. You don't NEED injury kits. You can sit at a campfire and injuries will go away for free.
As someone else mentioned, you can easily make 2 gold per day via a moderate investment in leadership- more than enough to compensate for injury kits.
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danxbxMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
None of that addresses the fact that 60s make less gold than 50s and 55s. If anything, they need to provide other incentives for non-epic content for 60s since they don't need xp for leveling. World of Warcraft gave maxxed toons extra gold in place of xp in quests rewards, for instance. Not a bad idea. Neverwinter has the opportunity to learn from prior games and not make those same mistakes. Gimping 60s to actually make less gold is bass-ackwards.
\
If you make more money at level 50 than you do 60, go to a level 50 zone and grind it out. Since you are not getting XP, you don't need to grind in a level 60 zone.
Most MMOs I play it is more efficient to grind about 10 levels lower, this isn't any different.
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dalebertnhMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 11Arc User
AD, zen, gold, glory, a lot of seals, and a lot of bounty items.
The only currencies are gold and AD. And gold is almost irrelevant unless you're leveling professions (and is most easily gotten from leadership too).
Zen is not an in-game currency.
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dalebertnhMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 11Arc User
If you make more money at level 50 than you do 60, go to a level 50 zone and grind it out. Since you are not getting XP, you don't need to grind in a level 60 zone.
You didn't read my post. I am aware of that option.
Most MMOs I play it is more efficient to grind about 10 levels lower, this isn't any different.
WUT. That hasn't been my experience at all. Once you have epic gear on, any non epic instance or zone should be easy to farm and the highest level ones have the best drops, obviously.
Comments
People usually mean something bad when they say "grinding", but that's actually a big part of the fun for a lot of people. There's a psychological incentive in running instances and fighting mobs so that you can then LOOT their corpses and build up (albeit virtual) wealth. That psychology is integral in the addictiveness of most games including table-top D&D. But that incentive is badly broken in Neverwinter, PARTICULARLY at end-game.
As I pointed out in the previous post, gold is just a nuisance in this game. You need a certain amount for the injury kits and potions you use up in dungeons, but you can't get anything valuable for it. And yet somehow it's the primary loot/drop from mobs throughout the game. ADs don't count. Yes, you can obtain a set amount for completing some foundries, but it's not LOOT. It's more like a job where you get paid a set salary when you're done, the same salary as anyone else. Getting 3000 ADs for doing two foundries just makes you want to do the shortest mission possible as quickly as possible and get it over with. You DO NOT want your game to feel like a job where you get a crappy paycheck at the end of the week just for showing up and it's the same that everyone else got who just bothered to show up.
You want your game to be addictive. MMOs use a lot of the same triggers as gambling to make them addictive and that's when you click on that shiny bag to see what's inside. That's almost completely missing from this game and I'm really starting to feel it now that I've played the end-game for a while. It's especially bad at end-game where grinding doesn't even pay off with "gas".
Leadership is the every man's "tradeskill" it is supposed to support your adventuring as well as other trades
Also, try to run instances that you are not dying nonstop in if you are burning too many injury kits.
soon enough the leadership and the dungeon queueing will go hand in hand and perfectly sync for a dungeon run every 6 hour.
you make gold while not even playing the game
you can stockpile it faster than you need to spend it unless you are deliberately jumping off of cliffs and using a kit every time 100 times a day
There's gotta be a way though, I saw some guy buying 10 enchanted keys for 250 gold the other day. How the heck do you get 250 gold without selling keys.
DO what everyone else does , PvP -> buy pots -> resell the pots in the shop for gold .
For instance, identified green items that are vendored are usually the items that you could build gold up with, but a Level 60 green is vendored for 10 s and some copper and needs a scroll costing 125 AD to ID it, whereas a level 59/58 item (or any in the 50's region) vendors for 9 s and some coppers but only needs a scroll costing 45 AD to ID it.
Roughly one silver profit for an extra cost of 80 AD appears to be poor value, and poor game design to my mind.
a Dragon, would have THOUSANDS of gold, not just "oh look the dragon dropped 2 copper"
What are the odds that will be nerfed in the near future... Magic 8 Balls says: Signs point to yes.
I'm going to let you in on a little secret. If you're a real man and dont mind smashing pubs in pvp you can farm for glory, go to the glory vendor and purchase as many 1 glory potions as you can. Then, sell all the potions back to vendor for gold. A match that rewards you with ~1000 glory supplies a good 4 gold profit.
AND, the other issue remains--that the economic incentives for doing any kind of adventuring outside of epics is broken. It's true for everyone but it's especially true for L60s.
It's a shame, because foundries have the potential to be the saving grace of this game. My evaluation is the reason it is so easy and fast to level in this game is because they just didn't create enough content. There are only so many zones and so many quests so they had to have those be enough to get you to 60. Yes, there are other things you can do instead for xp like PVP and foundries and etc. but they knew it would be ridiculous if you HAD to do those things to reach 60 because you ran out of quests. Hence, there is this incredibly linear quest line that everyone follows for their main and each alt, and I bet I'm not the only one who explored alternatives by my 3rd alt just to escape the tedium.
Hence, foundries have the potential to take up the slack in the lack of content by the devs. But they have to incentivize them with LOOT and not with a flat paycheck just for showing up. Imagine a casino where you sit and pull the lever on the slot machine all day long and nothing of value pops out but they hand everyone the same amount at the end of the day just for spending 8 hours in the casino. That would cease to be fun. It would just be a job. The psychology of the slot machine is EACH time you pull that lever, you MIGHT win big.
"Come on, cherries! Come on, cherries! Oh, two cherries!! Just one more... Awe... ****." *Puts in another coin and pulls lever again*
Come on, Neverwinter. I'm talking the bare basics here. You should know this from previous successful MMOs like WoW.
Stopped reading there.
Well, at least you only missed one word when you stopped reading.
As someone else mentioned, you can easily make 2 gold per day via a moderate investment in leadership- more than enough to compensate for injury kits.
If you make more money at level 50 than you do 60, go to a level 50 zone and grind it out. Since you are not getting XP, you don't need to grind in a level 60 zone.
Most MMOs I play it is more efficient to grind about 10 levels lower, this isn't any different.
AD, zen, gold, glory, a lot of seals, and a lot of bounty items.
This, duh. I've been having no problem grinding for gold. Make gold-grinding gear with enchants if you're having such trouble.
Zen is not an in-game currency.
You didn't read my post. I am aware of that option.
WUT. That hasn't been my experience at all. Once you have epic gear on, any non epic instance or zone should be easy to farm and the highest level ones have the best drops, obviously.